And more shield of the core.
Please donāt.āāāāāāāāā
Why?
Donāt die, soak more. Problem solved.
Just learn to soak and not feed then you will never be in a lvl disadvantage.
In some QM and ARAM games itās hard enough to get people to kill the core when itās an easy target and the game can be won and finished. There is no need for a beefed up shield, we have those specific core attacks now, they are good enough.
Itās a PvP game, isnāt it?
It is. What I meant by that is, reduce your death count, avoid unnecessary deaths. Death means void of player(s) in your team - obviously, but some people donāt think about what it means. It means number disadvantage - disadvantage in team fights, lack of players to control the zone, which can mean harder time soaking (getting xp) or getting camps, not just gain of xp to the enemy team from kills.
If you look at some pro plays, youāll realize total death counts/kill total is very low. This is because pros know when to not take the fight, how to minimize losses (so that they can live to fight another day, to win the war/game by giving up one or two battles), only fight when they need to. Higher kill total in games usually means low quality game, as, if higher skilled players get that amount of kills, they wouldāve ended the game sooner (which in turn, means lesser chance for more kills).
You can reduce death counts by avoid getting ganked, which you can achieve by paying attention to the minimap. Any enemy you donāt see on the minimap can be up to no good (in your perspective). They can be doing camps (if any is up), or they could be rotating to gank you or your team (if you or your team is deep in the enemy line). You should always be mindful of where the enemy is, like, try to guess their pathing.
Point
āA ------------- B ------------- C ------
Youāre on point A. You saw enemies on point C. Next, you saw some on point B. You should expect the enemies to be on their way to point A, where you are, to gank you. You should fall back in most case even if they werenāt. This was made to be pretty obvious so that itās easier to understand. But you should be doing this even if you only saw enemies on point B. Or, even if you didnāt see them, enemies capturing a merc camp near you, or far away, all of those tells you where the enemies are.
Minimap, very important.
Also, as mentioned by how high skilled players play, donāt engage in fights you donāt need to. This can be brawling unnecessary or for too long, fighting in number disadvantage (if one of your teammates die, fall back, unless most of the enemy team is low on hp and all that stuff), or trying to contest camps/objs when youāre clearly in a disadvantage.
As for soaking. HotS is not full on PvP game. It has just as much, if not more, PvE element in it. From what I observed, some people seemed to think it doesnāt because it doesnāt have last hit, gold, items like in LoL. Soaking lanes is important. Getting camps to pressure those lanes, strategically, is important.
pick up the exp orbs, please
don “t die 6 times before team is lv10 please!
this is why we are level 9 they are level 13
PvP game, where you need to level up to kill heroes.
Without macro and soak, you lose.
My conclusion - main TLV.
The game exists only for fun.
ARAM is ==> that way
No way. If you keep reducing the skill level, there comes a point where it blurs the lines between handicap and true skill.
For example: Did you really earn that win in that match? Or did you get that win because the Devs reduced the level gap which enabled you to get that talent to turn the fight around and win, despite dying so many times?
It does. And anyone who say that phrase use it as players who play smart/optimally to be playing not fun or not for fun while they themselves are people who know how to enjoy life, enjoying the game, when in fact, theyāre just playing mindlessly/with their brain shut-off.
Have you seen fight (MMA or boxing) or sports technique/play-by-play breakdown vids? Do you think those fighters, atheletes think every time they make their move? Most of them, no. They just come naturally and instinctively after much training.
Itās the same for a HotS. Do you think Iām analyzing every second of the game while playing, in deciding what actions I would take? I donāt. It just comes naturally after having enough knowledge of the game. What I said above is what above average players do but donāt even talk about because itās more considered basics to them. I just analyzed and laid it out for you so that you could understand better. Which, to you right now, whoās not there yet, seem to think it as too theory-based and anti-fun.
If you want to ignore macro part of the game, play ARAM as suggested. But even then I sometimes see players who try to ignore PvE element in the game. Yes, even in ARAM itās not just mindless brawl.
Reduce the lvl gap so that no matter how bad you play, youāre not that far behind in exp?
nty
This is why I firmly believe everyone has a personal skill cap that canāt be exceeded.
If the execution of that deeper knowledge (which must be good knowledge) doesnāt come to you automatically in the heat of the moment, it just isnāt possible to rank up. Doesnāt matter how many guides or tutorials you watch.
It is no different from a blitz chess champion like Carlsen just making insanely complex decisions in 0.1 seconds over and over. He just knows what to do from prior experience and knowledge without thinking about it actively.
I know for example with my very limited interactions vs master/gm players, I will not be able to function at that level in this game. Everyone has a personal limit. People love to blame matchmaking, hero balance, developers, anything but their own limits. I realize my limits.
Most people Iāve met who blame anything but themselves for their long term rankings have been huge egoists and flamers. I guess itās just human nature. Lots of big egoed but small skill people out there who canāt accept their actual skill level, so they insult anyone who points it out.
So much this. I know my personal skill cap is Platinum, even if I have made it to Diamond, I fall out very fast and from playing with Diamond/Master/GM players, I know my skill will never reach their level. I can get anxious and stressed when I have to make those split second decisions and it often makes me freeze up and panic. As you noted, no amount of personal coaching or guides can smooth over that wrinkle.
For many reasons people donāt want to admit they may have reached their skill cap. Itās not always pride or self delusion. In many societies weāre taught that if you try hard enough, put the work in you will succeed at anything. This is laudable, but not in my experience always a reality.
I basically agree with everything you said. But not just the hard cap, I also like to make aware the self imposed limit/restriction one has on themselves.
This can include limit due to oneās standard/definition of fun, or of how the game should be played. Not purely applicable on HotS (more on games like CCG - issue with netdecks, or fighting games - issue with moves that are considered cheap, etc) , but worthy of mention nonetheless as OP might be hinting at such (he more likes brawling), and as I saw some people having issue with how draft/rank game works (some players only picking good heroes, only certain heroes being on the meta).
But the one I keep trying to make some players (low performing players) understand is the self imposed limit due to them not understanding several thresholds/layers of skill. This might be repetitive as Iāve been saying this multiple times throughout several threads.
There are several checkpoints of skill level. One would have hard time improving if they donāt know there are these thresholds. This is what I figure happens to high level account players who still are bad at this game. If they kept playing in the low skill level pool, that would be all they know how to do, performance equivalent to low skill level. They think they might be playing good, but when this game matches players in higher skill level with them, they simply were doing bad.
Thatās why, to them, I keep saying to set their bars high, not based their performance on low skill level, to open their mind, to break their own shackles, even though I donāt consider myself the top player (donāt have the passion, donāt have the mechanical skill to reach the top of the top). And one of the easier way to do that is watching top players play, to learn how they move, what they do in certain timeframe of the game, what heroes they draft/pick, what talents they pick, etc.
Iām not holier-than-them either. I had that tendency as well, as early as SC1 year back then and some several years ago. Just not anymore.
Iām around silver gold and thatās where my brain capacity ends. Iām fine with that. I donāt play to go pro, I only play to pass time.
It is the same for 99% of my teammates but unlike me plenty of them still harbor delusions of Grand Master and blame their house cat, bad weather, stupid teammates and everybody but themselves when things go sour.
Iāve gone vs plats in community tournaments with similarly ranked silver-gold friends. It becomes glaringly obvious within 10 minutes of play [and a 3-4 level difference] we donāt think at the level they do. I canāt imagine the carnage I would endure vs diamonds or higher.
Letās just enjoy the game at a level we are capable of individually and stop blaming everything when the enemy was just plain better. I do tilt sometimes like anyone, but mostly at my own mistakes.