Patch Notes – Dec 11th, 2018

Released too early this time :thinking:

Edit:

Some different changes from the XP PTR and this live Patch note I wanna highlight.

  • Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience

NOTE: Towers of Doom is exempt from all Experience and Catapult changes.

This was the related change after the amount of feedback, what do you think?

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Nice, how can you do this? You are always first on sharing informations.

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Its called effort.

not a fan of it personally but gota appreciate it anyways.

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Is it me or is this one unusually talkative in regards to the reasoning behind changes?

Chen buff! Yup, chen buff. (well, kind of)

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The last balance patch note was also talkative, I think they took those in feedback and started adding comments to (almost) everything.

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They went through with the XP changes anyway. Oh my.

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So Sylvanas didn’t receive ANY changes since PTR, guess she will remain a dead Hero.

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I feel like the boost to passive XP gain isn’t big enough, but it’s a nice start for keeping siege viable.

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Don’t you mean…undead hero?

Budum tsss.

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So the cap exp will be 60% or 120%?

I really don’t like the way forts and keeps earn the same passive XP boost. I believe it should always be critical to defend a keep, compared to a fort. Yes, there is the strategic advantage to killing a keep and generating the additional catapults, but it seems like this could make it rewarding to artificially delay the end of match, which will make the late game even more of a struggle for the team that is behind.

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AWESOME UPDATE I LIKE IT :sob:

Please Hoku let’s try see it on live and give feedback after, we need try it before say its bad :sob:

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Well, I don’t believe that passive exp will change much. Also, the cata every 3rd wave is still PRETTY bad. They should have removed that.

As it seems, late game heroes will be meta now. Going to main Naz/Zera, see you guys at 20.

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Dissapointment.

They went with the exp changes. I think that the 60% bonus on 20 exp/sec (32 exp/sec) won’t be much noticeable, mainly when you cant soak properly due to your catas pushing the lines…

Can’t believe after all the feedback and uproar they did not wait to implement the changes. To think it through, about other possibilities… Just slap wet bandaid on the broken arm, that will help.

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It’s not much of a stretch to say that the games (especially the higher up you go, these changes affect high level more than low level) will end up being “destroy 3 forts and turtle til 16” type of strategies.
If you secure a guaranteed way of always being ahead on EXP while making smart calls to not give the enemy a desperate chance to come back (such as level 15vs14 fights) you can guarantee to always have 1 talent lead and win every skirmish that occurs.

It’d make much more sense if a fort gave 5/10% and a keep gave 20/25% as an example to still give a reward for taking a fort but also make keeps a lot more impactful. This would completely defeat the above scenario and the passive EXP increase would be a reasonable compromise.
Now the only thing missing is to remove this catapult that only exists to feed the disadvantagous side EXP for playing worse.

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I hope this game doesn’t force you to turtle to late game. That’s exactly why I don’t play other mobas.

Although if the goal was to be like Dota-LoL then I guess working as intended.

Not sure why everyone wants another clone. I liked how different hots was. But slowly over time it’s losing its identity, especially with new game directors.

Is the new one to blame for this mess of a patch?

Also, something that made me laugh… wasn’t the reason they’re changing armor, in part, because they thought it was convoluted or confusing? (Can’t remember exact wording)

Then they go and add this weird stacking xp buff for taking down towers. It’s just an odd thing to do. I can’t play until later today, but is there at least some kind of tracker in the game that shows you the bonuses for both team? Yeah you can just count the forts… but you could also easily (with half a brain) discover the armor system, and that was apparently a problem.

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This is what I was hoping they would address the most out of anything but nope >.> This is going to make qm more of a pain in the butt then it already is when one team goes up against another that should not even be match together in the first place and why games are so lopsided and snowbally.
I’ll stop before I go into a QM rant.

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idk about that change. it means players will go, gotta take everything to win the game instead of finishing. yet it does reward the team that takes forts/keeps and holds their own. this is going to be a have to play it some to see how it plays out. really depends on how much the passive xp plays into xp gain, don’t know it off the top of my head.

I really dont like the changes, the whole point of an early game in a moba is to outplay and build a lead over your opponent.

These changes kinda takes away the strategic parts of the game now doing camps on cd instead of timing it, not really care about losing your structures, handing you a comeback instead of earning it from playing the early game like shlt.

They could just make everyone start at lvl 20 now and it literally wont be much different from these changes.

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