Yea, you’ve been trying to talk past me in your posts here.
The initial reply you gave me has misunderstood my post here in addressing another poster: I quoted their claim, and I addressed that that specific match did not ignore the “role rules” that the poster claimed to have done.
One of the uses of quotes is to establish direct context. That is why i said “the match” and not “the matchmaker” as you have apparently chosen to read. Or rather, you chose to ignore what was written in favor of putting something else there instead.
I even replied to you with:
which indicates that yes, QM rules are going to deviate, and I have since relayed specific examples of when it does that, to which you seem to have ignored what I have posted in favor of trying to continue to stress your thesis that misses what I actually post instead of some other strawman. That’s part of why I could already predict an example you would post before you actually posted it.
You took my reply to thus mean I said matching is ‘perfectly accurate’ – which I didn’t – and I addressed that with my previous post. The posts read like you chose to ignore that too.
Then stomp doing them. You’re trying to read that other people are being inherently wrong instead of considering they might be consistent in what is being posted.
My point is that, as ‘best’ it can, matching in QM will stick to select rules, but if it deviates there are reasons for that, and they’re usually not the ones people claim on one-off complaint topics, esp since these posters refuse to give relevant details on the match.
Furthermore, some players refuse to read into these things to understand how matching works, and instead make disconnected complaints about it instead. They generally don’t want to know more, they want validation for their opinion, and they can disregard what people write in favor of projecting something else to suit their claims instead.
When people don’t want to know more, then the ‘skill issue’ tends to be ones they didn’t consider, but also ones that the ‘matchmaker’ cannot influence since ‘free will’ still trumps the results of games more so than team compositions.
That’s part of why I’ve not directly addressed your question about matching prior to matching having rules. Asking that seems to far disconnected from what I’m actually writing that that should have clued yourself into realizing how much you were strawmanning this.
- Initially, Call of the Nexus also introduced a set of matchmaking rules that guaranteed a tank, a healer and a ranged assassin in every team composition. The shortage of players willing to queue as healers and tanks, however, caused massive rise in queue times for other roles, leading to this part of the update to be soon reverted.
https://heroesofthestorm.fandom.com/wiki/Quick_Match
The ‘call of the nexus’ function (the XP bonus) will still occasionally offer the boost for ranged assassins. So yes, there was a time where ranged assassins are ‘essential’, but in reading over the article again, it also holds that the older rules don’t actually specify that ranged assassins will be matched outside of the initial Call of the Nexus feature on ensured matching. Due to the over-saturation of assassins, it may only be really likely that both teams (minus parties) could have at one.
However, there is also speculation that select heroes have other matching exceptions, or rather, lower priority rules, but I haven’t seen a consistent source for tracking those.
e.g. in previous patches of the game, Arthas isn’t matched as a tank.