When a game first starts each player has an unusually long AFK timer of two minutes and thirty seconds. This is far too long and it usually means a team with such a player will not get an AI replacement until the first objective spawns.
I think too that such an extended timer encourages AFK’s as people are aware of it. They can queue knowing they have this huge buffer and intentionally or not become distracted with another task.
I would ask for the AFK timer to be lowered to 1 minute, that’s long enough for the majority of people playing to know they have loaded into a new game. It also means if the player intends to return quickly, the re-connection will be rather fast.
Thanks Dr. Logan. I find it particularly annoying on Braxis, having an AFK there for so long usually means no chance of a recovery.
The too long timer just encourages people to go AFK at the start. Ideally you shouldn’t queue for a game unless you know you will be free of distractions. With such a long timer people often know they do have something to do, but queue up anyway. Two and a half minutes is a good time for a phone conversation, or so I’ve been told by people who have gone AFK at the start of games.
If only these people with computers they game on could discover headphones or speakerphone option.
And yeah, it does feel to long. I wonder what statistics they used to determine the initial number (and if it had changed over time, how they’ve decided to change it).
This i can agree with but at the same time players will find a way to abuse it. I have seen players hide in bushes and afk by attacking 1 minion and going back to the bush and afking.
They need to crack down on tehse players but sadly they will never cause they fired too many workers.
That is a legitimate problem too, with another set of answers and solutions.
But for those people who never even move after the game starts, a 60 second timer would be very generous and plenty of time. There is no need to wait 2 minutes and 30 (or 45?) seconds for them to move before you even get a bot.
That’s a huge chunk of early game lost which usually snowballs into an overall loss. At least a pinged bot can usually do something (no matter how badly the AI is optimized)
Oh i agree. If you are afk at base for 40 seconds and maybe even less than that, you should be flagged and kicked 10 seconds after if you do not move or leave core.
Mix that in with the people in ranked who afk during bans and miss a ban, you should be kicked from lobby and flagged with leaver status.
I would be lenient towards people who miss a single ban, but those who miss both early bans should just be booted out and people sent back to the queue.
That’s a huge disadvantage for your team. The system should treat two missed bans the same as not picking a hero at all.
What if players think nothing should be banned as nothing is “op”? If the forum likes to scream you shouldn’t control others picks (supports in low elo is a pet peeve of mine) then you should let the banner not ban for reasons.
I totally disagree with the logic above but if the forum wants to say you can’t control your comp then the logic will also have to apply to the not banning heroes situation too. GG forum
There’s always something worthwhile to ban, even if everything was at a perfect 50% win rate. Base them off your team prepicks and ban their counters. Ban a hero who is good against the pick you’re about to lock and so on.
Ban a healer who is good against the type of damage your comp will deal and so on. Ban Abathur if they have a strong AA pick like Samuro or ban blinding heroes if you have strong AA heroes.
Not banning anything is just laziness or being afk.
Using the same logic forum does. If you can’t control who someone picks (and can’t complain as it’s “toxic” and “controlling”) then you can’t control who someone bans.
I have absolutely no idea what forum you’re reading.
But if isn’t the official Heroes of the Storm forum.
Please link me to this forum.
No one is seriously saying don’t try to change your allies pick. But if you want them to change you should approach them with a reason to change their pick.
Nearly in all my matches there is at least one player that is not moving out of base when the game has already started and starts to move after 60 to 90s when the fist brawl already in middle lane was done and the enemy had an advantage 5vs4 over your team. Blizzard is not doing enough to prevent this. They think it is enough to just punish the real afkers that drop, but those people that regularly afk for 60s (also when the game is already running) are as bad.
As someone who is diagnosed, with difficulty clearly communicating my thoughts into text and speech in a manner where others clearly understand me… the problem is how you communicate.
You are unclear or don’t really try to explain what you fully mean often.
People aren’t saying don’t pick S tier heroes. But trying to say “YOU GOTTA PLAY THIS S TIER HERO”. Yeah, don’t do that.
I would rather have someone who is comfortable with around a 50% winrate and a hundred games on Genji play Genji, rather than Cassia after she got her super buff, if they’ve barely played her.
There is always at least 3 heroes you can ban that makes sense. Or at least 3 heroes you can randomly choose to ban.
Ban heroes who counter your pick/someone your team wants to pick.
Ban someone you find annoying.
Ban a hero who is strong on the map
Ban a free to play tank/healer to limit the other teams options.