Please define what you mean by warrior, a tank or a bruiser? Because the way QM works is if one team has a tank and the other has one too, then there can be any number of bruisers or tanks on either team.
Also they tried to fix QM before, player base hates it.
D.Va is a Bruiser, and is matched against other Bruisers. There are no “Warriors” anymore. Some other Bruisers include Varian, Ragnaros, Malthael, and Thrall - heroes that aren’t hugely very tanky. You probably had one of them on your team. The game always matches D.Va against a Bruiser unless both teams have a Tank.
I think you’re going to need to show a replay…
But provided that one tank on each team, the rest can be random. Same for healers.
The matchmaker looks to put the 2 teams of 5 people with as similar MMR as possible between players and the two teams, plus at least one tank (mirrored), one healer (mirrored), and one ranged damage dealer (mirrored).
The matchmaker clearly decided that 3 bruisers (based on your comment, in assuming it was 3 to 1 bruisers) was ok because both teams had at least one bruiser (in leu of a tank) on each team. And that the teams would be more equal in term of MMR versus if the bruisers were split 2v2.
This is absolutely false. Been in these scenarios, with and against, a few times.
I really don’t understand why QM can’t just match role vs role. MMR can be considered, but I think it’s much less important than role vs role, maybe even nuanced so much as wave clear vs wave clear, cc vs cc, ranged AA vs ranged AA.
There’s no perfect system, there never will be for QM. But I’d rather have reasonably balanced teams, in terms of mechanics, than chaotic whatever matches. Doesn’t have to enforce a meta, just prioritize matching whatever roles are in the pool over MMR specifically.
The key to those games is to macro push better than the tanks can, if you force a group fight they will pull ahead very quickly. Usually get your best to pushers to go to other lanes where the action is not. They may take one fort but you get two in nearly the same time, they are forced to split up and lose advantage.
The objective fights become the trickier part. If the objectives are not strong, try push forts/keeps instead.
Of the dozen times you have made this topic, have you bothered to actually read any of the replies put into them? Cuz if you haven’t, you have plenty of answers to look at at any of the other times you’ve made this topic.
Cuz as far as I can tell, most cases you don’t reply at all, maybe put in one reply to specify a comp (where your title didn’t) and then neglect the next time around you make a qm comp complaint that’s the opposite of your previous one.
oh 3 “warrior” team marched all the way to core
oh 3 “warrior” team that couldn’t take a single objective.
You generally ignore what people write in these, ask the same thing over and over again, sometimes even get pointed out your match history – that shows your “all day” rants weren’t “all day” even with just a sampling of the history-- and otherwise interject labels of your own (such as “warrior”) over and over again. And pretty much ignore the easier answer of all: ones that were already given.
So maybe you should actually start looking for the answers people bother to put out instead of essentially doing the “i quit” type threads and then play the next day, and the next day, and the next day after that.
I fail to see how this applies to my post, neither butcher nor qhira are bruisers, and there is no rule about melee assassins being matched together.
Once again, they tried fixing QM before, but que times were too long and people complained, so they turned it back.
(Warrior = Tanks and most Bruisers)
(If one team has a Tank, the other has at least one as well)
(If one team has a Bruiser, the other has at least one as well, unless there are Tanks in the game, in which case one can have 1+ while the other 0)
So… erm… what is the issue with playing as or against the 3 warriors?