implimenting the new composition tightened QM matchmaking:
taking away a lot of it:
Now, why would an increase in queue times not be an acceptable trade off, unless it was making players engage less with the game.
Engagement is a difficult metric to track, but it is the most important metric for F2P games.
Why do you think they loosened it?
- they just wanted shorter queues because “haha make your qm experience bad”
- people were playing less because of longer QM queues.
You mean the guy who would prefer they bring back this stricter system and it’s longer queues?
Took about, well, 13 minutes of research BTW. How arduous.