I already posted in the Off Topic thread about this, but either people didn’t see it or had nothing to add. As it’s time sensitive (Black Friday sale) I’ll just post in GD.
I haven’t played D2 for at least 16 years but it was the first game I played that wasn’t a solo game with my husband who introduced me to it.
I’ve looked at offical D2 reviews and read various forums, but I’m interested to hear any impressions or feedback from anyone in the HOTS community who might have already played it.
Then again, I don’t think I’ll be playing it. Never really liked how dungeon crawlers make me feel alone (or not alone depending on what time of the day it is). The cinematics look great tho.
i tried it when it was open beta. the old saying we look upon old games with rose colored glasses. i will just say i played the beta for about 5 hours, i miss quest markers. i don’t need a line holding my hand, just something on the mini map pointing the general direction. don’t have time for that stuff anymore:D
I’m having a lot of fun with it. It’s a remaster done right (sorry WC3).
Back in the day i didn’t have the internet so id play offline single player. Also (without internet) i didnt have access to any guides so everything i knew about the game was through my own experimentation.
With the rework im able to experience new things about D2 such as multiplayer and trading. Additionally, you physically had no chance of discovering rune words through your own experimentation so i only used to use runes for their baseline stat bonuses. Now thanks to guides im having new found fun creating powerful items with rune words.
Also thanks to guides i learned new things that i brushed past 20 years ago. For example, i overlooked the Amazon javelin talent: Charged Strike. It was a level 18 talent so i put 1 point into it in effort to get to the good level 30 talents. I’ve recently learned that Charged Strike is the strongest boss killer in the game. This is because if a creature has a large hit box, the lightning charges release inside their body (instead of behind the target) causing multiple hits for big, big damage. An unintuitive game mechanic i didnt realise at the time.
Not sure what to tell you Minky. I have played it a very long time ago. Probably around the time it was released. I didn’t really enjoy combat. It was a bit boring. So I opted to get flashy and kind of ridiculous and just collected armor that gave me novas when I would make hits and take hits. I would actually lag my computer from all the novas that would explode. Things would just be dead after the lag.
If I go back, it will be purely for the voice acting and story.
I still find the old graphics to still be good because of how gritty and dark it looks.
I have not played the remaster yet, but I will be very soon. (probably sometime tomorrow).
I played this a ridiculous amount while I was in college. Stopped when they removed Iron Maiden from Oblivion Knights and added respecs (insert terrible comment about this).
The one issue that I have seen at present that may get under my skin is how they now deal with entering and leaving games.
In the past, they had to put down a rule that you need to be in a game, or idle, for several minutes before you could exit, and immediately make a new one. This was fine overall to me. It made it more worthwhile to start doing Chaos+Baal runs vs just one or the other.
From what I understand (and i will test to see if it is still true) is that you now have to wait AFTER you exit a game for a minute and a half before making a new one. This is outright terrible. There is no understating this. At least early after this implementation, if you mistyped a game you wanted to enter to trade, or another run it put you on another 1.5 minute wait…like seriously wth!!!
There is also another issue where they have not limited IAS (and maybe even FCR) so it essentially opens up more breakpoints that were never available in the original.
This sounds great, right? Well it isn’t. There is this little thing called Next Hit Delay where if you attack faster than this value, then the monster will not take damage. until that NHD is over. This can actually cause huge problems with skills like Strafe (and now Fury, Zeal Double Swing, Frenzy, etcetc). The current population seems very unaware of this and wants this kept. They really have no idea wtf it causes, and complain about things that are directly a result of it without knowing it.
A couple of other things I am curious about is whether they ever fixed Dodge Lock (where the amazon would get stuck in place at times).
Did they fix the States bug? There is a maximum number of effects that can simultaneously be registered on a character at a given time. It will cause weird stuffids to happen as a result. Has been awhile since I thought about it, and forget exactly what occured. Small effects include seeing a character look like they are teleporting when they are not, and can crash things iirc.
We fixed all of these issues in the Hell Unleashed mod some years ago, but blizz is honestly terrible about understanding their own code.
I will come back probably tomorrow evening to let you know how it goes.
Ive always found this comment quite fascinating. I was a big fan of Diablo 1 and i felt this game had a very creepy and uneasy theme. Tristram was cast in perpetual twilight and every level was some sort of dungeon, cave or corner of hell.
When D2 came out it felt (to me) very cartoony and light hearted in comparison. The game starts with you fighting in lush green meadows against comically sounding rakinishus.
When D3 came out i was quite impressed in that Act 1 did a decent job recapturing that dark town and cathedral theme from D1.
I know that I’m very alone in how i feel because there are countless threads about how D2 is considered “dark and gritty” and D3 is known as “cartoony”. I just think the negative comments about D3 art is a bit harsh when D2 is cartoony compared to D1
Well the graphics got better as they went on. I would say D1 is grittier than D2. When I say gritty, I mean the graphics are low quality, pixelated. Nothing is clear, makes it feel scarier.
D3’s graphics are great no doubt. Most complaints came from the amount of color. They even have an event that makes special areas blackened to mimic D2’s dark tone.
D3 threw in the entire rainbow in terms of color, while the previous two games had a much more muted color scheme. The lack of fog of war was also a main factor to D3 being too colorful. D1,D2 was mostly black because of fog of war. Paranoia set in because of how close the enemy is at popping out to get you. I would hazard people were actually scared playing D1,D2.
I didn’t find D3 to be cartoony. Just a bit too colorful. Also, no nudity. We only found dead ken dolls.
It’s D2 but with a graphics upgrade and some few quality of life upgrades. Not many, but a few.
I think there are more stashes and cross-account stashes now?
Also when hiring mercs you can tell what ability they got instead of googling or trying to guess what “Defensive” merc’s aura is.
I played it with a friend who’s never played a Diablo game when it was available on open beta. My PC can just barely not run it, having various sound lag issues in a lot of places.