You first response to me was based on my post of 246.
The very first line I wrote is
What I explain in that post is very particular to this game, but it also applies to other games because that sort of behavior is the sort of thing people take from one game to the next to the next and so on.
Of what you have replied to me, you have gone on to demonstrate the very things I claim, refuse to acknowledge the problem of you trying to ignore what I’ve written despite 'proving it, and then go on to try to blame me for the problems you’re exhibiting.
Yes, I am talking about the game, when you decide to finally notice and stop denying relevant information, you might actually have a point. However, when people cripple themselves and their ability to have a discussion because their bias, then getting a ‘lecture’ on bias is a valid response.
Maybe you should set aside your bias for 2 thought and consider why that is relevant before doing more of the same.
Most of the issues for the game stem from player perception.
The ‘life support’ aspects of the playerbase generally come from misinformation, bad expectations, and looking for something to blame.
As an example, if you look over the comments section (horrying to suggest, I know) of carbot videos and announcements, a sample of those are players that just assume the game is ‘ded’ stopped updating entirely, and a number of other misconceptions.
This isn’t about being a stickler for details of “well technically it is ded” as the extent of their information is outdated by years; like operate selective hearsay and don’t bother to check with a basic google search. And that’s been problematic for the game since it’s inception; people had certain expectations, refused to consider otherwise, and are content to be misinformed about stuff.
Now that isn’t to say the dev team isn’t to blame, or couldn’t have done something to correct misconceptions or the like (esp since what playerbaes a game gets is a resource the devs have to use, or they will lose it) but the same sort of players in that rut just carry those sample problems to other games they visit so they end up in this floating ambience of dissatisfaction and feeds almost entirely on nostalgia because they only ‘remember’ when stuff was good, rather then learned how to figure out how to make it be ‘good’ for themselves.
HotS could actually get a ‘third wind’ because the basic gist of what keeps the game down is speculation and rumors. However, a key flaw of hots is that most of blizzard’s playerbase come from pve games, so having a game where the majority of content is pvp doesn’t jive with them. That’s part of why most of the issues are complaints about superficial aspects based on ignorance, and not more quantifiable qualities.
HotS gets compared to “done” games like their rts series that have hundreds of unit assets, lots of existing spell animations, and loads of content that they can play alone, or with user-created variations.
If HotS was maintained closer to a WoW expansion and had “done content” released in large waves, with regular pve solo content, then it’d be a lot easier for players to dissect and just play the game instead of looking for fluff to fault.
Now part of the concern can be for getting the initial effort into making that shift (and it’d take years of background updates to make that) but so long as blizz doesn’t want to regulate the game to ‘ded’ and "shut down the servers’ and some players keep thinking is going to happen ‘any day now’, it can happen.