Thank you for your answer. I will try to make it even more clear. Imagine a Diamond playing on a bronze 5 account: His chances of winning the game are not 50/50 like in coinflipping anymore but much higher. This is the force that makes you climb and fall in ranks, it’s your Skill or MMR. Once the Diamond player reaches Diamond he won’t be reallisticly in his “true rank”. True rank exist only in theory but not in reallity.
There are some things that will have an impact on this theoreticall 50/50 chances, for example:
no human performs the same consistently
no MM can predict random outcomes
not every decission in game is the same
Basically thinking that you can put such a random thing like a human being into a random enviroment with other human beings and at some point you going to achieve a 50/50 for everyone is realisticaly impossible. So it would be probably right to say that every players has not a “true rank” but more of a spectrum of ranks that are right for him. So our diamond player from my previous example could probably play consistently between high plat and low master and this would be absolutely ok. The force what would hold him in this spectrum of ranks who are suitable for him would be MMR and the MM. To put it even more simple: when you become better you will for sure reachs your correct spectrum of ranks and the MM will support you in that. But only thing that you should consider is that this probably wont happen instantly but slowly over a period of time.
If we are talking about the idea of coordination vs not (which is the basis of the argument), you are wrong. It’s that simple; there is no straw man there. HotS or w/e game/thing doesn’t matter in that regard.
And to be blunt, you are being more zealatious than factful in your presentation.
google for “hots storm league changes” developers say the following : “Your Rank (League Tier and Division) is now determined by your MMR directly”
It litteraly is. And there is no reason to put an another number in the game except you rank and your points in this rank. It’s like saying it makes a difference to describe the same temperature in Fahrenheit or Celsius.
Um… yeah, that’s how MMR works. But just showing your division doesn’t give you the accuracy that MMR does. There’s a reason every other competitive game shows MMR.
Let’s say you have 2 teams. Everyone on both teams is Gold 3. Balanced, right? Now let’s say it shows MMR. Team 1 is all at the upper end of the division and about to be promoted to Gold 2. Team 2 is all at the bottom of the division and about to be demoted to Gold 4. Are those 2 teams the same skill level just because they’re both in the same division? Is that a balanced match?
Showing MMR would instill more confidence that the matchmaker is working (unless of course it isn’t).
They should definitely show us our QM and Unranked MMR in numerical values during the loading screen, so we can see whether the match is balanced or not.
I still don’t understand why they hide this info. It’s not like SL players can’t reveal there is some abhorrent averaging going on (like creating a medium rated match with a few super high MMR people and a bunch of low rated ones).
The only reason I can think of is to hide MMR averaging from QM and Unranked players.
The game engine already supports that. It can display this info, but developers have chosen to hide it.
where you get your information from that they balance your teams only according to ranks but not rank point? Your MMR adjustes after every match as well as the amount of points, it would be highly unlikely that the developers said: " yeah lets ignore MMR and put players together only according to ranks to create more unfair matches". Players are put together based on MMR, MMR increases after every L/W, points adjust after every L/W --> logically also points separte players and give exact information about their MMR.
I think you’re misunderstanding my point. If the matchmaker is working correctly, there is absolutely no reason whatsoever to hide MMR from the player. Why not just show it? It would reduce the amount of people claiming the matchmaker is broken. The fact that Blizz refuses to show this stat just puts up a red flag that something is amiss.
Oh yeah you’re right about that. On paper they performed well but might have contributed nothing. But I mean as an assassin if you’re dealing damage, getting kills, and dying 0 or a small amount of times as compared to the rest you are probably performing better than other players. I mean the damage is there so you’re doing your job there , that damage is leading to kills otherwise you wouldn’t have kills, and you’re denying the enemy xp, kills and takedowns. That’s not bad performance in my eyes.
Sylvanas because her damage is leading to kills more often than not, is dying less, while not only last hitting. Li Ming has 4 total takedowns whole Sylvanas has 21.
I know this is isn’t the case everywhere but how are you going to tell me Li Ming performed better?
I agree to everyone who replied to me initially, yes stats don’t tell the whole story, but it doesn’t mean they are insignificant.
I think I’ve said too much and repeated myself too much as well. I’m gonna let myself out of this one.
Because there is no reason whatsoever to give you exactly the same information just in different numbers as my example with fahrenheit and celsius. I’m talking about SL, about QM and unranked it’s another discussion but in SL you see the MMR all the time.
It’s not exactly the same information, unless you think 81 degrees is the same thing as 89 degrees. Both temps are in the 80s, it’s totally the same thing, right? When you ask the temp, do you want to hear “it’s in the 80s” or do you want to hear “it’s 83”?
Right, which is why you can see each others’ rank points by looking at the summary page of their profile. If someone is Gold 3 at 500 rank points, that shows you their exact MMR.
your example makes absolutely no sense. How does it change if i say it’s outside -273 kelvin or it’s 0 celsius? Right it doesnt change anything because it’s the same temperature just in other numbers.
But why should you have to do that is my point. The pic Shapeshifter linked is from SC2, the game engine this game uses. Why can that level of detail not be provided to players as a default?
You still have to look at the profile to see that in SC2, so I am not sure what the difference is in your eyes? I can see if someone is Diamond 2 instantly, and if I absolutely need to know their exact number of rank points within Diamond 2, I also just look at their profile. To me, there is no difference, or no extra effort at all.
It’s not like there is a huge difference in skill between Diamond 2 at 200 rank points and Diamond 2 at 800 rank points. To me, MMR isn’t as important in draft as which hero that person wants to play, and their experience and win rate on that hero. That can only be seen in their profile, and I am not sure if SC2 profiles show skill with a specific race.
ok i see you meant also that the number could be possibly not exact. Just take the smallest number they are showing to you, the points. If the MMR is more accurate (which is possible) than the more exact number would be smaller than 1 point difference. For example gold 2 with 234,2 points. I guess we can agree that this is something so insignificant that you don’t need it to be desplayed to you.
This matchmaking is one of the worsts I’ve ever seen. I would be more fair to match players totally randomly. People complaing and argue against it for many years now I wish the dev team would be more flexible about this.
Funny that this simply is not what was stated when the designers of the matchmaker gave a discussion on it. Maybe dig up the video that was made that cannot be linked anymore in your old forums to see wtf was actually done with it before spewing bs.