Quick Match should be Removed, and here's why

Quick Match is, in it’s entirety, anti-thetical to the core of this game. It goes against every single design principle which sets this game apart from the other MOBAs, and makes it, in my view, inherently better.

Heroes of the Storm is a game about Team Coordination, about working with your allies and overcoming the enemy team through it. To this end, there are 2 primary methods by which teams of people do this

Compositions: Teams of people can coordinate which heroes they pick, to support certain strategies or counter ones their enemies might use. They can also pick heroes which might perform better on certain maps, since each map is fairly dramatically different and can radically alter how a certain hero might play: Often to the point of several maps quite literally hard countering the entirety of a specific hero, or relegating them to a very niche/specific strategy with no other options.

Communications: Teams of people can communicate- through pings, text, or the built in VOIP (though this is rare, since it requires at least some knowledge of how options menus and microphones work; surprisingly a tall order for the vast majority of people). With this communication, they can enable the ability to strategize and cooperate mid-match to ensure that they act together in concert.

Quick match more or less prevents both of these things.

Compositions- This one is straightforward. Quick Match does not allow teams, at all, to coordinate their compositions in an ycapacity unless they are a pre-formed party; and even then they have no way of taking into account what map they might be playing on, or what heroes they might have to play against. In a game where it’s possible for an entire, well-balanced team-comp to be countered completely by a single hero, this is utterly unacceptable. This is the source of all complaints regarding quick match’s algorithm being bad: It just is, and it has no way to balance teams correctly. It would require that the algorithm take into account hero counters AND map counters, to ensure that no hero on either team is hard-countered by the enemy because it’s blatantly unfair to queue into a game and spend 30 minutes watching yourself lose with no chance whatsoever to fight back- just because you got hard countered by the matchmaking.

This doesn’t even begin to consider the fact that most teams don’t even get to coordinate their composition, and that most randomly-assorted teams consist of heroes that are blatantly anti-synergistic, or heavily top-sides compositions that lack the basic fundamental tools to deal with certain map mechanics or enemy compositions. Teams often lack healers or tanks entirely, with the vast majority of the comps being assassins who all hard-counter or are hard-countered by someone on the enemy team. Each match is little more than a roll of the dice to see which team got unlucky and matched into their counters.

Quick match is also fast, by design, giving these randomly assorted teams of players no opportunity whatsoever to actually establish any kind of communications or formulate strategies before the match begins. They have to fly by the seat of their pants and hope their teammates know what they are doii-- oh god why is the kharazim just RUNNING IN and now you’ve lost the entire match because of one player.

Quick Match is the worst possible type of game mode for a MOBA that centers EVERYTHING around team coordination, with a massive web of hard-counters that ensures that no matter who you pick, QM gives you at least 1 hard-counter guaranteed: or it gives you a team that you yourself hard counter. No game is won by skill, or team coordination or cooperation, in quick match. They are won by the hands of the matchmaking god that decides it’s OK to put a team of 5 right-click assassins into a standard Tank-Healer-Bruiser-Mage-Clicker composition because the player count was particularly low at that moment and they were the only 5-stack in the queue.

However, HOTS already has a game-mode that perfectly allows for all of the hallmarks of it’s design philosophy to take place: even between teams of complete strangers. The draft pick game mode found in the Unranked and Ranked queues. It puts the players together first in a lobby, gives them a chance to communicate with one another and establish a strategy and roles- even has the players indicate their favored roles and ensures that there is almost always a good chance to form a solid composition.

it tells the players what map they are on, so they don’t have to deal with playing fountain abathur, or cho’gal on warfield’s junction, or TLV on Braxis. It also further narrows down what strategies will be good for that game, and allows the truly skilled teams to coordinate their compositions around it: unlike in QM were you might have a team that is really good at death-balling and instantly lose at load screen because the enemy is a split-pushing team on cursed hollow.

But most importantly, it provides a point of interaction with the enemy team: Teams can ban certain heroes that are either broken Op cuz of a recent patch cough rehgar cough, or because they would single-handedly dismantle whatever strategy they want to use cough lunara cough. It lets teams see what the other team is going to have, and alter their composition if necessary to deal with potential counters. Even in a scenario where one team picks their tank, and the enemy team counters with an unbanned Tychus, they can then respond by picking a valeera or a zeratul.

But nobody plays Unranked, ever. Because Quick Match exists, it’s the default option, and people don’t want to have their champ banned or picked from them. But people are stupid, and people don’t realize that it’s always worth it to take a couple more minutes to enter a match if it means that the quality of the match will be dozens of times better. If it means never having the deal with another QM nightmare.

Remove Quick Match. There will be outcry, but people will realize that it’s better this way. That this is truly the only way HOTS stays a fun game. That Quick Match is Absolutely, Positively, Completely, and Totally anti-thetical to the concept of fun. That HOTS is, at it’s very core, not league of legends.

DOTA 2 did it. Their most basic “all pick” mode still has a ban phase, still allows teams to see what the other team is picking, still has a lengthy pre-game lobby so teammates can talk. Did DOTA 2 die? No. It’s still going strong.

If HOTS is to ever recover, and rise to actually legitimately compete with the other MOBA titans, it MUST remove QM and make “Unranked” the default mode.

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And why should they remove one of the popular game modes exactly? Just because other games do things differently? Don’t like it - don’t play it, most people do.

Also don’t you think removing content is a bit counterproductive, especially at this degree?

Just play draft or ranked it’s right there.

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You talk too much… (not saying this as an attempt to spite you btw). It’s just that some are repetitive, redundant (either stating the obvious, or some even against your argument) and I’m sure you can reduce around 50% of what was written.

Let’s get this part out of the way first.

I also agree Unranked should be made more popular as well, just not through your way. I’m the person who says to remove ARAM to make QM more popular (which in turn, will make some players leak to Unranked). I can make a pretty convincing argument using your method, talking point, but that will be for another time (if any), prefer to present counter points to yours right now (for the record, I do acknowledge and appreciate what ARAM brings to the table).

Same thing, which can be merged into simply ‘hero pick/comp issue’.

Nothing is stopping anyone from using voice comms or any communication in QM. If some players don’t use it, it’s their decision. Some players may not use comms in SL, Unranked either.

Roughly what I can say regarding ARAM, that it’s the worst mode for a MOBA that centers around laning, map obj (in HotS case), macro.

Strongly disagree on the first part. Doubt you’re really that unlucky (‘often’ anyway) regarding comp on the second part. QM has basic comp rule so, and nothing is stopping some players from screwing up the comp in Draft mode.

Unranked did see some play back when playerbase was more healthy, back when QM still existed. It’s only after playerbase declining Unranked died out. And while I have no proof but a wild theory, I’m thinking ARAM contributed to it also.

You’re arguing in the point of LoL, that QM is absolutely, stuff stuff, ant-thetical whatever, against the core of LoL. HotS is indeed not, at its core, LoL or other MOBA, so QM as a system is fine. It’s the only MOBA with pre-picked hero game, is it not?

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Quick-Match is THE BEST mode in the game!

QM is the great redeemer. The fiery crucible where all TRUE Heroes are forged! The mode where all players truly share the same rank, regardless of what their profiles said going in.

Silver? Gold? Pffft! All the matters is who wins and who…LOSES.

Edit: Why do they call it Science Hill? Never asked, don’t care.

No.

Just don’t play Quickmatch, if you don’t like it. Plain and simple.

I wonder why Landmine has Hanzo (a hero you hate) as your profile image. :joy:

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I don’t hate the character, he’s cool as hell. I bashed him in the past because i honestly thought he was trash and, i was butthurt over it.

Recently after rage-quitting the character 7-9 times and swearing i was done, one day i got the urge to try again and things suddenly “clicked” for me. Now he’s officially my 3rd main, next to Hammer & Azmo.

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I believe there should be QM but this QM is a mess and we all have ideas how to change it but it’s beyond repair.

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The Old Ai System was better the New Ais are terrible also.

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No, people would leave. I know I would. The moment QM is removed is the moment I hit “uninstall” and close the window to the forums for good.

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Your making very declarative statements about the core design philosophy of this game, but if it is against the core design philosophy of the game, wouldn’t the devs have not added it in the first place? That’s the thing QM fits into the philosophy of the devs because…well they added it, infact I’d argue the only thing that sets HotS apart from the other mobas is QM, casual and moba generally don’t go together, QM kinda makes it work.

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too much text, anyways i dont care, just like cuz i hate qm too because overshadow a better one that is unranked draft with a couple of fix like no bans a unranked fast draft would be much better than Qm and the best they could do is improving AI with advantages like in hard/extreme/insane in order to make the AI much more dangerous and allowing us to play against AI much better… would be even funnier to see a 5v5 insane Ais playing against each other

Like I said in the other thread, QM should have not been a thing from the start. It is cool that you can just queue the hero you want, but it does bring A LOT of issues that can never be fixed without a proper draft, and it’s even worse with low population now.

It’s just too late now to remove anything like that though.

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QM is fine. I am a QM main who has nearly 7k games played just in QM alone. I have seen everything there is to see. Every comp, on every map, with every type and quality of player. Solos vs 5 stacks, trolls and quitters, to a team full of GMs testing things out after a new patch. You even get the occasional no tank vs 2 tanks matches, which is really strange when it happens.

I still have well over a 50% win-rate in the mode.

Why? Because the comps and maps are only part of the equation. I never even pay attention to the comps when loading into a game, because it doesn’t matter. Skill and game knowledge HEAVILY outweigh what the team comps are.

My main is Alarak, who has little wave-clear and sucks at taking camps, yet I have a 70% win-rate with him in QM this season. I often get games with no healer or tank (which an Alarak loves because Sadism) and comps with nobody to makeup the wave-clear I lack in. Yet still a 70% win-rate.

Comps and maps make the games interesting, but they don’t decide the outcome by any means.

I had a game last night on Braxis where we were dominating the entire match because the enemy team had Aba, Junk, Naz, and Hammer. They couldn’t win a single team fight all game long, but we ended up throwing the final team fight and because their comp was so strong siege wise, they were able to push to end with the objective after getting destroyed for 15 straight minutes. Even if we hadn’t thrown the fight, it was getting extremely hard for us to end because they had such good turtle defense on their core. They had so much poke towards the end of the game, you lost half your health just trying to step up to them. So they won, even when it looked grim. That’s how QM works.

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Remove QM and the game truly dies.

Unranked is a joke and a meme and no one that plays QM is gonna play it if you remove the latter. They’re gonna uninstall, and I will be here encouraging them to.

Stick to Comp if you want to draft.

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Yes, this game is more team-oriented than other mobas.
But that doesn’t mean it’s comp-dependant. Like outside of the top 1-5%, everyone can win with any comp.
The game has no mandatory roles in reality, and the diverse roster just gives a lot of opportunities for different playstyles.
So imo, what this game need(ed) is not a non-existant QM, but a better team system, like Clans.

Also this game’s primary selling point is its Heroes, the known figures, characters, units. So not having a QM type of mode, where ppl can just play what they want would’ve been bad. I even have proof. There is another game with heavy nostalgia force: Pokémon Unite. What it lacks? A “QM”.
And it’s a common complain how hard it is to snipe the Mons they want to play as. Because there are many ppl who want to play as The character, not A character.
The PU devs even made it somewgat easier to snipe the mon you want, and I wouldn’t be surprised if there would be more changes on the way.
I personally would hate this even if I would never had QM and wouldn’t know what it is, because having an unfulfilled desire to just queue as your fav is dissatisfactory.

Last, QM is The Most Popular PvP mode. Removing it would be terrible for the game.
And it’s the most popular for a reason, and it’s not because UD is long in queue. That’s the end result, not the cause.

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In my opinion, QM would be fine if the MM was actually able to spit out decent compositions. I’m totally fine with a game mode where people can pick whatever hero they want. That’s how a lot of people practice the hero in a less “simulated” environment, for lack of better words.

The only issue I have with QM is the player mentality of “its just QM, go play ranked if you care about winning” which pisses me off, and the compositions are questionable sometimes. I don’t think any match is unwinnable, because I think it comes down more to teamwork and player skill. Its not that I think composition doesn’t matter, because they do make games easier or harder to win right off the bat, but it just isn’t the only determining factor.

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Hots players: DON’T YOU DARE TOUCH QM BEST GAMEMODE EVER
Also hots players: it’s just qm bro, relax

:joy:

Relax its just AI
Relax its just qm
Relax its just unranked
Relax its just bronze league
Relax its just Masters Clash. Actaully I would not relax at this point becasue your team can win a price of 12000 euro for winning the tournement.

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Well those statements don’t contradict each other. It just says those ppl don’t want to tryhard and they get exactly what they expect from qm (chill mode where ppl don’t care about winning). If that’s what they’re after, they would say that’s the best mode. To each their own.

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But them saying it’s just QM = they are the ones touching the game mode and changing it to something else.

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