Why is Ana allowed to outheal Mephisto damage?
My whole kit relies on doing constant damage on grouped up frontline, while avoiding enemy damage. I manage to do pretty good job in ALL OF THE TEAMFIGHTs that we are constantly having on Hanamura, and yet, because of level advantage I’m literally poking enemy like they’re nothing, while the enemy outheals 25% more healing than I do damage, and I was the top damage dealer in my team 99.317 damage, next guy was 30k smaller.
Why the !"#¤ am I losing as an ASSASSIN to a healer on damage done when ALL MY KIT IS DAMAGE and healer has 2 abilities for healing and Nano boost to boost someone elses damage by 50%, and a sleeping dart?
How I’m expected to have fun in this game when everything I do gets neglected by healing?
The current meta has no balance when outdated bad healer like Malfurion does absolutely nothing, has very unreliable and slow root and healing is far more slower than of any other support in game, even with landing moonfire on enemies, even with all the talents.
This game is not fun anymore. It used to be. It used to be amazing in lauch. Heroes like Tyrande who were actually more than just glorified healing bots, but recent meta forces into these cluster !"#¤ 5 man snowballs that just roam around taking objectives and win games.
Like… are you even attempting to fix this game anymore? Every change you made, every new support you released has just made the snowball worse and worse. Mercenaries spawn even faster now and there’s always something for LEADING TEAM to do to make the chances of coming back even worse for enemy.
And I’ve been in the good teams, I’ve won games even with platinum rank with 0 deaths, couple with just one or two deaths and a plenty of “well it might be a comeback if enemy does these kills every single teamfight and make a comeback on level 20, oh wait the core is dead”.
This is the least fun meta / level design / gameplay design I’ve experienced is shadow of “well you don’t just get it, it’s a team game”, yeah we get it, that’s why it’s so frustrating, that’s why people like me and Mene (GM player also who got matched with ex-bronze player in his team) who are pretty much screwed from the second matchmaker decides to put you in losing team with “slightly worse odds”.
There’s so many things wrong in this game. Brawl is just a waste of time that shouldn’t exist and it’s not even fun. QM is cointoss who gets super duper mega counter team that can win the opposing 2 man group with 3 strangers with ease, ranked experience is just a big mess with way too short seasons.
Even in League of Legends, even the most farmed healer can never keep ally safe from 2-3 people if ally is terribly positioned. But this game glorifies on these ultra strong supports, especially with the new release of “help noob escape” trait.
Most fun I’ve had in this game is when neither team has supports. I’m just frustrated why Blizzard has decided this game to play like some WoW raid where people just keep trading hits next 2 minutes before someone actually drops dead, then rest of the game everyone can point into that moment why the game was lost.
Maybe it’s fun if both teams are exact same level and exact same skill with exact same quality heroes to match each others, but even then that tiny fun is countered the second one team gets a kill and whole game escalates into level leads.
Forum Mod Edit: This post has been edited by a moderator due to masked language and insults aimed at the development team as it is in violation of the Code of Conduct.