fantastic development
Would you mind if I licked a few tears from your cheeks?
I enjoy the taste of salt.
All the salt

You guys make fun of ranters but HOTS population is low as is. For every crier, there’s a possible leaver of the game
Then what would you like to do? Hug it out with them? This thread is meaningless.
Crying wont solve his problems nor will ranting. If he just wanted some people to console him and listen to his illogical rants, then he can go talk to his friends (if he has any) not a forum meant for discussions. Expecting people to sympathize with his illogical, angry rants is just straight up dumb.
Also some people are a bad influence in the game and it’s only a good thing if they actually left, honestly.
Maybe FIX THE GAME <— directed towards devs not you
Forum goers will white knight and say the game is fine and niche. Sure there’s a few problems to fix but nothing major to cause someone to rant and leave the game
Not trying to white knight or support any blind backup, but lets say there are 20 of these coming in every day. And everyone just coddles them and echoes their voice and encourages them to nag more. No dev is going to ever step foot in here. Nothing will be read.
You’re better off supporting threads that actually have a point to make.
Tbh hots was a doomed game but the devs could’ve still done a better job. A 5 year old game had past reworks already and some people are claiming even the reworked heroes need reworks already. That’s crazy
Fix what? OP is ranting about nonsense. Blizzard can’t fix things that aren’t broken.
It’d be like whining to the government because it rains, or like parents blaming teh school for their failing kid when it’s the kids fault for skipping school and not studying.
Since when was it doomed? And yes, they could’ve done a better job. It’s not perfect and there are flaws.
But it is far from dead and it’s far from doomed. One could argue about whether it’s “dying”.
Nonetheless, a game can go on for a really long time in a “dying state”, like Teamfortress 2. Among numerous other games that still has a considerable playerbase even though it’s “dying” and not receiving updates, like some other games.
Another game I could think of would be Tribes.Ascend, a fancy FPS shooter involving skis and jetpacks. over a year ago when I played it more consistently, at the peak times there would be around maybe 60-70 players online spread out over a few servers. You couldn’t play at night except during weekends or during working/school hours, because there simply weren’t anyone online, but you could still play it.
And over a year later, nothing has changed in that regard.
Your comparison would have been fair if you complained to the government the way they run the country sucks, not because of rain. The government has control over the country, not the rain
You can complain to the school that their teaching sucks. You can’t complain to the school there is world war 3 going on
Hots was doomed because imo the way people like to play mobas was already made in LoL or dota. We (majority of public) didn’t need a niche casual moba released. Blizzard relied on name brand and the idea people wanted to play their blizzard franchise hero to carry the game because again, competitive mobas that worked were already published
There’s a difference between constructive criticism and just sending an angry letter/filing a crude complaint like “FIX THE GAME”. Too much of the latter goes on deaf ears, and you end up just lowering the morale of both the ones trying to give you a good experience and the ones enjoying it alongside you.
It wasn’t doomed because of this. Blizzard went in a different direction. HotS would’ve been truly doomed if they had simply made a dota/lol clone.
The biggest problem with HotS, in my opinion, is that it doesn’t really appeal to the typical MOBA player. The typical MOBA player wants to get farmed, then be so OP with a big difference in level/gold so he can carry and stomp the enemy team.
Hots is obviously not like that as it doesn’t have even close to the same type of emphasis on farming and the likes, with some fewer exceptions like Nazeebo’s trait quest or butcher’s meat quest and so on.
They had a bigger focus on teamfighting and teameffort. Which to some is a folly, as they just want to play like in DotA or LoL and just farm until they’re OP.
But to the vast majority of HotS players, that is exactly why they play Hots instead of LoL/DotA, because they like the emphasis on proper teamfights and objectives and teamwork.
I play HotS due to that; in LoL/DotA so is the grinding boring. It takes forever for there to be some proper action. And it’s such an annoyance when you’re doing fine on your lane, getting good farm going and you got a kill, but your dullard teammates have fed an enemy carry 4 times and he’s had free farm so now he can easily kill you with little effort because of the difference in exp/gold.
If Blizzard actually relied on their brand name they would chug out subpar dull and repetitive games constantly like EA and the likes do, releasing broken games like AC: Unity and what not.
They did rely somewhat on their “brand name” since this game is a mashup of all their other brands. But they were fully intent to make a good game that works by itself. And they did make a good game. It’s just not what appeals to the typical selfish MOBA player that just wants to farm for days to become OP and then carry.
Then that means that Blizzard had to attract players that DON’T belong in that category. If “team oriented” team players were more numerous than selfish moba players, I’d give Blizzard a pat on the back for at least trying to be the top moba and still failing
They did. That’s why we have this game.
They could use more marketing though.
I would imagine that the selfish moba players outnumbers the team orientated moba players. By quite a bunch.
Majority of humanity is pretty dang selfish, afterall.
The point I’m trying to make is that Blizzard made a game that only appeals to the minority but then also tried to market the game to be way more popular than it was fated to be. There’s no surprise they failed as the odds were against them. HOTS players continue to spout it was TIMING that was the main factor the game failed and not the team-oriented gaming that hurt the game
I hate to repeat myself, but it was only reasonable to NOT make it like DotA or LoL. If they just made it into a clone of those, it would’ve 100000% failed. Why would DotA or LoL players switch over to a DotA or LoL game that they have no game knowledge of, dont have friends in, doesn’t have their skins and heroes and so on?
The fact that they were also pretty late didn’t help. I would imagine that there’s a portion of the players that would be fine with either LoL/DotA/HotS, but they were already invested in DotA or LoL.
Not having a big success isn’t the same as failing. HotS hasn’t failed. But it probably didn’t reach the level of success they were hoping for.
If it had failed the servers would have been shut down about a year after its release. Like MasterXMaster that only lasted for a total of 7 months when the servers were shut down entirely.
Where did they do this? And what does this mean, exactly?
Or just not make a casual moba which means no moba made
That makes no sense.
This has to be pretty accurate.
And I wouldn’t consider Hots casual. It’s just played differently and cuts out all the unnecessary fat of traditional moba games. Plop a Dota/LoL player in a round and they wouldn’t know what to do. Also that’s a very strange statement to begin with. So you’re wishing a game that thousands of people enjoy didn’t existed in the first place? Ok.