On Anduin:
Tier 1 talents:
I believe all the talents could use a slight buff.
Liked: compared to the previous tier 1, much more interesting talent choices depending on maps and enemy team composition . So well done there.
Tier 2 talents:
Anduin’s attack range should just be based increased.
It is too important considering Anduin lacks the emergency burst healing someone like fore example Whitemane dish out in emergencies. Remember Anduin can’t heal while on the the move like most other healers; he has to stop for almost a second (.75) to cast a medium (medium-low?) heal and the other one has an even longer traveling time.
In other words, as long as increased range, exists tied to a talent that talent will probably dominate all others. That’s with even buffing the other two chastise talents, which require buffing in order to simply compete with extra range. Grant him base attack range increase, no one will complain, and buff chastise talents to have real diversity.
This is the tier where I feel there is less choice based on my way of playing him.
Tier 7 talents:
With the loss of Inner Focus, Desperate Prayer, has become a decent (yes, only decent, Inner Focus was better) much earlier replacement which helps to compensate that which Anduin lost: burst healing.
For me, I am going to miss, the phenomenal Blessed Recovery, because there is no other way I feel can “burst” a bit without taking Desperate Prayer, my go to choice now. So just to emphasize, I go with Desperate Prayer, (with all the drawbacks) out of mostly necessity, not because DP is good now. So for example, if Inner Focus, would still exist at lvl 16, I would go with Blessed Recovery on 7 and with IF on 16 like pre patch.
The loss of Inner Focus at 16 was a huge setback for saving targets of burst damage late game when preventing deaths are more important. So yea, no more saving from that incoming Pyroblast if you eat it when you were low.
As consolation and mostly out of necessity I go with Desperate Prayer now, but Blessed Recovery is still fantastic and would be my go to talent IF Inner Focus were still in the game.
Tier 10 heroics
Nothing to say here.
Tier 13 talents:
This talent tree didn’t see major changes. Still, a decent talent tree with choice. Good.
Tier 16 talents:
See my comments above concerning the loss of burst healing due to the removal of Inner Focus. (I still don’t know why they eliminated it. No one complained really about it and was active and fun to use.)
Having said that, I just love the second charge of Glyph of Faith here. Love it. Versus Stitches hook+gorge, Garrosh throw, Mosh Pit, Muradin haymaker, is godsend. Very nice.
Another good talent tree with choice. With Inner Focus back in here, it would be perfect.
Tier 20 talents:
Not much to add here. Probably buff chastise talent a bit? Adds a .75 stun to chastise and .5 second to root. Decent for interrupting channels, but other than that, lacks flavor in my opinion. Other tree talents are just better imo.
Overall mana tension:
Some other Anduin players can give their thoughts here? I “feel” a bit more mana tension, not a lot, but certaintly doenst feel as comfortable as pre-patch. Not a major concern at all compared to other healers, but I just mention my own experience.
TLDR:
Good job overall. Tier 1 choices are fantastic compared to rework, albeit I feel they could use a slight buff.
Weaker late game burst healing with the loss of Inner Focus that is being mitigated with the earlier and decent -for early game- desperate prayer. Decent early game, worst late game. Second charge of Leap of Faith on 16 is more “oh wow thanks Anduin” which is always appreciated.
Still not a fan of chastise builds to be honest. Too slow for my taste. Maybe buff its travel time a bit?
Feels like slightly better early , midgame, healing. But slightly worse late game. Oh and please, give him attack range baseline.
Yes, I think Anduin is more fun to talent now than before the rework. Buff, tweak, nerf accordingly. Thanks for reading.