How about we improve the state of melee assassins(other than Zeratul who is in more than a good spot) and their place in the game instead of circle-jerking which ranged assassin can be buffed to be the best hero in the game.
This game has been dominated by ranged assassins and bruisers forever IN DRAFT MODES not just QM, and it is because the dev team keeps focusing on buffing the balance between them…like say, how good Nova is compared to Raynor, or how good Imperius is to Artanis…without caring how it affects melee assassins in the long run or how useful it makes certain supports/healers. Can we stop trying to buff Nova and Lunara when they already can dominate melee assassins(except Zeratul) when played right and focus on heroes that need it. Not every ranged assassin is supposed to beat every other ranged assassin…but Nova and Lunara already excel against melee if played correctly, and certain ranged assassins, especially mages. If you buff them more you make melee assassins even more worthless than they already are, again, except ZERATUL.
Stop picking Nova into teams that counter her and you might have a better time with her. Don’t first pick her. Her burst has long range, high damage with fairly low cooldown and once you are good at landing shots, the only one that one-ups her is Hanzo. When played correctly she is a reliable finisher that can pick off straggling enemies without putting herself into too much danger, again, assuming smart drafting. People seem to think she shouldn’t be killable at all. A well played Master rank Nova is more dangerous than you think…just use smart drafting. She got enough buffs not too long ago.
Even though they are bruisers, Chen and Yrel need looking at, they are in a bad place right now, far worse than Nova. How about instead of trying to buff more ranged assassins when the game is already a ranged paradise, we focus first on heroes like Valeera(melee), Kerrigan(melee), Probius(ranged/support), Chen(bruiser), Yrel(bruiser), and other heroes the balance team seems to have mostly forgotten. These heroes are not worth picking AT ALL, because there are always better choices.
Or the balance team could just make Nova able to heal and dart like Orphea. Who knows, they do weird things and tend to give ranged assassins too much protection, self-sustain, mobility, and damage or a variance thereof. If anything the other ranged assassins should have as many weaknesses as Valla and Nova.
How long has Jaina been a good pick…even into dive? Yes even into dive…in Master rank?
Orphea has burst, conditional mobility, and self-sustain. Practically a dream come true for a Master player that knows her well. They need to remove Orphea’s self-sustain…I’ve seen good Orphea’s 1v3 that would make Sonya blush.
You simply feel like Nova is garbage because there are too many overblown ranged assassins in the game…but if you buff Nova/Lunara that don’t actually need it then they dominate heroes they already do well against even more. This is the same problem with buffing Tracer.
Instead how about we nerf the ranged assassins that have too much going for them right now.
Want to know why the Raynor/Nova comparison doesn’t work? Because Nova can essentially snipe a low hp enemy to kill them and escape, something Raynor has a harder time doing. It has nothing to do with stealth. Treat her like Genji in way. Use her as poke, but also as a finisher, and pick her into low HP teams. Go around a side and snipe a fleeing enemy. If you drafted her correctly the enemy can’t do anything to you. If the enemy is body blocking for their ally, then that is 2 enemies not helping the team. Nova just removed another enemy by proxy. You didn’t even have to put yourself in harms way like Genji has to really.
Nova is niche just like Lunara is niche…stop trying to make her anything but…hilarious that when Kerrigan threads pop-up people scream niche, but Nova? Nah she needs buffs amirite. L2P.
If anything nerf Hanzo and Raynor slightly. They both need it. The latter is too easy to play for what he provides, and the former is not as vulnerable when played well as people think, with damage, cooldowns, and mobility that play to his strengths too well.
TLDR…STOP BUFFING RANGED ASSASSINS…and certain bruisers.