NEW HERO: Kodorb - Support

Hello. My name is Dmitriy. I am glad to present you my new hero concept.

Hero: Kodorb

Class: Support

Preface:

Kodorb is a tauren shaman from the tribe of Wanderers of the forest. Excellent master of the magic of nature and the skills of hand-to-hand combat.


Resources:

Health - 2105 basically hit points.

Mana – 385 basically hit points.

The Elements — 8 charges, 2 charges per element: Fire, Water, Earth, Air. Cooldown 1 charge by 12 seconds.


  • Mana is consumed only by ability [D].

\\ Abilities:

Instead of certain abilities, the character uses charges of Elements, the combination of which causes magical effects.

[Q] - «Water»

[W] - «Air»

[E] - «Earth»

[R] - «Fire»

Thus, for example, the use of the elements of Fire and Air will consume 1 charge of the elements of Fire and 1 charge of the elements of Air.

[D] - «Elemental Call» - After pressing [D], for 4 seconds, the character can select two elements by consistently pressing two buttons from Q, W, E and R, as a result bringing the ability [D] will become active again for 4 seconds to apply the selected combination. Consumes 45 mana. Restore 6 seconds.

  • The sequence of the choice of elements does not matter, so the same combinations are repeated in the list of combinations, for the convenience of a separate understanding of each element.

  • If after 4 seconds the ability D was not applied, it goes into recovery for 2 seconds.

Water - effects associated with the external structure of living beings.

Air - effects associated with remote use.

Earth - effects associated with protection and resistance.

Fire - effects associated with the internal structure of living beings.


The combination of elements gives the following result:


Q - Element of water

[Q] «Water» + [W] «Air» - Imposes on itself or on an ally the effect of 50% resistance to the movement slowing rate. Duration time 8 seconds.

[Q] «Water» + [E] «Earth» - Imposes on itself the effect of 50% resistance to stun and immobilizing time. Duration time 3 seconds.

[Q] «Water» + [R] «Fire» - Removes 50% of the remaining periodic damage effects time.


W - Element of air

[W] «Air» + [Q] «Water» - Imposes on itself or on an ally the effect of 50% resistance to the movement slowing rate. Duration time 8 seconds.

[W] «Air» + [E] «Earth» - Imposes 10 armor units on yourself or on an ally hero. Duration time 15 seconds.

[W] «Air» + [R] «Fire» - Auto attacks become fiery remote for 4 seconds, but the damage from them is reduced by 20%. Range 4 meters.


E - Element of earth

[E] «Earth» + [Q] «Water» - Imposes on itself the effect of 50% resistance to stun and immobilizing time. Duration time 3 seconds.

[E] «Earth» + **[W] ** «Air» - Imposes 10 armor units on yourself or on an ally hero. Duration time 15 seconds.

[E] «Earth» + [R] «Fire» - Increases the damage from melee attacks by 20%. Duration time 4 seconds.


** R ** - Element of fire

[R] «Fire» + [Q] «Water» - Removes 50% of the remaining periodic damage effects time.

[R] «Fire» + [W] «Air» - Auto attacks become fiery remote for 4 seconds, but the damage from them is reduced by 20%. Range 4 meters.

[R] «Fire» + [E] «Earth» - Increases the damage from melee attacks by 20%. Duration time 4 seconds.


\\ Talents:

— 1 level

1) - «Structural Changes»

  • 1 Quest: Accumulate 10 seconds of slowdown resistance by [Q] + [W].

  • 1 Reward: The slowdown resistance of this ability will increase by 20%.

  • 2 Quest: Deal 5,000 damage during the action [R]+[E].

  • 2 Reward: Basic damage in melee attacks will increase by 10%.

2) - «Distance Control»

  • 1 Quest: Apply armor 15 times with [W] + [E].

  • 1 Reward: The range of the ability will increase by 5 meters.

  • 2 Quest: Deal 4500 damage with [W] + [R].

  • 2 Reward: The range of auto attacks with [W]+[R] will increase by 1.5 meters.

3) - «Persistence»

  • 1 Quest: Apply armor 15 times with [W] + [E].

  • 1 Reward: The ability will give 5 more armor.

  • 2 Quest: Use Earth Element [E] 20 times.

  • 2 Reward: During armor time [W]+[E] the target will replenish health in the amount of 50% of the damage blocked by this armor.

4) - «Interaction Features» - Increases transport speed by 5% every 3 seconds, up to 20%.

— 4 level

1) - «Upper Tandem» - The charges of Air and Fire elements cooldown to 2 seconds faster.

2) - «Lower Tandem» - The charges of the Earth and Water elements cooldown to 2 seconds faster.

3) - «Elemental Flow» - Reduces cooldown time of [D] by 1.5 seconds after re-combination with the same element.

  • Example 1: the player wants to use combinations [Q]+[E] and [E]+[R], and then after applying the second combination (E + R) the**[D]** ability will recover 1.5 seconds faster.

  • Example 2: the player wants to use combinations [Q]+[E] and [Q]+[W], and then after applying the second combination (E + R) the**[D]** ability will recover 1.5 seconds faster.

4) - «Known Path» - The speed of returning to the base with [B] is double-accelerated.

— 7 level

1) - Active ability – «Gift of the Nature» - When used, restores Kodorb 20% of his maximum health over 4 seconds. Cooldown 70 seconds.

2) - Active ability - «Help of the Elemental» - After clicking, the next application [D] will occur without cooldown time. Cooldown 50 seconds.

3) - Active ability - «Element Approval» - After pressing, increases the duration of the ability from the next elements combination by 2 seconds. Cooldown 60 seconds.

— 10 level

1) - [Q] - «Water Totem» - The combination [Q]+[Q] will allow you to place the water totem in the selected location, which reduces the mana cost of using the abilities of all the allied heroes in the totem area by 50%. The time of the totem is 6 seconds. Totem durability is 1,100 units. Requires 1 charge of Water Element. Cooldown 80 seconds.

2) - [W] - «Air Totem» - The combination [W]+[W] will allow you to place the air totem in the selected location, which opens an overview within a radius of 10 meters. The time of the totem is 8 seconds. Totem durability is 950 units. Requires 1 charge of Air Element. Cooldown 35 seconds.

3) - [E] - «Earth Totem» - The combination [E]+[E] will allow you to place the earth totem in the selected location, which gives all allies in the area of the totem 10 armor. The time of the totem is 7 seconds. Totem durability is 1,950 units. Requires 1 charge of Earth Element. Cooldown 65 seconds.

4) - [R] - «Fire Totem» - The combination [R]+[R] will allow you to place the fire totem in the selected location, which increases the strength of the abilities of all the allied heroes in the totem area by 5%. The time of the totem is 6 seconds. Totem durability is 1,250 units. Requires 1 charge of Fire Element. Cooldown 85 seconds.

5) - [D] - «Call of Elements» - After each use [D] the health of Kodorb and nearby allied heroes is increased by 10 units. In case of death, the accumulated bonus is lost.


  • Totem cooldown time is displayed next to the character portrait.

— 13 level

1) - «Shaman Fury» - When melee damage is dealt to an enemy hero, Kodorb’s attack speed increases by 5% every second, up to 40%. If Kodorb stops attacking enemy heroes, then after 1.5 seconds the bonus begins to fall by 10% every second.

2) - «Vital Inertia» - After Kodorb leaves the vehicle, his speed increases by 25%, gradually decreasing in 5 seconds.

3) - «Binding Energy» - While Kodorb has more than 60% mana, elemental charges recover 20% faster.

— 16 level

1) - «Ethereal Contiguity» - If Kodorb is in the bushes, the speed of recovery of his health increases by 45 units per second, and the rate of recovery of mana by 14 units per second.

2) - «Animal Agility» - Allows Kodorb to evade each of the 4 opponent’s auto attack.

3) - «Natural Cycles» - Cool down all basic abilities and elemental charges every 108 seconds.

— 20 level

Allows you to select an additional totem, as at level 10.

1) - [Q] - «Water Totem»

2) - [W] - «Air Totem»

3) - [E] - «Earth Totem»

4) - [R] - «Fire Totem»


Thanks for watching! :slight_smile:

Also see my other concepts:

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Quick Messages - http://us.forums.blizzard.com/en/heroes/t/suggestion-quick-messages/5150