I am really really disappointed that Reinhardt still isnt in the game.
You brought Mei as a replacement, fine, but then come Hogger? I dont have anything against Hogger, but I was expecting Reinhardt to come to the game really. How much time can it need? 4 years to get Reinhardt?
Its really that Blizzard has lost huge huge face and image since years now. This game is really fun for me, but yeah, its yet another downturn from Blizzard. One of soo soo so many.
I cant include links here, search for Heroes of the storm Reinhardt. There is a wiki page on fandom.
Also I disagree with the developer statements.
Reinhardts charge is very different from Diablo, because Reinhardt pins them against walls and damages them much, while Diablo does not, its just used as a combo to replace enemy heroes.
And Reinhardts prejectile attack is similar to Varians Q, yes, but so are many many others, like just like Dva, or Nova or Cassia, when Nova still had railgun perk.
Not to sound like a Blizzard fanboy (far from it), but be glad the game is online at all at this point. Itâs 6 years old, apparently not a huge commercial success, the main tournament was shut down, new content is really sparse, special holiday events non-existent.
Yet we still got Hogger, and there is a big balance patch coming soon involving 22 heroes. Thatâs decent for an old game in maintenance mode.
The internet is full of games which are completely abandoned by this point, full of hackers, chat bots and other riffraff, developers who literally stopped caring and only milk it for whatever skin sales they can get.
At least we arenât at that point. And probably wont be for a long time.
I mean, Diablo 1 is at that point, but thatâs understandable as itâs a 23 year old game. (Probably kept on battle.net out of goodwill, itâs not even sold anymore, itâs a free download)
Its Blizzard, they got much more money than needed for this game, its my favorit Blzzard game by far, with many of my friends. If they were to shut it down I am completely done with this company. Its already sad that they cut the team for this game so hard. No christmas event this year and such. I know its the hardest game to make, that they got, because of balance and such. And its maybe not the biggest seller, but I love this game the most. and spent money on it. If its closed, i am done with them, they got so much money
Its Blizzard, they got much more money than needed for this game
That point keeps being repeated over and over by some posters.
But just because Blizzard is a multi-billion dollar company, doesnât mean they are willing to allocate much (or any significant sum) of that into HotS.
And its maybe not the biggest seller, but I love this game the most.
Same. I hope it stays online forever, even if all the human modes die one day in the future (like some have on Australia or Singapore servers). Even if only for AI or the nostalgia of playing a few Customs with friends.
This game is almost entirely about heroes from other franchises. I get being disappointed in not having X hero by now, but so what if Reinhardt isnât here yet? Thereâs always going to be heroes people expected by now. Take a peek at any âmost wanted heroesâ thread and youâll see the devs could never put in everyone, even just the biggest names, by now. Thereâs simply too many of them.
Besides, if I have to choose between blizz sinking resources into a specific hero for an indefinite amount of time or keeping on schedule with the hero cadence, Iâll take the latter every time.
Maybe not that long, but assuming they started tinkering away at rein after meiâs release, 6 months is sort of unrealistic for them making the kit work.
Devs have said that theyâre not afraid to shelve heroes only to pick them back up again at a better time. I remember when the devs talked about doing Fenix back in 2015, but decided to hold off because they wanted to take a break from resurrections mechanics (iirc, leoric was recently released at the time). Fenix came to us in march 2018 (which was also when we got the last SC hero btw :^) )
Reinhardt presents several challenges to the team that we havenât been able to cleanly solve in a way we are happy with.
The first of these is of course, his barrier. Blocking projectiles isnât a huge problem, but blocking AOE abilities is! I think everyone would expect basic attacks or abilities like Frostbolt and Hungering Arrow to be blocked but what about abilities like Cone of Cold or Multishot? Then of course thereâs the case of abilities like Flamestrike simply being able to be cast behind Reinhardtâs barrier. Should basic attacks like Tassadarâs beam be blocked by the shield if the targeted hero moves behind it? At the end of the day, we felt there would just be a ton of confusion as to which abilities pass the shield and which shouldnât, plus the fact that it would be a massive amount of work to do a sweep through the game and add special cases for all of the things that shouldnât bypass the shield as well. We wouldnât be able to dedicate a lot of Reinhardtâs power pie to his shield which is unfortunate because thatâs one of the most unique aspects of his overall kit.
Next is the rest of his kit. His charge is very similar to Diabloâs charge or Stukovâs heroic Massive Shove. His projectile attack is nearly identical to Varianâs Q ability, Lionâs Fang. We would have to put a lot of work into redesigning his kit or making it feel uniquely different from other heroes we already have in the game.
Because of these and several other factors, we ultimately came to the decision that Reinhardt would simply be too much work and require too much engineering time to make everything work the way we wanted it to and in a reasonable time frame. That being said, the team has a long list of Heroes that we would love to bring to the game, so while we are working on new Heroes weâll definitely keep Reinhardt in mind. Itâs not uncommon to have Heroes on the backburner until we get the right inspiration or ideas to make them the best they can be for Heroes!
Reinhardt wasnât ever in development (thank god not another big man with hammer), because even in consideration he was considered too difficult/too similar to others.
Or easier to compare with: Dvas grid. Heroes in the grid are protected (wall takes damage), heroes outside are not.
But i would still consider it strange as its supposed to be a wall to block things. And i think AoEâs should be the general counter to that. But in the end, gameplay and balance matter most, so if it doesnt realy match the overwatch state entirely, i could still consider that acceptable.
âAt that time, we had already begun prototyping a Barrier Field ability to explore the possibility of bringing Reinhardt into the Nexus but were met with some issues. Unfortunately, we were not super-confident in the general direction that was heading, and while we were working through that, another Hero designer chimed in with the thought that he could translate Meiâs Overwatch kit into a Tank role for Heroes. After the designer put together the paper pitch, we all got super excited and the rest is History!â
Reinhardt was in early development, but was shelved because they couldnât get his shield working in a satisfactory way. But he was in actual testing.
You being disappointed by this is on you, and doesnât help resolve your own issue in that concern.
Everyone wants someone to also get into the game, but the magical reality is that if you personally arenât working on the game, youâre doing yourself a disservice by being âdisappointedâ by stuff that doesnât get into the game by âxâ time span.
Iâd be more âdisappointedâ that people think thereâs something to be had by topics like this or in the list of name topics or the other myriad of âI want x, but have no clue to how to design, program, test, or otherwise contribute to the realization of the hero, and not certainly going to pay anything for it eitherâ
Technically they have like, over a hundred basic layouts for hero concepts⌠or at least heroes theyâve put down as âthis would be coolâ iirc from an old AMA comment.
I would guess they have a dozen, if not several dozen heroes who were at some point in development, but were stopped for some reason or another very early on.
I doubt weâll see him in HotS anytime soon. The next hero is most likely from either Diablo or Starcraft (though Diablo far more likely) and after that one, another one from Warcraft, and than itâll be 2022.
But on the other hand, they might say no more heroes get added ever, HotS ends, in the meantime.
Still, Iâd prefer Winston for an Overwatch Tank personally (though that may stray too far into bruiser territoryânow that I think about it none of the characters from Overwatch really make sense as Tanks since they all rely on a dangerous frontline presence rather than peel)
Fascinating.
EDIT: If I wanted an Overwatch, Sombra would make a fantastic support, Doomfist could be a cool Tank/Bruiser (though steps on Diabloâs toes a bit), and Baptise actually has enough stuff to have a full kit without too much translation (though seeing what they did (well) with Mei, I donât think the translation part is too much to ask for)
Reinhardt would be cool in theory but in practice if his shield works like it does in OW heâll be just as impactful (read: hurtful) on the meta as Garrosh was on release (and continues to be with highly organized teams).
You have a maintank who now enables your team in a way no other maintank did before because he can not only facetank poke for you, but he can just completely negate all incoming ranged damage to a certain extent. Though at best Iâd assume it only works on mage skillshots like Magic Missiles and orbs, which would make it just niche since thereâs so many more aoes that donât travel.
I do want to see baseline cleave on a melee attack for a tank. Blaze is okay but itâs just tickle damage most of the time. Also feel like weâre long overdue for a whacky hero that really shakes up what mobas are about, itâs just been a bunch of optimized LoL-esque releases lately.
We should get a real ranged tank, and not just one with an attack thatâs sort of ranged, but an artillery like tank. Perhaps they could even lay mines or something.
This from AMA last year same questions for any heroes that had last new skin before Heroes 2.0 release they are: TLV, Thrall, Falstad, Medivh, Ragnaros, Rexxar, Tyrande, Samuro, & Probius.
Example that why Abathur had new skins exactly since after Heroes 2.0 release had answer:
Abathur had adopted Xenotech skin based from Mecha War (Neo-Stormwind).
Tychus gaining Summer-seasonal skins with two different names.
Raynor rework also had new skin called Road-raider from Warchrome Wastes.
Kerrigan had new skin entitled Cheerleader based from Burning Court RCHS.
Nova adopted her Deathranger skin from Warchrome Wastes had limited offers at this point.
As I can need to do that if Deathranger Nova skin had to be seen again I order to only 1 item per tint.
As for Overwatch Reinhardt wasnât ever in development because even in consideration he was considered too difficult/too similar to others even with Junkrat had already rework here (see The Scarlet Heist).