QM Queue Options

After reading through the 5/4/3+2 man vs solo players gripe.

Would players be for or against some kind of Queue Preference options.
For example

  • Team Queue (likely longest MM)
  • Mixed Queue (Fastest MM)
  • Solo Queue (Longer MM)
  • And an option to for to choose your timer for “Expanding Search Criteria”
    eg. Solo Queue - Revert to Mixed Queue after X minutes

Yes, Queue times would probably increase overall.
Yes, the people who play teams would probably get the worst of it.
Consider this though, there are players who just straight up don’t want to play against teams, is it actually beneficial to make them?

P.S.
Before you accuse me of crying, this would impact me too, I play in a 3-man team mostly.
Honestly, I actually think there is a good point to be made for solo players, and it’s the same argument that gets put up about Storm League.
Solo vs Team are usually not quality matches.

3 Likes

I don’t care about stacks, I want the ability in QM to not queue into certain heroes. You see the same heroes every game and it’s boring.

Haha yeah that would be useful, but it would require some kind of other control to override it.
Otherwise no one would be able to play any new hero three days after release :rofl:

Then everyone will be banning their counters.

Imagine playing as Tracer and making sure that no Varian will ever be put against you?

I didn’t realise every hero had only 1 counter, damn, my bad /s

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Taking out 1 counter is already a huge boost.
Instead of wishing for bans - learn to play against them.

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It’s literally not.

Tracer is a hot topic right now

Lets say we ban Valeera

  • Uther
  • Genji
  • Butcher
  • Alarak
  • Brightwing

I could go on

The reality is one half would be banning the pub stompers and the other would ban all the popular ranged heroes and then we would get the system reverted back ASAP because it would alienate the majority of QM dwellers.

More importantly, what does hero ban in QM accomplish? QM is where you try out heroes and figure out how they work against flesh and blood players. Banning a certain hero just means you are unwilling to improve against that specific hero and you’ll never learn. So what to gain with hero bannings in QM? Nothing but just some stat padding options for players. If you meet the same hero over and over? Good, you are learning how to fight them more effectively. If you don’t wish to face adversity, VS AI exists.

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No, it doesn’t. It means I don’t wanna face that hero.

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This is not what the thread was supposed to be about :sob:
I’ve been hijacked.

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Sorry, people on these forums love to disagree with me in anyway they can, I’ll stop commenting now

So back to topic, the Devs already responded in this regards (on reddit). They said adding filters would take almost as much as setting up a new game mode. I also think they want to retain control over these settings because they likely adjust these variable themselves to gain better queue times. For example “expanding search” was originally something that happened after 3-5 minutes, not 30 seconds. Some argue that even if you get a match before the 30 second count it already expands search unless you only queue for like 10 seconds. The worry about search settings is that it may segregate the population still and may cause further issues.

I remember when forced roles, team only face teams and stricter MMR range were a thing. Even though likely HotS had way larger pop it made QM queue into a 3-5 minute slog, if that.

Then again I am a simple user, I have no insight to things. It may be possible to establish these filters for all I know. But I can also see why it may not have such features.

2 Likes

All of those aren’t really that threatening.
You have to be mindful of Uther, and a good Alarak is dangerous for everyone - but the rest are just a non-issue really, if you play well. Butcher especially is out of place here - he’s the easiest to ignore as Tracer. In fact, I’m always happy when he charges me or uses his ult on me.

Isn’t that the same as being unwilling to improve against it?
If you can deal with that hero - then you stop careing about whether you face them or not.

That’s how Matchmaking works in HOTS. For each hero there is a limited pool of other heroes that you can be matched up against.
For some heroes this pool is rather small. For example by picking any stealth champion you’re almost guaranteed to face against other stealthie, Tracer or Genji.

Clearly, it’s the problem with all the people, because there’s no way it’s because of what YOU say.

They do. For example, before you could never be matched as a solo-queue against a 5-man premade. They adjusted that.

But also, so what if they have short queues? My queue times are between 20 and 30 seconds even though I play a popular champion at the moment.
I would rather wait 5 minutes to have a good, satisfying match, than have this fast-shooting crap with “extended search” kicking in 5 seconds after I queue up.

I literally get it switching to “Expanding search” after 10 seconds, not 30. It is visibly switching under my character. It depends on a region I guess.

And it was BETTER than facing a 5-man premade as 5 randoms and wasting 20 minutes of your life on top of getting huge ammounts of frustration.

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If you really think heroes like Brightwing are a non issue to Tracer then you’re not worth talking to honestly ¯_(ツ)_/¯

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If you think they are, then you aren’t worth much as Tracer either.

QM has a huge ton of bad tracers at the moment.

Don’t get me wrong though. As I keep saying, if a team knows how to play against tracer, than absolutely ANY composition can counter her.
The problem is that scrubs can’t get a few easy rules about playing against her into their heads.

They said multiples times before that they will not ever split the player base of QM.

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Apply this to ranked and sure good idea.

Its quick match people, Match 5 players against 5 players and ignore trying to match bruiser vs bruiser and so on. If you want a balanced and reasonable team, go play bots or unranked.

If you don’t want to face some specific heroes then play draft modes and let that hero be banned. Very simple and that’s basically how the game is supposed to be played: Each team goes through pick/ban phases while they already know which map is going to be played.

I think it’s a good idea but it’ll never happen. The playerbase is too small, and this is practically a separate game mode. Also, Blizzard and most of the playerbase, prefer quantity over quality.