Here’s the thing: you didn’t post ‘proof’.
You made some ‘unfalsifiable’ claims – we don’t have alternative timelines to see the game being ‘successful’ to thus find the key factor that makes or breaks it – so you have convinced yourself that since people can’t disprove the claim, you have thus posted some sort of ‘truth’. And you lack the awareness to have thought that out.
If some thing agrees with that ‘truth’, it must be ‘proof’ in your attempts to validate your opinion.
"Unfalsifiable claims’ have the paradox of seemingly like they’re ‘strong’, when they’re actually not. The inability to disprove something doesn’t mean you can actually ‘prove’ it, so posts find the most ‘obvious’ thing the can, and pretend it is ‘proof’.
It’s very telling that your response to my decry of your post is to fixate on the post count and assume I write bunch of ‘whinging’ instead of jokes, poems, guides, or a myriad of other things that take time and effort to process that you aren’t wiling to put in. You are impressed by ‘numbers’ when they suit you, but otherwise disregard them and find ignorance more empowering than otherwise.
And this post is already too long for you, so it’s another ‘number’ that indicate your inability to process ‘proof’.
You’ve indicated you aren’t into actually being informed, skilled, or experienced, but you like to pretend that you do, hence the claim on the ‘years’, or the fixation on ‘carrying’. ‘Carry’ was a fan fantasy that doesn’t hold up as well as people assert, and more experienced players will denounce it, or make a better distinction on the carry/team dynamic to try to offset the scrubs that claim they can do it.
Afterall, if people knew a thing about ‘numbers’, they’d realize that the majority of players can’t carry in lol/dota, even if they convince themselves they can with wonderful Dunning/Kruger. Should that realization kick in, then they wouldn’t put as many numbers into the game to support the fantasy of other people to ‘carry’ them.
Btw, if your check on the ‘playerbase’ is to find the lowest played mode at the lowest played time, then you’re not interested in ‘proof’, you’re looking for confirmation bias.
That’s why you’re around here to ‘state the obvious’ on beating a dead horse: small and simple things are already too much for you, so it has to be “obvious” for you to even notice, and then pretend you’ve given some sort of valuable feedback that they higherups ‘need’ to get from a ‘valued’ player, like yourself.
Microsoft isn’t interested in an uninformed casual opinion that has already been stated for years on end. One of the biggest issues you haven’t even considered is that HotS wasn’t unprofitable, it simply wasn’t enough of a cashcow to justify the effort to sustain it compared to putting that same personal on a different IP.
Why make a ‘Starcraft’ game when a sparkly unicorn in WoW will pull in more numbers?
Part of why blizzard was ‘slow’ on getting to the moba market is they weren’t planning to get involved in the first place: it takes a lost of effort to put in the numbers, so ‘at most’ the game was going to be a map mode. Suits got on the hype train for following the bandwagon to throw a bunch a people at something it wasn’t designed to have, and when the quick return wasn’t as high as diablo sales or WoW skins, they pulled out and pulled out hard.
HoTS decline was a matter of suits with bad expectations through a rut of cost-cutting, and less so some of the numbers people try to anachronistically attach to it because they don’t actually know any better, but they like to think they do. People don’t know the difference between ‘speculation’ and ‘value’ (investment)
Yea, the game has issues and a myriad of things could be what/if instead of the one thing you found ‘obvious’ with you lack of observation skills, experienced, or interest. However, most of the issues of live-service models tend to come from needing to be able to sustain the live service, or rather, reduce costs after initial launch, but maximize profits. That’s part of why gaming new is rife with games that try to step into the market and quickly pull out if they don’t get their expected surge and shut down their game.
If you actually want more information on the trend-follow game craze for the past few years (moba trends, team shooter trends, etc etc) then I can post links to video essayists that present it in a more palatable form than bland words and long-text, but I don’t that’s the case otherwise you wouldn’t be around here trying to sing your own praise with shoddy claims and bad ‘proof’ and deluding yourself into the value of such effort.
But hey, here I am typing a ‘book’ on a dead forum for a ‘ded game’.