Patch Notes 8th Jan 2019

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When is it live in EU?

Tomorrow morning as far as I know.

“A number of visual improvements have been implemented for the Boost system both in and out of games”

Thank god, it was really hard to notice the giant emblems hovering on people and flaming borders on their heroes up top, glad to see they got the priorities straight. :sweat_smile:

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Blockquote We discovered an issue with Evolve Monstrosity where its damage scaling was incorrect. To fix the bug, we would have massively increased its Basic Attack damage once it was fully stacked, which is already fairly high. Instead, we are taking this opportunity to re-tune the Monstrosity so that it is not quite so powerful once fully stacked, but is stronger right away, which should be an overall buff in most use cases.

LOL in other words… We promise we didn’t nerf the less useful Abathur Ult.

The maintainence is scheduled for 2-3 in the morning. The patch should be live after it is over.

so is anyone else finding the crystaline saddled battle beast?

You gotta baby sit that thing so damn hard it barely seems worth it no matter what. Bless the Aba players who make it work.

monstrosity is super annoying and a big pain to kill given abathur can speed boost it away from any attempted kills and heal it up, it doesnt count as a hero for things like alarak trait, and it deals an insane amount of damage so you need to devote at least 2 people to hunting it down whenever abby picks it. Is it op? No, just really freaking annoying.

To be honest, I dont think this is really a nerf. It makes it more powerful more quickly but reduces the amount it can snowball which is probably fine because it shouldnt snowball particularly high anyways against people with brains.

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Considering what a pain it is to keep Monstro alive due to lack of any way to issue commands without symbiote, I wouldnt say its a nerf. You know, some people actually look at minimap and react to it.
If they FINALLY let Abas queue commands, I’ll change my mind.

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https ://tempostorm.com/articles/math-of-the-storm-imperius

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Clickable:

Seems the preview isn’t he brightest thing for the site :thinking:

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ye, didnt work for me either

I was a bit concerned that Diablo might get tweaks/nerfs when I saw his name come up on the patch notes due to the salty tears of certain snowflakes who don’t know how to play around him, even though his won rate is below 50%. Very glad no such unnecessary nerf happened!

That new big exclamation mark on the boost icon which now shows in the UI when your boost is expiring is so very important.

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Players with Boost will now have special, flashy portrait border to represent their Boost purchase.

As the community wanted it to be for years.

oh no, abathur got a nerf, one of my favorite characters too; a shame it happened
going from 1000 health to 1350 hp and from 5% per rank to 2% per rank
thats 3000 hp to 2430 hp thats 570 less health
going from 73 damage to 85 damage and from 5% per rank to 2% per rank
thats 219 damage to 153 damage thats 66 less damage

did they say that this should be an overall buff in most cases, as if getting 40 stacks was hard? i get 40 stacks in a mere 4 minutes of summoning my monster me, oh well at least you will do more damage at the start now,
i sort of wish they would at least leave its hp alone, fine nerf the damage, but the health is sort of needed to tank towers and people, i have done a lot of group plays where i am the one getting hit by the tower so my team doesnt, dont think ill be able to do it for as long now with a huge hp loss