Since they changed the roles and made that call of the nexus(?) event? Those rules are still running, every game the MM tries to find tank + healer + ranged + two flex. Because it keeps trying to find that, it expands the queue to a bigger mmr range, and then if it can’t find that, it just throw any roles with any mmr into the game, which is the main problem that leads to stomps in every game, and stomps are not fun not matter if you win or lose.
It prioritizes comps first since that role updates like I said above, it is just not as strict like it used to be, but it still does (confirmed by that official post we got after people complained about 15m queue times in QM).
Averaging MMR is also pretty bad. Imagine maching people who got master experience with people in bronze just to have the same average MMR. That’s EXTREMELY bad. This leads to stomp after stomp after stomp after stomp.
I want to the MM to go back to were it was before, prioritizing MMR first and maybe mirrored roles instead of trying to force perfect comps first/at all. We need to get matched with people that have the same MMR we do or at least close to it. I remember when the MM only tried to do that and QM matches were fun and balanced, even if both teams got 5 assassins. At least people were close in skill level and the matches were fair and way more balanced. Now most games end in less than 10-13 minutes with one team behind 3-4 levels. In all my matches from last year to this year, I can count on my fingers how many of them were actually balanced (in skill level).
No, I don’t want extremely long queues either. I don’t believe QM should have long queues. All I’m suggesting is that the MM tries to match by MMR first instead of trying to find tank + healer + ranged + flex + flex. It could still try to find it, but just don’t expand the queue to find those roles in any MMR range. Just make it so it tries first considering people around same mmr, then if it can’t find a match with comps, just throw people around same mmr with mirrored roles or something, like it used to be.
It might have worked if we were back in 2018 with lots and lots of players, but we have way less players now, so having the MM still trying to force comps is bad, even if it is not strict like it was before. This makes the MM try to find people from any MMR range to force the comp, and if it doesnt, you get 5 assassins vs 5 assassins and players in any mmr range.