Orphia - Backbiter

As of 50.1, I am loving Orphia as a whole, but the stats do not lie, her level 4 Backbiter talent is still under-performing and has the lowest pick-rate for that talent tier. I’ve had a couple of ideas on how this talent could be changed to fit it’s concept:

  1. Add an additional functionality that increases Chomp’s cast speed from .625 seconds to .5 seconds. This would fit the part of the talents theme of being meant to get Orphia out of danger more consistently since it will hit more reliably and be interrupted less often.

  2. Redesign the talent so instead of dashing backwards immediately, Landing Chomp enables the same movement effect as her Q, dashing in whatever direction she next moves. This version embraces the talents idea of her really getting into the thick of the fight in melee range, making use of that 15% increased health the talent already gives.

Thoughts?

I love that talent the way it is now, The enemy team will always try to get near to you and then you can just chom away from there.
The level 4 talent I don’t like is the AA one, get rid of that hideous thing.

I like how it is now, there are definitely times where I wish I could toggle it though-, like using chop hoping it’ll finish, but just pushing you back out of auto attack range for that one bit of health

Chomp allowing a dash in any direction while cool would be too much mobility i think.
How about swapping it with the armor giving chomp, keep it with the health and dash back and make a free chomp occur when cced or if you lose X% of hp?
That would be way overloaded at 4 but at 13 with her other survivability talents why not? (Even then i think it would be over generous but i think orphea has some over generous talents already)