bugfix
-5 stacks go against 5 stacks. We’ll no longer be sacrificing solo players. We apologize for ever being so stupid as to allow this in the first place. 5 stacks always claim on the forum they want a challenge and to play with their friends. They will now get to sit in queue until a worthy enemy manifests.
-Shift+q breaks too many characters. Tracer escaping aoe damage/silence and Sammy to name the obvious. We’ve decide to remove this artifact that came from SC2.
-Players were able to afk/intentional feed for extended periods of time without consequence because of the bugged reporting system. We’ve reduced the number of reports to give these players the experience they earned. After enough afk punishments, player will only be able to play AI games.
QoL
-Solo players have option to queue against and with other solo players. We realize it was pretty crappy to ask diamond/gm to babysit 4 drastically lower skilled players.
-QM Queue Options for fast awful queue or slow quality queue.
-Once a player has been afk for 5 minutes, the team with the afk can vote to end the match.
balance
-Genji mobility nerf or rework cyber agility to no longer give 50% spell armor for 4 seconds.
-Aba hat breaks too many heroes. New mechanic, aba’s Q is no longer global. Besides now having limited range, when cast on a hero aba is revealed for 1 second. This will require aba to micromanage slug’s location.
-Naz. Spiders now are leashed to their jar location, they will not be able to go beyond x distance from it. Ice block replaced. It no longer gives invuln, but grants a decaying shield that slows movement for x seconds.
-Valla Q damage with unlimited level 1 quest was brainless, we realize that now and will be turning the damage down or giving it a max count.
-Unstoppable/Stun/Protection. Once a hero has received one of these effects they will no longer be able to receive this effect again for x seconds.
-Hogger either hp regen nerf on level 1 or pummel nerf. Slight buff to his other builds to help with variety. Consider limiting time he can be perma unstoppable or make it a talent option.
-Zera either slight damage reduction or light nerf to his mobility. Zera shouldn’t win just because team doesn’t have cc.
-Nova Maximum Q stacks increased.
-Kerrigan slight reduction to her Chrysalis
-Chogall mild nerfs to prevent orb build + “we made it to level 20 we win”