She has low range for a mage. Her mobility is 100% reliant on hitting her q. Unlike jaina her ults are not that amazing and she can’t permaslow people
Completely pointless to add to an otherwise fine subject up for discussion. If you’re gonna dismiss any other opinions as “El o El loli defenders” then your issue holds no water.
It’s either a curse or a blessing for you that I’m bored enough to bite.
Orphea’s problem is - as some has pointed out - Ancestral Strength and Fright. AS is a great idea actually, it requires teamwork.
Then they 180 it completely and let’s her only non-delay portion in her entire kit activate it on the other delay-based spells assuring that it’ll land. Smart move.
However you have to remember that Orphea launched terribly because she is a mechanically dependant hero. She’s one of the harder heroes to pull off on a basic kit basis. People are now starting to learn how to play her and that’s why you see her winrate slowly rise after about a month.
Other than this Orphea is a fine character to have in the game. Imo she’s one of the more fair releases we’ve had in a long time especially when we talk about assassins. However she will get a reputation of being “OP” because she’s a duelist and people try to use non duelists (like Zagara, Gazlowe or Valla) to duel her. You figure out why Orphea happens to appear stronger.
Sidenote Mal’ganis has dropped down to a 50% winrate now and as predicted by me it is showing that even what appears to be small nerfs can quickly cause a character with no obvious strong abilities but rather a combination of them all will suffer greatly when they are brought in line.
Tbh, in Diamond/Master HL & TL she has 56.4% win rate, so by your logic she should get nerfed.
But tbh, the only two things I’d nerf about her atm are Ancestral Strength (have it increase damage against CC’d heroes by 20 instead of 25%) and Eldritch Conduit (2.5 instead of 3% spell power per stack, with 25 instead of 30% bonus with max stacks, resulting in 50% spell power extra instead of 60) since it would both promote better talent variety and tune her win rate at the same time.
Orphea need only a nerf to Ancestral Strenght: lower by 5% the bonus granted by it and her damage will be overall far lower, making her less threatening.
The “broken” part of that level 1’s talent is that not only it buffs her damage when she slow someone, but grant the buff also when any other crippling effect is in place: almost in every team you’ll find at last one slow, so it’s pretty easy for Orphea to timing her spells in order to maximize the damage.
She doesn’t have low range…the only ability with low range is chomp and her self sustain+chomp’s dmg/CDR if talented both make up for that ONE ability being close range.
I mentioned already up above in the thread why her Q is not as hard to land as some people make it to be. Please read that.
Her ults are more amazing and TF deciding than you want to admit, if you place and use them both correctly, but this is true of many ults.
The problem is that you are putting each aspect of Orphea in a vacuum. You have to look at her whole kit when put together.
@Laparo Again she is not a duelist, she is a mage. People are trying in vain to justify her power level. Mages are not duelists by nature, and if you make them good duelists you get a couple of the broken champs in LoL.
You say Valla is not a duelist…but she is…and has been considered one for a long time…IF you play her well. The problem right now is that Raynor is better than her, but she herself is a balanced ranged assassin.
Have you never wombo combo’d? My friend plays her and i play someone like etc, zarya, or our favorite is leoric. We have yet to lose with leoric orphea combo. It is a truly broken combo. Both 50 second cd’s, I face tank their team into my wall, he circles of doom, we win. Healer or not, into specs, tanks, cho’gall, we win EVERY GAME. That should not exist. Now this is a primary issue of just ults, but regardless. And even if its the ult that doesn’t kill them, they are SO LOW he just chases them and they die every time. Explain how something like that is not broken.
If it is at 56% actually, sure give her overperforming talents a nudge down. As said if she passes the line something needs to be done.
Though in return i´d like to see a boost to her more underperforming talents; aka Dead Magic and the two lvl. 13 talents that are not Determination.
She’s OP. Sorry. High power + sustain = OP. Her “skillshots” are easy to land compared to many many other heroes who are still weaker than Orphea.
Oh, Orphea is a duelist you say? Uhhh, yeah no. She is clearly a mage. When you make casters also duelists, you get gg OP. LoL has used this exact same formula as well with a few heros, and they are broken OP. See a pattern here?
Yes, Orphea is OP and there is a reason why she is consistantly picked, and also seen in almost every QM game as well. Just because you are bad with a specific hero, doesn’t mean said hero isn’t broken.
Being a Mage doesn’t mean you can’t be a duelist.
Artanis is a bruiser who happens to be a duelist. Dehaka is a bruiser who’s more focused on his global and waveclear.
See the difference?
Orphea is a Mage specialized in dueling other players. Her kit reflects this having worse AoE than the more traditional mages (similar to a Ming Orb) with more focused ST over AoE and mobility+sustain over CC.
So no, this is not “trying in vain”. You just don’t understand the differences.
Also Valla is not a duelist and never has been. She was overpowered for a long time until powercreep hit the game for ranged AA’s since Valla had zero competition. She is the classic glasscannon. Low HP but insane damage.
The release of Fenix, Amani Rage Zul’jin and reworked Raynor has pushed “mediocre HP and insane damage” which invalidates Valla entirely.
Which means she wasn’t a duelist because her kit reflected it but rather she was great at dueling because no one could survive her damage.
Well they buffed her up with the last patch, when in all honesty I found that she was already in a good spot and just a matter of people learning how to play her and draft with her properly. Now you have all those buffs and people learned how to play her so this is just the natural consequence of it. This is honestly akin to what happened with Hanzo, who didn’t need a 2nd round of buffs that eventually pushed him over.
lurking terror was deleted tho…
It changed in function from double burst to now being something you can chuck out more often resulting in Orphea being able to perform her combo from a distance more frequently though. Initially it looked like a nerf but the CD reduction to it actually allowed for a more fluid playstyle.
I became peeved by your thread title. It is so irritating. “Orphea…yeah…umm” What? What? “umm ah… umm yeah” What do you want? “yeah… eh ah yeah…” What do you wanna say?
I am annoyed whenever I see your title in the general discussion. Getting on my nerves. What is your problem? umm yeah orpeah ah uh… For crying out loud!
It was a nerf, no matter how you want to spin it.
Double fed Chomp beats more regular single chomps by a lot since it adds +1k damage to her combo.
As Braize above you just said, having mages be good duelists is how you get some of the OP champions League of Legends has. Mages are NOT supposed to be duelists because when you combine dueling potential with high caster damage you get a broken hero.
You’re wrong about Valla…she may not be as good as Varian as a duelist but she most certainly is one…it is just as you said other ranged assassins(marksman not mages) have been buffed with too much damage/survivability, whereas Val is actually balanced.
@Tauri A person on the internet is peeved…I think I’ll live…
Actually in an effort for me to understand what you define as “broken OP” champions I’d like you to share with me which champions from LoL that would be classified as such?
Also in this case you’re wrong because 1: Mages can be duelists and 2: Orphea is one. If you still will fight it be my guest.
https:// heroesofthestorm. gamepedia. com/Orphea
Also, for Valla
https:// heroesofthestorm. gamepedia. com/Valla
It’s also not up to you to decide who is “supposed” to be a duelist. That’s so ridiculous to claim. It’s up to the designers of the game to decide who will be one and who won’t. All characters are created with this in mind and thus lacks in other areas of the game.
In Orphea’s case it’s poke and CC, but if you want to go a bit more “advanced” all her abilities are telegraphed and dodgeable due to their delay.
I would not consider Valla balanced as the meta has developed. She was overpowered in the old one but has not aged very well and the new meta does not favor her despite her huge damage output.
This happens in all games. Zed used to be a great toplaner in LoL way back before Teleport was buffed and before tank itemization got better.
With this in mind Valla is currently underpowered.
Valla probably appears to be a duelist to you because as stated in the link she’s very versatile, but Valla has no single tool to be a great duelist. She has no sustain nor durability - key characteristics for a duelist. What makes her look like a duelist is the fact that her raw damage output is able to overkill her opponents, especially if you complete the Q quest relatively early in the game.
48-52% is considered balanced.
46-48% is considered undertuned.
52-54% is considered overtuned.
46%- is considered underpowered.
54%+ is considered overpowered.
Orphea is definitely overtuned at least, bordering on overpowered.
I just don’t get your line of thinking on this.
Even if she hasn’t passed 55%, what makes you think she is “fine”?
As of right now, her entire character is dominated by her level 1 and 4 talents. In particular, fright is just a ridiculous talent that shouldn’t exist and if it has to, it should atleast be on level 13 or 16, not on 4.
Fright gives you an unmissable slow, and yes, I said ‘unmissable’ because its impossible to miss dread’s travel damage/slow unless you’re casting at absolute max range. This talent alone is what pushes Ancestral Strength over the edge given that she has no other reliable way to slow people.
The reason why heroes with executioner are given that talent is because they can’t reliably maintain its effect without teamwork. Orphea IGNORES this concept completely.
Dread’s skillshot is so wide and travels so fast you literally cannot miss it, even against a genji or tracer. Your reward for hitting this unmissable slow is a tremendous 25% damage increase which is bonkers.
For Orphea should be hanging between 47%-50%. She is supposed to have a high skill ceiling. She should be aroud 50-53% in high Diamond and Masters but below 50% in bronze.
I say this because your rules lack specifications and are general statements that aren’t always true. For instance, your % are true when it comes to Chen.
Niche picks that average below 10% pick rate will most likely hang around the overpowered threshhold or the underpowered treshold. These do not usually mean they are OP or Underpowered, but that their stats are to be looked in to with caution.
Never seen a game where any Orphea was even remotely as dominant as release Maiev, Fenix or as annoying as Genji/Tracer in general. Also i leveled her to 30, so i know quite a few heroes where i stay away from as good as i can, as they make her life hell. Combined those are not the hallmarks of an OP hero.
Raynor has Executioner and a reliable slow. Cassia has a quite reliable (and on short range unmissable) slow and a percent based Executioner a tier later (also a stun/root on Valk heroic). Xul has Executioner and a root baseline + slow on heroic. Hammer has slow on the mines (least reliable on the list). All their slows (apartfrom heroic) also have lower CD than Orphea´s ability (unless you complete the lvl 7 quest).
Unless blinded basic attacks can also not miss and attack-speed modifers are far more common then cooldown reduction effects (actually only Nano and Malf´s trait come to mind).
If i had to make a change to it, i would cut the additional stack of chaos to weaken the follow up via basic attack, the damage from this can build up quite a bit when you can weave in basic attacks between abilities. This counts all the more if Determinator´s bonus is applied multiplicative.