Tassadar was a unique Hero and my favourite character in the game until his rework, which removed him from the support role.
I was fine with it for a couple weeks, but it bothers me now to imagine what I’m missing today.
How can I like your game, if it’s taken away from me at some point? People pay their money, because they like your game for what it is.
Tassadar was unique. Now he’s just another mage with damage.
Tassadar’s rotational play was insane. He could exists for two lanes at the same time. Getting XP while supporting the team efficiently with the short time he spends on a lane before rotating again.
I got attached to this character and he was one of the reasons I enjoyed your game.
Dr Logan is one of the players here who enjoyed him. Me aswell. They could have done many things to keep him the way he was but in the end they just gave Tracer self healing and made Tass a genetic mage 80% of the players I play with have no clue with.
I feel this is one of the major issues with the game: The devs going by default MOBA game design for win rate and such, completely missing the point why people play their game. If the playerbase was a standard MOBA crowd then SL/HL/TL and HGC would have seen vastly more participation than it ever did.
Playstyles are import as is the fantasy of playing the character, and removing playstyles or vastly remodeling or roleshiftig heroes is essentially a giant “Oh you were invested in this character/playstyle? Who cares, go screw yourself!” from that side. Personally that made me not play for a good month each time even when it did not hit characters i liked, and i guess a good portion of players did the same and did not come back.
Unfortunately what counts for separating heroes is mostly silhouette, not color scheme. I´d be all for restoring original heroes and slapping some “reworked” kits onto some generic new model. The capacity is not there dev-wise anymore unfortunately.
If by some fantasy they actually decide to have both ability kits in the game, then I would find it fitting to make it a level 1 talent choice. Wether you take Tas as a damage dealer or support. Which would make Tassadar the second “multiclass” hero
Would you like to bring something what says that Tassadar can be only a limited damage dealer High Templar instead utility High Templar, like most of them are?
Considering his abilities to use Nerazim Energy with Khala one, the amount of tricks, what Tassadar could do, was huge.
And that’s why old Tassadar was closer to lore than current Tassadar.
In the Starcraft games, he didn’t really have any support abilities. He had hallucination, feedback, and psionic storm. Two of which deal damage. But he also had psionic storm in hots, which was a damaging ability even when he was a support. I’m not saying he can only be a damage, because he wasn’t an infantry unit, but a special unit. I’m only saying that he wasn’t a full on support unit like how he was in hots.
If it were up to me, I’d give him his support self back but make him a support/damage hybrid hero. Similar to how Tyrande and Uther are hybrid type heroes. These heroes are hard to balance, but I think it would be a better representation of the hero as far as lore is concerned and it would kind of be the best of both worlds.
Q- shield
W- psionic storm
E- force wall
R1- archon (archon functions as normal but shock ray replaces the Q shield ability)
R2- black hole.
I think this will somewhat bring back his old support self while also keeping his ability to deal damage. I think it also would represent lore Tassadar best since he has a mix of support and damaging abilities.
I think the main reason he was changed was that he made other heroes really strong, like Tracer for example and since they gave her what Tassadar used to give her, it would be overpowered to revert Tassadar while keeping Tracer the way she is. In a weird way, old Tassadar and old Tracer’s kits had this bond where if one was altered, the other would have to change too. More so that if Tracer’s kit changed, Tassadar’s kit would have to adjust as well so Tracer wouldn’t become OP. They did a good job separating their kits so they both can be independent, but the effect of that was that we lost old Tassadar and Tracer is more self reliant and can be more dangerous with the right support hero backing her up.
By that logic Medivh has to be an assassin too because he has his Q (and ton of abilities to use because he’s a Guardian).
But he’s a support. A strong one. With good utility and barrier, what makes impossible to burst someone with combos. He could be an assassin, but he’s support and actually one of the best. He’s a good example how you can use your abilities for supporting, not only for killing.
Same was with Tassadar. He was just a basic high templar unit that had psi storm and had a slow AA. The most well known thing he did was ram himself into the Overwind using the energies of the Khala and Void, but not sure we have one of those abilities in HOTS.
So, you are telling me that Tassadar making shields isn’t okay but making a Black Hole is lore wise? Even when he NEVER made one during SC? Like come on. Replacing one “far from lore” thing isn’t okay by using other “not lore” thing.
But okay. Considering Tass is able to become an Archon ALONE and DON’T DIE after it ends, we don’t really care about “lore”.
So why the hell people cared so much about Tass using shields?
All protoss have shields and High Templars are the closest to Sentries and Shield Batteries about shielding and supporting allies.
There are already power houses in Protoss Army and High Templars were about dealing damage AND supporting allies from backline.
You will tell me why HT must supports? And I will ask you - why not?
What stops High Templars to be supports? What stopd them to use their minds to scout area around them (Oracle), create Walls ®, protect allies (Plasma Shield) and make someone useless for 4 seconds (Nullification)?
Nothing. High Templars don’t need to win their enemies by damage only. They can use other tools to gain victory because they are strategists too.
In other case, if you removed Plasma Shield, because it was “sentry thing”, Force Wall also had to be removed, but for NO REASON we still have it.
Dimensional Shift was a result of Tassadar using Nerazim Energy and Khala energy. Pretty close to his “lore” powers, isn’t?
And what would stop devs to make Tassadar 3 ults? Or move Wall or Archon to his D?
Also Oracle baseline was very useful and removing it from Tassadar felt like he received a brain-damage trauma.
One answer - they could remove [redacted] lifesteal from AAs and don’t add healing from abilities (Tass could be the only one, who heals, other heroes no) and don’t [redacted] remove old Tass from existence.
He never was an assassin though, he was Sargeras’s pet. Sure he was powerful, but the reason he has the abilities he has is 1) because he opened the dark portal 2) he can turn into a raven 3) and was never really an infantry unit, except maybe in wc1?
He is not the same as Tassadar. Tassadar did more damage than support which is why damage is a part of his lore. His shielding is what made him a support in hots, but lorewise he was a great templar warrior, not a support. That’s why I say he was more of a damage dealer than a support.
Creative license. Not my decision. Blame blizzard for that. My point wasn’t to say each of his abilities is lore accurate, because they aren’t. He never granted shields to anyone, made black holes, or reverted from being an archon. We did know he was one of the most powerful protoss though, and his unfortunate end was too soon. We don’t know his capabilities. Everyone respected Tassadar. Artanis, Fenix, Zeratul, all respected him. Aldaris was the only idiot who didn’t. You think they respected him because he was weak? No.
I don’t care about him using shields, it doesn’t bother me. All protoss use shields, it makes sense. All I am saying is that he fits well as a damage dealer more than a support and that’s my opinion.
We aren’t talking about high templars, we are talking about Tassadar, who far supersedes the normal high templar.
Yeah, that’s true, but either that or the walls could be a D ability. Archon is too strong to be a D ability.
That would just make that talent useless and the other two talents of that tier would be better options. The life steal is what made that talent good.
I’m trying to find a middle ground here, because some people like the new Tassadar also. If they reverted it, you’d find others in your position as well. The best way would be to find a compromise and merge Tassadar into a damage/support. It could prove interesting and make him better than both variants of himself. I get you love old Tassadar, but you don’t need to get so upset when I mention things that differ from your own opinion.
He is. He is the same about the amount of things he can do because his powers.
But as Tassadar he was made as a support.
There are ton of heroes in Hots, who did more damage in the lore but ended up in the different role.
If hots followed “lore”, we could end up with even more assassins and even less non-assassin heroes.
Tassadar was firstly a tactician, speaker, revolutionary, not like everyone else.
Dealing damage wasn’t his first and main source to deal with problems. And Plasma Shield was a good representation of who Tassadar is.
Support allies by what you can and then join the battle in the right moments by yourself.
Hots Support Version showed the part of capabilities he was able to do. But sadly current version shorted them.
He did at the end and after his death.
Good.
THAT’S THE POINT.
Average High Templar was mostly about damage, but Tassadar was so super he could insanely support his allies and make them powerful as heck.
“Power and superiority are not about only damage and killing your opponents but helping your allies to success too.”
This is what every support/healer main knows.
Well, my main goal was to [redacted] remove lifesteal at all. Giving it to only Tassadar was a random idea I got during writing a comment to you.
If you tell that Plasma Shield was only good because of Life-Steal I hardly disagree.
This is irrelevant. People didn’t care about old Tassadar, cried about reworking him. I won’t care either about them liking a new one because they didn’t care about people (including me) loving the old one.
People had ton of assassins to play but no - they needed another assassin, who is the most boring, comparing to already existing mages.
As I told, people didn’t care, so I do the same.
Good idea I and other people were forcing for years but devs didn’t listen.
Tassadar could be like Varian. But he chooses between Laser or Shield.
I literally started to play Hots because of him and his old Version.
I literally made ton of comments and content about Tassadar.
I literally had a mental breakdown because of rework.
Yes, I am a support Tassadar maniac. Playing since Hots 2.0 release.
And don’t worry, you are not a bad forumer to speak with. I expected worse.
Now sorry, Air Alert outside. Getting invaded isn’t fun.
My whole point is that him being a hybrid of damage/support would be awesome. I like his new kit and I like his old kit. The only other way would be to paste his old kit on some other protoss character, since I don’t think they’ll give Tassadar his old kit back and use his current kit on someone else.
just played him as I never really liked his rework from the start but I guess I’ll play him to see what the fuss is about… my god
But just confirmed the rework sucks and devs don’t know what to do with him.
No escape, no delays, his wall is a hit and miss when/if escaping (not like naz where his zombie wall can be an easy escape tool), easy to dive, without good cc, his W sucks… he dies alot faster if you’re an aggressive player.
Unless you have a good cc team and front like, Tass basically sucks. He’s only good in ARAM if you’re a solo player
Blizzard typically removes the individuality of characters over time. It’s easier for casuals to find accessible, the easy way out. Just the way business is, even though unfortunate.