New Nazeebo OP?

Seems quite broken. Maybe I’m wrong but those spiders hit way hard. He can 100-0 most assassins now with his full combo. WTH.

EDIT: already nerfed spiders… that was fast.

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I only played few games. He seems annoying for me but I can’t really say much withy anecdotal evidence, but checking Heroes Profile he doesn’t have an inflated WR with Q build, which is 53%.

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it went up by 9% in a week. I’m sure it’ll keep growing.

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I didn’t notice that fact. We’ll have to wait and yes, he appears in really many games according to Heroes Profile and he could need a nerf.

Its one of the issues I have with the full rework of heroes. These balance changes seem linear and far more competitive to try and push for the unranked and ranked experience.

Unfortunately this is something I see in League of Legends where there is balance changes and mini-reworks to fit the pro-play. But since HOTS doesn’t have a tournament due to its popularity I wonder what the goal was.

He will get nerfed, the spider build anyways.

Single target spider will get nerfed IMO, multiple target spiders should stay.

To be fair, most mages can 100-0 other heroes if they hit everything optimally.

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the range is very short on spiders but when youre stuck and get hit it does hit like a truck, pretty much dead.

But the real questions is:
“Is it really that right? Pressing a button and let the damage go all out?”
I mean, yeah, most mages do a lot of damage with their abilities if are used optimally. But we are talking about pressing a single Q button.
The damage is…quite a lot if you do not try to escape. I’m not that sure to say if that damage is right or not, instead I think the most annoying thing of that Q, is that you’ll have an hard time to see those spiders in the middle of a team battle, and when we get killed we are all there saying “WHAAAAAAAAAAT? WHAT KILLED ME???” and then we go to see the damage taken “1872 damage taken from a single Q”, and I’m not saying that is too much, a took all that damage because I did not see those spiders back then.
That’s a lot of damage! But consider you could escape those spiders by just…little movement buff, movement abilities, or just trying to escape it helps you from reducing the damage. It is even true that escape from a team battle just because of the spiders…meh, can’t say that is the best move, but the other case is to try to mitigate those damage, in some way.

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Play Nazeebo and see for yourself.

Spider build is pretty strong now but it does have some glaring weaknesses. One of the talents that boost spider dmg requires you to land your Q on a single target. If your Q hits your target and another target (including a minion), the spiders don’t get the dmg boost to 100-0 your hero. At most, he’ll just have the quest talent working for him.

By the way, the dmg boost I’m referring to is the spawning of an extra spider. The extra spider that spawns when you hit a single target with Q gets the buff from your quest talent.

If your Q hits multiple targets, you don’t get the extra spider and the dmg is split which results in negligible single target dmg.

Just don’t be predictable, especially when you chase. I can’t count how many times someone is tunneling me, I’m running, and then I put a zombie wall right behind me that they walk into which then allows me to drop them in one combo. If they didn’t tunnel, they could sidestep the wall and the spiders, probably.

I also like putting up a zombie wall behind me against butchers so that it prevents the collision and then allows me to drop him lol.

Anyway, I’m not saying it’s weak, I just don’t think it’s gamebreakingly strong, to be honest.

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Would be surprised if they would nerf some of his buffs.

I don’t think it’s gamebreakingly strong either, but I do think it could use a slight nerf.

It was already fine before, it did proper single target damage.
Adding slow+more damage onto the Spider Toss quest seems a tad over the top.
Combined with the CDR at 16 addition…

But Heroesprofile stats might be misleading, as Nazeebo is a very skillshot orientated hero.
It’s not as easy to get results with Nazeebo’s changes as compared to Valla or Zagara’s.
And the people who flock to the newly changed/new meta hero might not be very adept or used to how to use his skillshots, thus dragging down his winR.

Edit: Spiders do have one big counter; teleport.
Even if Naz hits you with the spiders, if you simply teleport away, they wont harm you.
Movement speed bonuses also helps against them, I believe.

Granted, noticing the spiders can be hard in a big cluster of heroes and spells and other stuff.

But you don’t really have anyone to blame if you don’t notice Nazeebo throwing his Q at you and hitting. :stuck_out_tongue:

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Kind of agree with you. Wouldn’t care if they nerfed it but as you said:

So it’s not like it’s out of the realm of possibility. Especially, since there are so many conditions to have to be met in order to go 100-0.

It’s dot dmg so countered by healing, sidestepping, clumping, etc. So if they don’t nerf it, I wouldn’t care either.

Not just tele but mobility in general. They have a max speed as well and often times, you can outrun them because they have to stop to attack. Though, it does leave your team at a disadvantage if one of your guys has to fall back to avoid dying to spiders.

All in all, I think he’s fine but I think the build was pretty good to begin with.

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Well you can’t completely outrun them, especially as they slow, but you can definitely reduce their damage on you.

Maybe I oughta test exactly how big a difference there is between “Normal running” vs “Standing still” just for curiosity’s sake.

Which is why Nazeebo can do a lot of damage if he does his optimal combo of entrapping an enemy in zombie wall and pouring all of his stuff onto the trapped victim.

It’s a weird thing, the spider build. It is most likely the highest damaging basic ability in the game, atleast for single target, but a good portion of it can be negated simply by running and even more can be negated if supported by allies (movement speed buffs or Medivh portal or displacement by Garrosh/Stitches.

There are also other ways such as making them lose their target which will make them go for a new target (Nova Ghost Protocol, Chromie Time Traps)

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You should. It’s a big difference but like I said, if you have to run away or kite, you’ll be out of the fight for a bit. Keep in mind that in order for significant dmg to occur, you have to be the only one hit because if the spiders split, it’s pretty insignificant.

Try it on a dummy and divide the damage by the number of targets.

Exactly.

And it’s not instantaneous. I’ve been able to hearth many times before it was able to kill me but if you get caught in a zombie wall solo and have nazeebo unload his combo on you, you’re going to die. Then again, how different is that from KTZ? If you go spider build, you’re giving up siege capabilities and opportunity for max stack for voodoo ritual at lvl 20. I don’t think I have ever gotten voodoo ritual quest done by lvl 20 with spider build.

Stasis, invulnerability, etc. All work.

You can but you’ll take SOME hits. The issue is that the spiders stop to attack so you’ll get hit and even with the slow, you’ll be able to put distance between you and the spiders until they catch up again to do another hit.

They still do a lot of dmg but if the target sits there and eats the spiders, he’ll take way more damage that way than if he were to run away. Try it out and let some nazeebo hit you with a Q. Just stand there and let it happen vs when you run away. The difference is huge.

That’s why zombie wall matters because it forces players to sit there and eat it but zombie wall is super easy to sidestep.

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I’m pretty sure you can’t hearth back while being hit by spiders, though?

I’m well aware. :slight_smile:

All of his skills are rather easy to sidestep or juke honestly.
Which is why I’m sceptical about his winrates reflecting the truth of the matter — Plenty of people can probably only get value out of Spider build when relying on allied CC and can’t hit them for crap in 1v1 situations.

I face him a lot as someone who mostly plays solo laners in QM and most of them can’t hit the Q for crap. Much less rest of his stuff.

One naz I killed 3 times before the first objective spawned on Tribute map… felt like bullying…

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They do dot dmg. So the dmg is not all upfront. You get hit, you start taking a lot of dot dmg. You go behind the gate when they can’t get to you and hearth back, even if it would have been a kill.

So, not so different from Lunara or Qhira. If you’re caught out in the open and start taking heavy dot dmg without intervention, you’re going to die.

But the reason why I’m not screaming Naz is OP, or any DoT class hero is because the dmg is delayed so your healer has to sit there and watch you die. However, unlike the others, spiders will deal small upfront dmg to you with big DoT dmg, which will interrupt your hearth.

Indeed, that has been my experience as well.

It simply hurts a lot if it hits you solo and you don’t have a contingency plan. If you do get hit, CDs and your healer will save you.

It’s not like the Valla situation where I can W you from li ming orb range and get stacks all game until I can start 75%ing people. Q build on naz requires some modicum of skill and there are a lot of conditions that prevent it from kills which is why people went toad build before and why people go toad build now.

I think we just see a lot of Q build Naz’s because it’s a new thing but given time, I think it’ll fall off in popularity over time.

Though, if you have like a valeera teammate or a roving ganker with cc, you can pretty much guarantee a kill every time so I guess it has the potential to be super frustrating.

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They only do dot damage if the Nazeebo takes Vile Infection at 20 and has enough trait stacks.

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True, true. Just tested it.

Has Naz ever been not in the spotlight… like I swear they nerf him and then rebuff him in the next patch.

Like make up your mind, I don’t have time for that.