Please, fix the quick match

If you’re not already aware of it, you may be interested in reading about Activision’s patent #US20160005270A1. I believe HOTS quick match was a sort of testing ground for it.

So you mean I pointed out a factual statement and you took umbrage with it?

Yeah. The match was stacked against my team. It happens. I’m not up in arms about it, I’m just pointing out it happens.

Now are you done nitpicking and personal attacking and get an actual argument or keep acting like a child?

Except I never spoke past you. I just didn’t read beyond the initial assertion. Are we in agreement that ranged assassins aren’t always matched? Yes? Great. Moving on.

My only contention is the false notion that every win and loss is purely skill based. That’s a glaring oversight of the point of QM. The fact you can’t ban/counterpick guarantees matches aren’t always fair.

And it’s fine. I don’t agree with OP that every match needs hyperspecific with matchings because that would send the wait times through the roof, and really wouldn’t fix anything. However, to deflect that point to “skill issue” is a dismissal that poisons an actual conversation.

I don’t agree with your assessment that it’s inherently stacked against you. Nor does it break the matchmaking rules. Pointing out that a match happened that is perfectly normal is indeed a fact (even if you don’t think it should be). But that’s not the actual scapegoating part which is based on your opinion, not fact.

Like in your previous complaint about your allies where you literally concocted scenarios in your head about what happened in the game that never happened. The fact that you were still “trying” was irrelevant. You were just so focused on your allies being bad, it actually made you worse in how you responded. You could be doing something similar when you get a match in which you perceive is unfair, even though it might not be.

Except I didn’t once say anything specific about the match. In fact, my allies did good despite the bad match up. I also made sure to specifically point out that I have had the reverse happen, and dominated matches where the enemy didn’t have an assassin.

These ad hominems wreak of desperation and add nothing constructive to the conversation. Get some help, I shouldn’t be living in your head this much.

The only way to solve the problem you mentioned would be to either accept (very) long queue times or to remove QM and rework it to a Blind Pick mode.

Both solutions might not be well received by the casual HOTS community. So you either need to adapt and play SL instead or to play tank/healer yourself in QM. Then it is guaranteed that you have one…

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“Skill” is simply the capacity to do something. If a team is at an ‘unfair advantage’ it tends to takes ‘more skill’ for them to overcome that and still win (or a specific skill in understanding tactics, or defensive play, or whatever opportunity was neglected)

The trouble of ‘skill matching’ is there isn’t a hard metric to map specific skills: is saving an ally as a healer valued with the same ‘skill’ as hitting a wombo-combo or as valued as solo pushing a lane to the core compared to evading ganks or stalling at a control point?

One of HotS design flaws in that ‘skill’ is not readily understood or rewarded for people to learn to develop said ‘skills’. So instead, they argue over stats and then assert they did ‘their best’ and therefore the fault of a game is everyone else, matching, or whatever else that isn’t their own ‘skill’.

QM imbalances tend to fall into players fixating on one particular ‘skill’ and finding themselves lacking by comparison to the enemy team’s tempo: their lack of understanding of their options – and taking advantage of that – is also a ‘skill’. So some QM topics can get into the ‘skill issues’ discussion if an OP demonstrates a lack of ‘skill’ (knowledge) and couples with with a refusal to increase their ‘skill’. That’s part of why games encourage players to review their past performances and look to see what they didn’t consider before so they can learn to find opportunities they may have missed and learn to use the ‘skills’ that suit their own strengths instead of wallowing in what they don’t have.

What does detract from the ‘skill’ for matching are disparities in group-size, and group motivation. The game has to assume some sort of ‘honor’ that the players will attempt to win at the game, but since ‘free will’ exists, people can choose to try to ruin the matching for others and detract from the ‘skill’ involved in a match. Similarly, QM having known matching rules also means it has known matching exploits. Some players deliberately exploit that to get more favorably matching, and that does undermine the ‘skill’ of the match involved.

But those are aspects of human conduct, ‘free will’ and not so much the usual offense that starts QM ‘fix’ topics :confused:

I don’t disagree with anything you said.

I merely wish Blizz would implement some relatively simple fixes. Making a ranged assassin a true essential role would be one of them. Again, matches tend to skew badly when one team has one and the other doesn’t.

I don’t feel, however, that bruisers or supports should be “essential roles” as OP originally insinuated.

True. But pushers should be in both teams or not at all…

This one I disagree with.

Pushers are not an essential roll. Secondly, not everyone you listed is a pusher. Murky is definitely not. Murky is a soaker, but he doesn’t have much pushing power on his own. He only becomes a problem if you’re consistently ignoring him. I get it, though, nobody wants to be on Murky duty.

The problem many games have with pushers isn’t that both teams have one, it’s that nobody wants to pay attention to their map.

If your game has a known pusher in it, the easiest solution is map awareness. Call out or ping when you catch on the mini map. The weakness most pushers have is that they’re very predictable and they usually have to overextend to get value. If you’re keen on this, you can kill them every time.

Even if I do this, they come back and kill again and so on. But in the end, it is my base that suffers more.
Also, don’t know why you say that, but Murky can definitely push very well and get mercs with ease. Un unsupervised Murky can create more havoc in base than a Ming that relies on direct line of sight and mana…

The key word in that sentence is “unsupervised”. If your team is ignoring him, then you deserve to lose your base.

Most “pushers” have the tried off that they can’t bully other heroes. You got to use that to your advantage. If your team isn’t focusing enough to come down and gank on occasion, it’s their own fault.

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I can agree on that but if you take Murky for example, don’t know what will be worse. To chase him without success or to ignore him.
If I think of it, with a special build that thing can also be unkillable unless a stun is in the team. But since we are discussing about QM, that stunner may not be part of the team.
Azmo and Aba have a great map presence destroying lanes and grabbing XP.
You can’t compete with their wave clearance if we take a look at Zagara too.
Don’t get me wrong, this is what I see when one team has more pushers than others.
I repeat, this is not a 100% outcome, as skill and connection issues are involved (not talking about trolls or rage quitters).
I usually see that having a pusher advantage in a team scales the balance in the respective team’s favor.

You hunt his egg. If a murky is pushing deep, his egg is probably close. Destroy his egg, then kill him.

People will blame always other than themselves. Losing is part of learning too, probably not the best way but its a good one nonetheless.

For Murky, you need to understand his motivations which are usually be where you will not be so he can push lanes and steal camps.

Usually murky is a hero that is not worth killing if the time it takes to chase to kill him is not worth, that is if getting out of position to kill him (With a good risk of dying), get far away from lanes getting pushed by a merc camp, him luring you away from his puffer fish which works most of the time vs non experienced players as an example.

There are good murky players who are an artist at deceiving and kiting. It also depends on your hero if you are great at killing murky. Vs murky always have someone who can keep up with him so you don’t lose map, don’t keep 2 players behind murky just because you will lose fights.

It takes time and experience or just skill to be good at the game and learn faster. Personally just thinking things with a bit of common sense will help fight an answer.

At this point there is nothing Blizzard can do, since they killed the game. It’s their fault after all.

Game is so dead and the quality of my matches this month alone has taken the biggest nosedive in my entire 10 years of playing (got the tech alpha email on Nov 26, 2014).

Game is dead, just going to have to deal with it or uninstall. Hopefully I’ll stop hating myself soon and quit again, and hopefully this time it will be permanent instead of 8-10 months like usual.

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this game is like a gnat. you can purge yourself of all thoughts but soon or later
the HoTS itch will come back!

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If you want QM to be fun, remove Abathur.

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Last time I tried that I still got leavers queue :stuck_out_tongue: