Nova brings nothing to the fight that isn't replaceable

I don’t think a ‘ambush’ design would help her out much; that’s part of what she’s been shifted away from over the years (by ambush being, wait and then bam lots of damage in a short interval)

There’s a few issues I think Nova represents:

  1. She’s still a popular pick. A lot of the major overhauls have usually been when a hero isn’t popular, or their popularity has faded and so the ‘need’ to rework them brings interest back to the hero.

While nova has been changed a lot over the years, most of her talent interactions have remained the same-ish, so any drastic change is going see more vocalized backlash.

  1. Other dev comments have indicated that their design goals try to prevent additional summons from being added to the game. So any current hero with summoning abilities could be impeding design potential for other heroes. Nova having “halo decoy” as a ranged hero with some fake-own tech could (but not necessarily for sure) interfere with design potentials for a protoss adept.

Some players would like to have more control over the decoy, and with the Nova mission pack actually have Decoys be a device she uses there (instead of just something made-up for HotS as it used to be) but I think granting more control over the decoy would be grounds for a different sort of kit and would instead benefit a different hero – such as an adept – so, so some degree, I’d rather decoy be less a thing in Nova’s kit.

  1. Ghosts are either assassins or saboteurs. Since HotS doesn’t have loads of expendable army units, assassin-like gimmicks tend to be “anti-fun” and end up getting nerfed and nerfed and nerfed. Some of the better aspects of Nova’s changes have been in granted her debuffs, and I would rather see a design that way. I think she stands out better as a ‘utility’ assassin as is, and could use a bit more nudge that way.

  2. warcraft has made it ‘canon’ that rogues are straight up invisible. It’s not some mix of misdirection and fly-movements (if you watch a fly, the bug, the way they dart around can make it seem like they suddenly disappear) I personally think that’s stupid, but it essentially demeans sort of the impact of how invisibility works in something like Starcraft that takes something a bit more concrete than clicking their heels together.

In any event, ‘invis’ isn’t used the same in HotS as it is in starcraft, and most heroes have had vision-bolstering effects removed from their kits, so the accessibility to invisibility effects doesn’t have the same counter-play as it would in Dota. Without enough counterplay options, it limits how good invis-like abilities can be, which limits what heroes and talents can be built around that.

So all that said:

IF Nova get’s an overhaul, I could see most of her kit getting ported over to a different hero (such as Gabriel Tosh) as part of the ‘snipe’ gimmick she has doesn’t feel very ‘sniper-like’ compared to heroes like ana, chromie or hanzo. So having a similar kit (skill shot, point and click cc, scout/utility skill) could just be reskinned on a different hero and ‘feel’ better because it doesn’t have to have the sniper fantasy anymore.

IF nova were to build around 'gadgets" I think he new trait would be to set crates that rotate what gadgets she has. Instead of mana, she has an ammo resource and has to regularly switch weapons on the fly to keep on attacking. So, her use of stealth isn’t so much for sneak-attacks, but to prepare her equipment at zones she anticipates she’ll have a fight and need supplies there to fight.

So in that way, she becomes a bit more like gazlowe or probious and she builds around ‘setting up’ when she has downtime. I’d even remove some of her passive stealth, and turn it into damage variation that is effectively like Valeera’s smoke cloud: nova can attack while invis but only attack (self-silenced abilities) unless she takes specific talents later on.

Afterall a key part of ghost/templar invis is that they attack while they can’t be seen. If the hero can’t drop 5000 damage burst and invis back out, then steady instances of damage aren’t in so much need of ‘counterplay’ as a usual invisibile ambush gank would demand.

However, all that said, what I would want would require making more assets (new abilities, animations, spell effects etc etc) and is probably way to overly complicated compared to moving a few talents around and just focusing on new hero releases instead.

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in aram Nova is probably my favourite stealth hero,
valeera sucks, zera only really comes alive late game (16+)
but nova comes online by lv7,
she also has the safest playstyle of the 3 since you can dump your burst on the backline from afar without needing to get into melee range.

plus i love how OP triple tap is with the lv20,
one burst combo drops most heroes to half health (atleast)
and then triple tap finishes them off :smiley:
just make sure their allies won’t save them, or they can’t dive behind structures
(unless its the core on 3% trololol)

To be fair, it’s almost comically difficult to build a team that doesn’t have an option to deal with a Nova.

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It’s not that hard. A team that focuses on support a mage or mages, a macro team and area denial teams oftenly can’t deal with Nova while gank teams and dive teams destroy her. The major issue with nova is that 95% of Nova players sucks but the remaining 5% are absolute monsters, kinda similar to the situation of Probius.

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Not true. She gives the team:

  • Single-target burst.
  • Slow (40% → 55%)
  • On demand -armor if needed.
  • Scouting and Bribe action.
  • Due to high-range and stealth dive-ability their backline
  • Waveclear at lategame, if really needed.

That’s already a lot for an single-target burst assassine. Why do you need more? For me personally Nova has everything a ganker-style hero required to be good and yes I know she has her weaknesses, but does we really need that all heroes be generalist?

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That’s because “invisible sniper” is one of the single worst design lynchpins in competitive.

Wow! Bush sweeping and checking peripherals ALL GAME LONG just in case INVISIBLE SNIPER WITCH decides to pop you from outside your range. What fun! So cool and engaging and not at all infuriating to watch your health sink from damage coming well outside any hero’s operative range!! Wooooo!

That’s the issue with stealth heroes. They always border complete BS which makes their balance cycles a lot of nerfs.

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Nova was made garbage tier because a hero coming out of stealth and killing people fast with ranged abilities was super frustrating to noobs and caused many of them to quit. So to all you smurfs who constantly played nova and destroyed noobs, I hope it was worth it. You destroyed Nova too, permanently.

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You dont have to play her like Zeratul. She is not there to kill the backline and scape. She cant.

First of all. You dont pick Nova if you cant land skillshoots on every enemy hero, including a Tracer with 3000ms lag. Train aim with her often on QM before trying to play ranked. Ana works for training too (similar range and speed bullet, but on allies).

Second: her role is not only burst, but a combination of burst and sustain dmg. Nova provides a similar role to Hanzo, with worse ultis, and higher damage provided you dont miss your Q. Her Q build is excellent (the only viable in high leagues), and provides a damage that no healer can sustain. She deletes frontline fast with AoE Q every 2 secs.

Third: shes a niche hero. Dont pick her if enemy has strong and opressive dive. Her decoys are very useful for intel.

Some tips: her decoys provides excellent support in lane. If you dont need the intel (and have the cdr), use decoy on the lane. Mercenaries and minions will focus it. Specially useful against siege mercenaries on Braxis/Alterac.
If, for whatever reason, you cant land the Q against squishies, or enemy has an annoying tracer/zeratul/lucio, you can go AA talent ay 7.

  1. Done better by Ming, Naz, Tass and especially Hanzo. Hanzo alone makes Nova a crap pick because he does what she does but 1000x better.
  2. With her terrible kit, doesn’t matter. Mei or basically anyone else with an AoE slow is better at this.
  3. Pick Anna. At least she contributes to the team.
  4. Scouting is handled better by a hero that doesn’t sacrifice utility to niche roll
  5. You don’t need range to do that, Genji, Tracer, Illi, etc all do this already without depriving your team of the 5th body.

She’s a terrible hero that only works if your opponents are brain dead or you’re exceptionally good - at which point you could have chosen any other hero and had them do the job better.

Nova needs a real redesign.

Redesign? No. Buffs? Yes.

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How do you buff Nova without breaking her?

Let her stack more damage easily=she’s going to start deleting squishes again with next to no warning, which was overpowered.

She needs a full redesign because you can’t do much with her kit nor role as she’s been introduced into HotS.

No. She needs buffs to her defensive kit.

-Reduce Ghost protocol to 45 or even 30 seconds (move from “1” to “D” key would be nice too). Dont allow DOT reveal her during Ghost Protocol.

-Some adjustments to her Decoys.

-A few buffs to certain talents.

-A possible change for her heroics (both are meh).

Hanzo is generally safer pick. But she is nowhere near a bad pick. My last game, I had a player (high diamond) that asked “why nova?”. I picked her on the right situation, instead of the usual hanzo/sylvanas/valla. Results? 15 kills, no deaths, highest dmg, siege and exp in the game. Just by almost not missing a single Q throught the game. Every hero is strong in the right hands, and the right scenario.

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stats aren’t everything, I am almost 100% certain that was only possible because your team pulled together and made up for Nova’s glaring weaknesses.

I didnt imply I carried the game. I simply fulfill my role. To deal damage behind the tank, protect healer from divers and soak/push whenever is possible.

You are biased against Nova for whatever reason. Maybe she requires too much skill for you? Not everyone plays her well, which is ok. Im trash player Samuro player, but I dont try to play him (no offense here, just wonder whats your problem with so much negativity).

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She does not only provide damage. She force solo laners to play safer when she’s not around the map to be seen and provides one of the best intel ingame via fast speed and decoys. She can bring armor reduction lategame, and her slow is point click, and very useful.

A only-damage hero would be Greymane.

BUT, many people pick Nova (she’s always been popular), hence why shes considered troll pick. I understand your point. Just try to be more open minded.

After all these years, games can become much more enjoyable if you trust your teammates with picks in draft. If you really belief it wont work, just ask politely, while giving an alternative (“can you play sylvanas instead of Nova? She will be more useful for this map”). They usually change their mind. Look their profile briefly can help in those situations.

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You know who forces someone to play safe and doesn’t deprive the team of the 5th body?

Garrosh

We can do this all day; you name me a perk of playing Nova and I’ll name a better substitute that doesn’t come with the massive drawbacks Nova comes with.

Nova is just a bad pick because her entire design is super selfish+niche in a team game…I mean yeah, you can make her work but that’s more a testament to your skill or the enemies lack there of lol.





Sure, any kit changes will probably keep her dance animation the same, but it’s a perk she has now :stuck_out_tongue_winking_eye:

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Okay, thread can be closed now; no need to take you serious…

Great. Instead of using logic, lets do this. Sigh. Gamers are the worst.

If she required some setup or had to talent into her force cloak, I think they’d have a lot more room to balance her. It’s her slipperiness that’s keeping her under strict nerfage.

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