er, reading this, if you cast two fan of knives in 5 seconds after hitting an equal amount of heroes to pre-patch you’re dealing more damage to those heroes.
I’m missing the nerf part?
okay ,see a bit better know, you have to actually teleport.
But, it lets you deal more damage if you land 2+ fan of knives… i’m confused. How is this a damage nerf?
especially if they’re diving, surely you have time to hit multiple to get the CDR on fans.
and if .5% per hero hit, say up to 2.5%, is the big difference, the person diving is so low that if your team focused better they should have died in the majority of cases?
I’m honestly struggling to see how the knives change is a nerf as long as you can land at least two knives.
it looks better if you’re short on time, like how the enemy is diving your backline, and how were you hitting both valla and tracer at the same time?
Honestly your answer doesn’t make sense.
The ability is better to “quick damage” if you hit multiple enemies with it, and worse if you previously were damaging enemies 5 times to get the 150% multiplier.
And a “time is essential” seems important when your backline is in danger.
I find it annoying in scenarios where enemies are not grouped up, and i think the ability needs a higher baseline to compensate for it’s lower max potential. But in the scenario you’re describing it doesn’t fit as a nerf for me… but, i don’t play maiev much, so that is that.