Quick Match Issue

So, I found there is this problem with the matchmaking of QM. It is not random. It is never random. And it kind of frustrate me that it isn’t because the whole point is to fight 5 random heroes. But they are not Randoms.

I play a lot of Vikings okay. And i’ve realized that there is always an Auto-Attacker and a killer in each games i play. For exemple… Vikings always fight a team which has a Valla, A Tassadar, A Butcher, A Murky, an Azmodan, A Falstaad, A Zagara, A Tracer, A Deathwing, A Zul’jin an Imperius or a Nova.

Here’s an exemple right now. I just queued for a QM. Here’s what i’m fighting… (Nazeebo, Auriel, ((Azmodan, Nova and Deathwing))… They consider Azmodan kills me, But i can kill Nova and Deathwing. This is not random… This is never random. This is on purpose and that is really annoying. Make Quick Match be pure random. The only rule that’s suposed to apply is (If your team has a healer, the enemy has a healer. If your team has a tank, the enemy has a tank). Beside that, you’re suposed to fight purely random heroes. Not counters of you or killers of them.

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I don’t want to believe in that too much, but I can confirm every time I queued murky or vikings in QM, there is always a butcher on enemy team.

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U are right. ITs like me playing NOva - enemy team got Abator in 90% of my games. Which makes me not playing NOVA, and of course I Dont have healer who can heal me when I step on his stupid mines.
When I pick Kael, there is 80% NOVA in my game, and my team dont have healer and nobody to detect NOVA, so as Kael I am easy prey.

I pick sylvanas, enemy team got Kael, who gonna pick pyroblast, and they got butcher aswell. Biggest absurd when I was playing sylvanas - enemy team got zera/nova/valera - INSTANT alt f4

ANother thing to help your thesis is ammount of CC… my God this is stupid as hell. 1 team is full CC , another got 1 root and blind only… and game is just unwinable.

ANother absurd - 5 squishies in 1 team of course no tank no healer . Enemy got zeratul and butcher.

Next one 3 people in team, u got bruiser tank and healer… u get 2 “random” people… u get another bruiser and abator. Enemy team - Bruiser/tank/heal/mage/AA assasin

Just ridicolous. Dehaka BW falstad and ABA in 1 “random” team on Braxxis…

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One of my last games last week (havent played since then) was me playing nova and I was against aba LOL. That shouldn’t be a coincidence lmao.

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Have you considered that those are just among some of the most popular picks? I don’t think I’ve ever gone a game without seeing at least 1-2 of those heroes.
Also TLV should consistently be seeing Abathur or some other support on the enemy team.

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This thread is … not smart.

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Why? WHat is not smart? Why everytime somebody write something REAL, something which is REAL problem people starting to talk like u. Thread is pointing into right problem, its true.
But somebody is not happy, so wont have too many “likes”, gonna be downvote.
We must be happy with everything… no comment

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Real = human, or real = reality? The former is true, the latter is really far from it.
QM is “random”, as a program/algorithm can be that uses humans.
The @Op listed a bunch of Heroes, not 1-3, but 12. Most of which are highly popular. Then they claim that it’s on purpose…
That’s why this whole thread is like real dumdum.

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I’ve been playing vikings in QM for 2 years now, a lot of the heroes that counter vikings are popular picks for QM, thats just the nature of vikings current situation, Rehgar and Valla in particular are extremely dangerous to vikings and typically make playing vikings nearly impossible on smaller maps, DW, Zag, Tracer Imp Falstad and, Nova are all very strange picks , and personally this season I’ve probably had a whole 2 matches against a Zagara as vikings while I’ve played ~60 games, the only heroes here that realistically cost problems are Nova and Zagara, the rest viking counters relatively well. Zuljin has always been a pretty common pick and although he can’t chase you he can deny you the ability to lane with olaf+baelog until you reach 7 and can deny eric till 4, both of which are painful hits to your XP grindset.

Azmodon doesn’t kill you unless you run through his globes, his damage is pretty low until you feed him 30 times, although your assessment of DW is correct Nova would also kill you, Nova does really good against vikings at 13 with lethal decoy, which is able to kill both Eric and Baelog uncontrollably when she enters slow range, and since you have no real way to uncloak her before hand or kill her with 2 vikings only, she pretty much can not only deny lanes but can deny you the ability to switch between lanes without a 10 second extra payment by going back into the fort region and around.

I don’t know where your going with the Murky one, Butcher doesn’t even kill Vikings that well unless your team feeds him but that’s a whole other problem, not pertaining to vikings.

Tracer’s have low capabilities of killing vikings, infact generally vikings will kill them in a head to head fight (if the Tracer wants to take one for whatever reason), she has limited power in lane, only able to deny xp for Eric till 4, if your going for early teamfights (for whatever reason) while a tracer is around, then she can punish you for that, but also again why would you go for teamfights before 7?

You can kinda call most characters a counter to vikings while they can simultaniously be a counter for them, take raynor for example, he can zone out vikings really well with a good stutter step rhythm down, long range and a slow that makes them unable to dive ontop of him, however at 16 he melts to vikings, he simply doesn’t have the hp to be able to sustain a stun and vikings can guarantee one of those via jump+gogogo, sonya vikings counter for awhile, she can only feed off of one lane and typically can’t really deny any of the vikings the XP, however she absolutely owns them in the later parts of the game with the sheer massive AOE she outputs, Qhir- you know what I’m not going to talk about her I’m mad, Orphea ABSOLUTELY annihilates vikings for most of the game but again same with raynor she tends to die at 16 without much trouble, Nazeebo gets killed by vikings early on in lane, but he picks it up over time with garg or spiders.

and suddenly together we’ve practically listed of 2/5 of the cast most of which being popular, so QM is probably random.

qm matching has rules.

Matching is a filter system and only sorts select groups of heroes into averages approximation of “fair” games based on role, player availability, and over-saturation of select picks.

It can’t sort what isn’t chosen (“random”) and many of the rules or intentions for sorting heroes are known, so that isn’t “random” either.

A typical concern of people complaining about “problems” is that they act like they know something, are more ignorant on that particular, and then go through a loop of not learning more because they’re already convinced that there assertion is right/true/whatever and how dare the devs not “fix” the issue expressed.

Would you like to know what the qm matching rules and priorities are, or would you like to see some of the stats of hero picks (popularity) or matching distribution beyond a sample size of just yourself? There are topics that have expressed that, and other informative elements to common qm concerns, that can either be linked from the forum, from a wiki, or a stats parser if you’re actually interested in finding out how not-random qm is.

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The quick play rules that I remember are this:

If one team has a tank, then both teams must
If one team has a healer then both teams must
If one team has a ranged assassin then both teams must
If no team has a tank and one team has a bruiser (not including non-warrior bruisers like Thrall, Xul or Rag), then both teams must have a bruiser
If no team has a healer, and one team has a Support (Vikings, Aba, Medivh) then both teams will have a support.
Varian counts as a Tank

I think those are the rules. Correct me if you know better.

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Yeah, those are the ones I remember. And the MM always tries to match 1 tank, 1 healer, 1 ranged assassin + 2 any role heroes first.

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those are most of the explicit rules, but I can add in a few more and also point out a few implicit ones (things that happen as a consequence of qm rules):

  • role matching only occurs once, so multi tank, bruiser, healer, etc games do not break the matching rules

  • qm tries to match parties against parties as available. Otherwise it matches with an mmr handicap to try to favor the un-partied side

  • parties can break the matching rules; some 5 stacks intentionally queue without a tank or healer or other ‘essential’ role so their match won’t have those either.

  • since role matching ‘gates’ certain hero matches, games are more prone to having heroes in certain categories frequently matched against other heroes

  • iirc, the game will not ‘randomly’ put 3 or more invis heroes on one team

  • heroes that shift lane dynamics (such as abathur and cho’gal) have rules to avoid having un-partied teams have more than one on their side.

  • some tanks are not matched as ‘tanks’ in qm and either follow bruiser matching, or have a sub-group of specific hero matching. I’m not completely sure which heroes are still subject to this, but it used to, if it still doesn’t, apply to Arthas and Chen