I would love to see more maps. The same few cycling over and over again becomes redundant and frustrating (not because the maps are poor, but because the objectives are too similar and the play is not innovative). I would love to see the Graveyard/Mines return, the objective required the team to play and respond differently than to static objectives and created elements for good team play (division of labour between gathering skulls, defending the boss, laning). And I’d like to see that insight return to HOTS, where it seems to be lacking (though maybe it’s been tossed around in the board room).
Map 1 – Uber Tristram
The objective is a circle of summoning stones (think Rakinishu) which appears in a set of three or four places (like the Cursed Hallows objectives). One hero must channel (and are at risk during the channel) for a set time, maybe 45 seconds, though the timer is held wherever the opposing team interrupts it (like Alterac Pass).
On winning the objective, a buffed (but randomly chosen) Diablo hero is pulled forth to wreck havoc for the winning team. This would take place for a set period of time (much like Aba’s clone ult). I’m thinking for 1.5 minutes (minus the time the opposing team managed to channel the objective). This would force the defending team into a 6v5 scenario, and it would require the winning team to adapt play styles to the random hero.
Map 2 – Cow Level
All minions are various cows. The objective: summon/become the Cow King. The Boss Mercs could be Failed Cow King experiments. I envision this as an imprint of Dragon Shire that procs as a 15% chance in the Dragon Shire rotation, rather than an independent map.
Map 3 – Starcraft Map that isn’t Braxis…
I’d love to see a Protoss-based map maybe involving warp shrines that allows a teleport to a secondary area of the map, collect the objective, and call down a beam assault.
Map 3 – Scourge or Burning Legion
Would love a Warcraft map taken right from any warcraft previous to WoW, in which the teams must also compete with a third AI entirely composed of units from either Scourge or Burning Legion types.
This map requires three bases. The usual two, and a third in the center that spawns either Scourge Undead or Burning Legion demons on all three lanes (from a keep/fort in the top and bottom lanes; these can be destroyed but the centre one cannot).
The objective is a sacrifice in which one hero must die, and the team must defend the sacrifice so that the objective can be completed. When complete the Scourge/Burning Legion temporarily aids the winning team (while the sacrificed hero has an additional 15 second spawn time to balance the won objective pressure).
Thoughts?