NEW HERO: HYDRA - TANK \ ASSASSIN \ SUPPORT (mega hero for three players)

Hello. My name is Dmitriy. I am glad to present you my new concept of the hero.


Hydra

Role: Tank \ Assassin \ Support
Universe: Warcraft

Hero for three players.

Appearance of the character:

  1. https://i.imgur.com/IBUW4rf.jpg
  2. https://i.imgur.com/ETEAT45.jpg

Possible skins:

  1. https://i.imgur.com/hI3vhfv.jpg
  2. https://i.imgur.com/XXv8pCG.jpg
  3. https://i.imgur.com/BRsaZF5.jpg
  4. https://i.imgur.com/vnHraq0.jpg

Resources:

Health (mutual) - 6417 basically hit points.
Mana (total for three) – 1452 basically hit points.

First head - Imdin - Tank - 2342 health points.
Second head - Seelk - Assassin - 1950 health points.
Третья голова - Itu - Support - 2125 health points.


Interactions concept:

  1. Auto attack deals 140 damage. Each head can have its own target for auto attacks, within a radius of 3 meters. The time between auto attacks on each head is different, and is 1 second.

  2. When Hydra is attacked - the damage is received by the head to which the ability is applied, or the one that is closest to the attack.

  3. For the convenience of allies and opponents, the health bars are displayed vertically, size-reduced by 50%, and are located near to each head. And the choice of the head for healing \ support \ attack is carried out by a “regional”, spot, blur-flur. For the players themselves for Hydra there are no health strips, but there is a portrait at the bottom left indicating their health (large bar) and total (smaller bar), as well as one common mana bar.

  4. If stun or dumb effects are applied to one head, the other two heads can still use abilities.

  5. If the immobilization or slowing down effect was applied to one head, then the entire Hydra is immobilized and slowed down.

  6. When one of the heads dies, it seems to “fly off” to the side, and, after a time of rebirth, it grows back. If all three heads were killed at once, Hydra dies and goes to the base, and the resurrection time for all three players is reset and becomes equal to the maximum for the current level.

  7. If one head captures the obj-altar, the other two can use abilities and auto-attack, but moving the Hydra will interrupt the seizure of the object. During the capture of an object, if the control [D] is not at the head that captures the object, then RMB-autoattacks of other heads will not follow the running back target, but will attack it if it approaches.

  8. From the point of view of animation, when the Hydra turns, its turns take place smoothly, and the heads also slide smoothly and by inertia, so that they can be more easily spot-chosen as an attack.

  9. If an ally over-heals one head, then excess healing is evenly distributed among other heads.

  10. Regeneration fountain and regeneration globe are taken for each head separately. Regeneration fountain can be activated with each head from a distance of 3 meters. Each head has its own fountain recovery time.

  11. When the Hydra hides in the bushes, and its location is not yet revealed, it presses the head closer to the ground.

  12. Hydra can not use controllable bosses. You have to defend the boss until the other two teammates come.

  13. Hydra can not point-attack heads with targets behind.

  14. To attack, you can choose the back or side of Hydra, and then the damage will be divided equally between the heads. Front can not attack the sides or back.


\\ Abilities:


[D] (mutual) - «Thrispheric Change» - Toggles Hydra’s movement control on you and increases the power of your abilities by 10%. During the action [D] basic abilities receive additional bonuses. Switching control reduces the cooldown time of the basic abilities of all heads by 10% of the maximum. Cooldown is mutual, 5 seconds.

(D) (passive) - Gives an increase of 15 armor units for 3 seconds when switching [D].


[Z] (mutual) - Makes a jerk in the chosen direction within a radius of 4 meters, stunning for 1 second all enemies at the end of the path. Relieves slowdown effects and increases movement speed by 25% for 4 seconds. Cooldown 25 seconds.

  • The ability does not push apart opponents, but slips along them, if possible.

Head-A: Imdin (Tank)


[Q] - «Battering» - When used, ram specified place in a radius of 3 meters, causing 220 damage to it, and throwing it back 2 meters. Requires 35 mana. Restore 12 seconds.

When toggled [D] - Application radius increased by 1 meter. After dropping, the target slows down by 15% for 1 second.

  • The size of the ramming point is about 0.75 meters, and if there are two opponents at this point, they will both be rammed.

[W] - «Tail Away» - Inflicts 270 damage to enemies in the back, and knocks them back 2 meters. The radius of application is 2 meters. Requires 20 mana. Cooldown 10 seconds.

When toggled [D] - Increases knockout distance by 1 meter, and deals an additional 40% damage in 5 seconds.


[E] - «Cower» - When pressed, instantly tightens all heads to the center, dodging all abilities and auto attacks for 2 seconds. Requires 20 mana. Cooldown 12 seconds.

  • When toggled [D] - The effect persists for 1.25 seconds after the ability ends.

[R1] - «Ancient Cover» - Instantly restores 1,715 health points, equally for all heads, and gives an additional 45 armor units for 3.5 seconds. Requires 55 mana. Cooldown 90 seconds.

[R2] - «Spikes of Silence» - Gives unstoppable for 1.5 seconds, and throws spikes around, inflicting 215 units to all opponents within a radius of 3.5 meters, and hitting them with the effect of silence for 2 seconds. Requires 75 mana. Cooldown 35 seconds.


Head-B: Seelk (Assassin)


[Q] - «Poison Spit» - Launches the specified location toxic gob to inflict damage 180 units of all targets in the area of 1 meter, and 295 is further damage per 5 seconds for these targets. The radius of application is 5.5 meters. Requires 50 mana. Cooldown 12 seconds.

When toggled [D] - Damage area increased by 0.5 meters.


[W] - «Bite» - Bites a selected target within a radius of 3.5 meters, dealing 278 damage to it. Repeated bite for the same target increases the damage by 10%, up to 30%. The bonus disappears if the ability has been applied to another target. Requires 40 mana. Cooldown 6 seconds.

When toggled [D] - Application radius increased by 1 meter. Reduces the ability power of the affected target by 20% for 2.5 seconds.


  • Fourth, fifth, sixth, and so on, applying [W] for the same target will be accompanied by a whole accumulated bonus.

[E] - «Poison Breath» - Makes a splash of poisonous liquid, hitting all opponents in the specified side within a radius of 4 meters. Liquid exists for 3.5 seconds, deals 65 damage every 0.5 seconds, and slows down enemies there by 20% for 1 second. Requires 60 mana. Cooldown 15 seconds.

When toggled [D] - Increases the affected area by 20%.


[R1] - «Hydra’s Fury» - Increases the auto attack speed of all heads by 50% for 5 seconds. Requires 65 mana. Cooldown 70 seconds.

[R2] - «Ancient Traction» - Increases the length of all heads by 35%, increasing the range of autoattacks and application of head abilities by 35%. Duration 6 seconds. Requires 100 mana. Cooldown 90 seconds.

  • Allows you to attack opponents behind.

Head-C: Itu (Support)


[Q] - «Freedom Shout» - Removes stun, immobilize, or slowdown effects from a selected allied target. Application radius 4.4 meters. Requires 45 mana. Cooldown 14 seconds.

When toggled [D] - The ability acts in the specified direction, freeing all allies there. The end diameter of the shout area is 2.5 meters.


[W] - «Shell» - Covers each head with a shield of 417 units for 4 seconds and restore 20% of the maximum health of each head in 4 seconds. Requires 60 mana. Cooldown 12 seconds.

When toggled [D] - Covers all allies within a radius of 3.5 meters around Hydra with a shield of 265 units for 4 seconds, and restores them to 1.2% of Hydra’s current health every second while the shield is active.


[E] - «Grab» - Deals 165 damage within 2.5 meters of the selected target and grab it to 1.25 seconds. Repeated pressing throws the target in the specified direction by 2 meters. When falling, the target takes an additional 110 damage, and deals 90 damage over an area of 2 meters. Requires 40 mana. Cooldown 15 seconds.

When toggled [D] - Grab for 1.75 seconds. Increases radius of use by 0.5 meters. Reduces cooldown time by 2 seconds.


  • As long as the target is captured with [E], it cannot be attacked and healed, but grabbing does not interrupt the effect of already acting periodic damage or healing on this target.

  • Throwing a target is carried out in the specified direction, not to the specified point, that is, the target may encounter an obstacle and stop.


[R1] - «Underground Wanderings» - After pressing, Hydra buries itself in the ground in 3 seconds, and after some time digs out in 1.5 seconds at a specified point within a radius of 350 meters. For every 10 meters of distance traveled, the delay in dig-out is 0.1 seconds. The ability can only be used when [D] is toggled on Itu. Requires 100 mana. Cooldown 100 seconds.

[R2] - «Overmoving» - When pressed, with the help of heads, Hydra climbs over the specified obstacle. Increases movement speed by 20% for 2 seconds after climbing. Reduces cooldown time [D] for the one next use of any head by 50%. The ability can only be used when [D] is toggled on Itu. If Hydra has only one head left, the ability cannot be used. Requires 50 mana. Cooldown 12 seconds.

*If Hydra’s necks are extended by [R2] of Seelk, then the range of «Overmoving» will also increase by 35%.


\\ Talents:

A - 1 level - Imdin (Tank)


1) «Armoram»

  • Quest: Batter enemy heroes with ability [Q] 25 times.
  • Reward: Damage will begin to ignore the target’s armor, and in [D] toggle, after dropping, the ability will reduce the target’s armor by 20 units for 2 seconds.

2) «Spikes Tail»

  • Quest: Hit the enemy heroes with the ability [W] 25 times.
  • Reward: Increases damage over time during an [D] up to 100%, and increases the range and knockout distance [W] by 0.5 meters.

3) «Flexibility»

  • Quest: Dodge enemy attacks and abilities with [E] 100 times.
  • Reward: Each head will begin to dodge from each 8 in a row abilities and auto attacks.

B - 1 level - Seelk (Assassin)


1) «Jellification»

  • Quest: Deal 12,000 damage to enemy heroes with [Q].
  • Reward: Will increase the size and damage of poisonous spittle by 25%.

2) «Multiple Bites»

  • Quest: Reach up to 30% bonus from [W] on enemy heroes 6 times from the beginning.
  • Reward: The accumulation of the bonus will be saved for two targets.

3) «Viscous Fluid»

  • Quest: Deal with [E] 20,000 damage.
  • Reward: Ability [E] during action [D] will also reduce healing received by affected enemies by 15% for 1 second.

C - 1 level - Itu (Support)


1) «Song of the Waters»

  • Quest: Remove 10 control effects from the ally target by [Q].
  • Reward: The cooldown will decrease by 1.5 seconds.

2) «Scales from the Depths»

  • Quest: Absorb with all shields of [W] 20,000 damage.
  • Reward: Increases shield durability by 20%.

3) «Disorienting Interception»

  • Quest: Grab enemy heroes 25 times with [E].
  • Reward: After dropping, the cooldown rate of the basic abilities of the affected target will slow down by 70% for 2 seconds.

A - 4 level - Imdin (Tank)


1) «Imdin’s Control» - After switching [D] gives 3 armor units for every 10% of Hydra’s current maximum health for 2.5 seconds.

2) «Water Regeneration» - If Hydra does not take damage within 5 seconds, the health regeneration rate increases by 150%.

3) «Water Covering» - Reduces periodic damage taken by 30%.


B - 4 level - Seelk (Assassin)


1) «Seelk’s Control» - After switching [D] the next 2 auto-attacks of each head will deal 125% damage.

2) «Prey» - The base abilities of each head cause 125% more damage to targets that are not heroes.

3) «Spiky Teeths» - Auto attack of Seelk inflict an additional 20% damage in 5 seconds.


C - 4 level - Itu (Support)


1) «Itu’s Control» - After switching [D], the next 2 basic abilities for each head will require 60% less mana.

2) «Defensive Instincts» - Allows you to apply the ability [E] to the allied heroes, but the damage is inflicted only on the area, to the enemies, when the grabbed allied hero lands, in the amount of 150% of the normal damage of the ability on the area. If the ability was applied to an allied hero, the grab lasts 0.5 seconds longer, and the cooldown time of the ability is reduced by 5 seconds.

3) «Natural Agility» - Reduces cooldown time of [Z] by 5 seconds.


A - 7 level - Imdin (Tank)


1) «With a Run» - After applying [Z], the cooldown time for the next application [Q] is increased by 100% for 4 seconds.

1) Active ability - «Shieldbatter» - After activation, Imdin’s next auto attack will inflict 250% more damage to target shields. If the target has no shields, then the auto-attack will be normal, and the cooldown time for the «Shieldbatter» will be reduced by 30 seconds. Requires 50 mana. Cooldown 50 seconds.

2) Active ability - «Deepest Union» - After activation, the following switches [D] for each head will not require a cooldown time for 5 seconds. Requires 25 mana. Cooldown 60 seconds.


B - 7 level - Seelk (Assassin)


1) «Concentration» - While the basic abilities are in cooldown, the damage from the Seelk auto attacks is increased by 25%.

2) Active ability - «Water Generation» - If within 2 seconds after activation, one of the heads dies, the time of its rebirth is reduced by 10%. Requires 35 mana. Cooldown 40 seconds.

3) Active ability - «Flair» - Opens the location of the selected target for 4 seconds while it is within 12 meters. The application range is 5.5 meters. Requires 15 mana. Cooldown 30 seconds.


C - 7 level - Itu (Support)


1) «Companionship» - Increases the durability of the shields for allied purposes when using [D]+[W] by 15%, and restores their health by 0.25% more.

2) Active ability - «Superficial Glance» - Opens an overview in the area of 20 meters around Hydra for 4 seconds. During the duration of the ability of the Hydra can not be invisible in the bushes. Requires 30 mana. Cooldown 60 seconds.

3) Active ability - «Disarm» - Disarms the selected target for 2 seconds, making it impossible to attack in melee or ranged combat if the target uses a weapon for this. Requires 25 mana. Cooldown 50 seconds.


A - 10 level - Imdin (Tank)


1) [R1] - «Ancient Cover» - The description of the ability is at the beginning of the document.

2) [R2] - «Spikes of Silence» - The description of the ability is at the beginning of the document.


B - 10 level - Seelk (Assassin)


1) [R1] - «Hydra’s Fury» - The description of the ability is at the beginning of the document.

2) [R2] - «Ancient Traction» - The description of the ability is at the beginning of the document.


C - 10 level - Itu (Support)


1) [R1] - «Underground Wanderings» - The description of the ability is at the beginning of the document.

2) [R2] - «Overmovingз» - The description of the ability is at the beginning of the document.


A - 13 level - Imdin (Tank)


1) «Swift Jerk» - Increases the jerk range [Z] by 1.5 meters. The area of stunning is extended by the same amount.

  • That is, if in the standard version of the jerk [Z] the Hydra makes a jerk by 4 meters and stuns all the nearest targets at the end point for 1 second, then with this talent, ability stuns all the affected targets in the range from 4 to 5.5 meters

2) «Fortification» - Redirects 7% of all damage taken by Seelk and Itu to Imdin. Increases Imdin’s maximum health by 350.

3) «Water Feet» - Increases movement speed by 10% and reduces the duration of the effects of the slowdown by 20%.

4) «Adrenaline» - When any head has less than 30% health, the cooldown time of his basic abilities is reduced by 20%, and his auto attack speed is accelerated by 0.2 seconds.


B - 13 level - Seelk (Assassin)


1) «Useful Workout» - Autoattacks of each head heal them at a rate of 1.25% of their maximum healths.

2) «Seelk’s Poisonous Character» - Reduces cooldown time of *[Q] and [E] by 20%.

3) «Seelk’s Combat Character» - Reduces cooldown time of [W] by 2 seconds.

4) «Dilution» - Damage from hitting [Q] on enemies increases by 3.5% for every 0.5 seconds of their stay in the area of act [E]


C - 13 level - Itu (Support)


1) «Silence Shout» - The ability [Q] can be applied to enemies within a radius of 3 meters to hit them with the effect of silence for 1 second.

2) «Shieldant» - Reduces cooldown time of [W] by 3 seconds.

3) «Seelk’s Lessons» - Increases damage from Itu’s autoattack by 30%.

4) «Absorption» - Increases all Hydra healing received by 15%.


A - 16 level - Imdin (Tank)


1) «Reinforced Ram» - Increases drop distance by using [Q] ability by 2 meters.

2) «Dash» - Application [W] while active [Z] makes a dash forward by 2 meters.

3) «Imdin Recovery» - Reduces the time of Imdin’s resurrection by 15%, or the total time of resurrection at triple death of all Hydra, by 10%.


B - 16 level - Seelk (Assassin)


1) «Threshing» - Increases the maximum bonus of [W] by 10%.

2) «Refurbish Attacks» - Autoattacks of each head reduce the cooldown time of their basic abilities by 4%, and heroic by 1.25%.

3) «Seelk Recovery» - Reduces the time of Seelk’s resurrection by 15%, or the total time of resurrection at triple death of all Hydra, by 10%.


C - 16 level - Itu (Support)


1) «The Bounty of Waters» - The ability [W] will in any case give a shield to nearby allies. If [D] is toggle, it increases the area covered of shields by 50%, and increases the duration of these shields for allies by 1.5 seconds.

2) «Strong Grip» - Increases grab time with [E] by 0.5 seconds, and allows you to throw a target to the specified point, rather than to the specified direction.

  • Allows you to transfer the target through an obstacle.

3) «Itu Recovery» - Reduces the time of Itu’s resurrection by 15%, or the total time of resurrection at triple death of all Hydra, by 10%.


A - 20 level - Imdin (Tank)


1) [R1] - «Even Older» - Increases the amount of restoration health by 25%, and the amount of received armor by 5 units.

2) [R2] - «Over Ejection» - Increases the radius of spike ejection by 30%.

3) «Statement» - Increases the maximum head health by 10 units when he attacks enemy hero. The bonus is lost in case of death of the head.


B - 20 level - Seelk (Assassin)


1) [R1] - «Simple Fury» - The ability stops consuming mana, and its cooldown time is reduced by 25 seconds, but the auto attack speed increases only by 30%.

2) [R2] - «Inertia» - Increases the auto attack damage of all heads during an ability by 20%. Reduces cooldown by 10 seconds.

3) «Brothers Spirit» - For each missing head, damage from [W] of Seelk is increased by 25%.


C - 20 level - Itu (Support)


1) [R2] - «Soft Movements» - Accelerates the using of [R1] by 50%, and increases the range of use by 65%. Reduces cooldown by 20 seconds.

2) [R2] - «Another Tactics» - Allows you to climb over obstacles, even with one head. Reduces cooldown by 30%.

3) «Outpouring» - The shields of [D]+[W] also restores 2% of maximum mana to the allied heroes in the area of effect once per second while the shield is active.


Thanks for watching! :slight_smile:

Also see my other concepts:

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Quick Messages - http://us.forums.blizzard.com/en/heroes/t/suggestion-quick-messages/5150