Please make Probius viable, all it needs to work is very simple, when you dont use pylons, they stack, thats it, thats all he needs.
Pick LvL20 talent to increase number of active pylons to 3?
Cool. Now it stacks to 3.
Thats it.
So right now Probius acts as a “camper” type, so it secures a position, problem is pylons are so fragile, if your team fallbacks, AoE absolutely demolishes your work, if your team pushes, nice, now all the time you spent stacking pylons was useless.
Option A) Make pylons more resistent so dont they dont deleted by any AoE on teamfights
Option B) MAKE PYLONS STACK
Probius is an absolute monster on high level play. You can pick him on every map except hanamura and he will kill every tanky comp in this game.
5 Likes
I mean, you’re not wrong, but Warp Pylon having charges would still be nice.
I just went on hotslogs expecting him at the top of the weekly win rate list or close to it and wasn’t disappointed. He is there. Always. Since his release.
Yes he has a puny sub 1% pick ratio, but it’s very dangerous to buff him. He wins 55-60%+ of matches when picked by these dedicated mains.
He already got plenty of nice buffs this patch like 40% spell armor on Photon Barrier.
1 Like
If your Pylons are being killed by stray aoes, you’re placing them way too far forward.
If your team is pushing ahead and Pylon hasn’t cooled down, well first of all having charges isn’t going to help you because you’re going to use them both, but secondly you probably need to read the situation better and not place them.
He has 600 max mana, you can go a little while without a Pylon unless you’re throwing too many Warp Rifts out.
Often I end up trying to decide if I really need to place a 3rd Pylon or if I’m going to return to where Pylon 1 is…
Allowing a 3rd pylon without giving charges and making its dash lose speed gradually with damage instead of stopping it in its tracks would be great.
That is because you only filtered by the last 7 days, add more days into it and you will see it lowers a lot.
Last months data shows he has 0.8% popularity and has a 52% win rate.
I know this seems healthy but it shows that even the mains, who only play probius in ranked, diamond / master, can hardly impact the game as the lower the popularity, the higher the win rate since its easier to bump winrate with fewer matches, as of this past month he IS the least played hero in diamond / master.
52% seems much healthier, for years he was hovering around 55+% like Lost Vikings (but those are only played by 0,5-0,9% of the player base too in Ranked).
Maybe their most dedicated mains quit HotS.
https://web.archive.org/web/20171213120703/https://www.hotslogs.com/Default
It was quite common to see him at #1 (just a random snapshot I opened from the hotslogs archive from a random date)
He also had around 500+ weekly games rather than the around 50-100 he does now.
1 Like
He is the least picked hero in the past month in diamon/master, he is below cho and gall, below lost vikings, below chen (lol wont even touch that).
So no, he is not an absolute monster, as if he was with such a smal sample of games he would have a much higher win rate, just because you got stomped or stomped once with a pr.
People call Probius strong/monster/whatever while Rexxar runs around gigglin since like a year. Please, Probius is so irrelevant.
1 Like
Exactly, the lower the pool, the higher the winrate, because only people who main Probius play him, its like saying saying lost vikings is OP, its clearly not, there a few people who play lost vikings really well, and since all the other people dont pick them, it ends up getting big winrates with a small sample, same with probius.
That data is not accurate, its like me saying i have 100% winrate with kaelthas and i played 5 games, vs saying i have lets say 60% with 100 games, the 100 matches sample is reliable while the 5 is not.
Just to illustrate this point i filtered by master/diamond rank, and ordered by win rate, see the results.
|Hero|Picks| Bans|Popularity|WinRate| %^
[Xul] |
431 |
255 |
28,2% |
70,1% |
-1,5% |
[Cho] |
50 |
5 |
2,3% |
70,0% |
12,9% |
[Probius] |
23 |
2 |
1,0% |
69,6% |
|
Is probius as strong as Xul? A one month pool of data says so…
Is it accurate? No.
Exactly, the lower the pool, the higher the winrate,
Low player pool doesn’t automatically lead to high win ratio.
Current Cassia is barely at 40% with a pick rate of 3% and a few hundred people a week playing her.
D.Va and Vikings have similar popularity, but Vikings are far higher win rate every week compared to D.Va. (55+% versus 40-45%)
Merely being unpopular and being played by a few dedicated mains doesn’t push their overall winrates high, the hero still has to be strong when played by that small group of good players.
I meant to say a small ppol is not reliable, but once select more weeks it is more accurate i would say, but even then win rates are all over the place, the lowest winrate in diamod /master is 55%, so i imagine its just because masters just stomp platinums all day.
All i can say from someone that plays probius a lot, is its not fun.
Because its a buildup hero, you slowly get one pylon, then two pylons then maybe 3 pylons at lvl 20, and best case you do normal ddamage, worst case your pylons get killed by an AoE or you are useless.
Maybe your team moves away from the camp you set up, now you are a hero without ulti.
There are so many things to consider that you cant influence when setting up an ulti, its just not fun, having stacks would fix it.
If you think probius is an amazing perfect flawless hero and super fun to play, well, you are in the 0.6%.
Nope, I am not even close to being good enough with him to play Storm League as Probius
Far from it.
I do like playing him in QM and would love to see Pylons with 2 or 3 charges (far before level 20, and also with Null Gate) so that elaborate setups that expire as your team pushes forward don’t get rendered obsolete so fast (just like Gazlowe’s don’t; His turrets have multiple charges, can be talented up to 3)
But also, I recognize the risk this might put best Probius players into unsavory win rate territory like 70%+. I have played against real Probius players and been utterly defeated by them and witnessed their strength, hence the cautiousness besides the statistics.
I see your concerns, i also tought about it, but it can be adjusted, so now it feels horrible when you make a great setup and it gets destroyed, or your team pushes forward, those are all time constraints, if you could just show up and drop pylons, thats fixed.
So what if it becomes to strong?
Add a cooldown, lets say you have two stacks, you cant just drop both immediatly, drop one, 3sec cd, drop another. Still too strong? bump it up to 5sec.
I love the hero so much but everytime i pick him im reminded of why i shouldnt, but it still feels great when all stars align and your team stays on point and you can fire all your pylons.
Im hoping this would make the hero more fun, while being able to be easily balanced.