Nazeebo Mini Rework

I read the first line and I LOLed :rofl:

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Ring of Posion is the most picked and highest winrate talent on its tier.
Dead Rush is rarely picked, but has the highest winrate.
And “W build” is ended here. There is no W build. Two talents. Not even sure there should be a W build tbh, but the already existing talents don’t look like they need buffs.

66 extra dmg on lvl 0. Naz has 88 AA dmg at lvl 0 with an AA dps of 97-98. With your change it would be 108-109 dmg/sec only from AAs.
And a dot on top of that.

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Agreed. A build centered around an unreliable trap for enemies would be bad design. His zombie wall is meant to set up his other spells and not be your main source of damage.

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tbh i like blood ritual. hexed crawlers just doesnt seem worth it to me. ever.

There were times when I missclicked from Hexed Crawler when I went Q build. You want it for Q build, it felt bad and I regretted it.
But I rarely go Q build.

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And this just becomes an ice block with movement options. I think the activatable part is what makes it OP, and not realy the effects around it.

I would rework it to:
After dropping below 30% of your HP, automaticly activates and grants invulnerability for 1 second at 100% movement speed. Gather 30 stacks of voodoo ritual to reset.
Can be toggled on/off just like a spell shield. If toggled on while you were below 30% hp, it requires you to get above 30% to allow it to activate again.

This gives it a strong effect and definitely saves you against a quick burst from high HP. But it can also trigger at useless moments.

This is more like a straight buff not a mini rework. Except for Things of the Deep.

why is this being nerfed?

Why in the world is this strong talent being buffed.

Especially when Nazeebo is getting no nerfs.

a Fury of the storm replacement that is more thematic is a good thing.

LOL.
It’s always been the best:
-level 7, you get the ability to cast wall and leave and lane and almost always get 5+ stacks.
-it also lets you trap people longer.

If you expand timeline as far as you can on hotslogs, it is top by win% in QM Masters only, middle in URD Master+Diamond, top in old HL Master+Diamond, top by far in old TL with Master+Diamond, top in Storm League Master+Diamond.

level 16 is also universally the most winning talent per hotslogs.

You don’t seem to have much experience as Nazeebo (or have experience but don’t truly understand him) and you’ve either ignored what statistics we have, or are manipulating them to get the answer you want.

I’m not a Master Nazeebo–I don’t think–but I’ve got him to level 26, and I win more often than I lose with him.

Hotslogs isn’t that reliable, but I see you having two games in the last 360 days on him…

presuming it is actually you I found.

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I would call it a build, imo it goes:
-Things of the Deep
-Big Voodoo
-Dead Rush
-player choice
-player choice
-ring of poison
-Vile infection.

Least my “reasoning/experience” is as such:
Things of the Deep: I find the extra range is much more helpful if you’re getting other Zombie wall talents, most notably with level 7. Where you can more easily cast it into a lane and leave, letting it get all the stacks.

Big Voodoo: as hinted at before, Dead Rush lets you get most/all stacks of a lane with a single cast and not having to stay in that lane, letting you soak two lanes for stacks. Making it a game where you probably are going to be getting lots of stacks

Dead Rush: as mentioned, it lets you get “free” stacks. As in you don’t need to stay in the lane to get stacks.

ULTIMATE: player choice, of course.

Level 13; player choice, of course.

Ring of Poison: You’re going Zombies, it’s strong, it does AOE damage, can single-cast depush a lane without needing to stay there.

Vile Infection: IMO, I find going Zombie wall makes it very easily to get stacks, as I have mentioned multiple times, so you should always be over, or just about to hit 175 by the time this hits.

Of course, you can disagree with my assumptions/reasons behind taking talents. I just find the fact that Zombie talents pushes you towards other talents makes it a “build”

Why ruin my spider build by removing range & sustain?

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Because he hates single target fun :frowning:

It is both a slight buff and a mini rework. Nazeebo has needed buffs for a while now anyways, he is one of the worse mages in the game.

No point arguing with you about the power level of talents because you are one of those statistic slaves

It’s a pretty freaking big buff. Excluding the frankly bizzare nerf to Things of the Deep. Which would make it not competitive at level 1 imo.

Personally I disagree, but I also play the “off brand” Nazeebo. So I cannot comment much on this.

I mean, even without statistics, based on my own Nazeebo experience Zombie Wall talents are the best.

I’ve got 110 games, rocking nearly a 60% winrate with Nazeebo. Only about 30 on the last year.

You have two on the last year, per hotslogs.

I think, just maybe, I understand Nazeebo recently.

the statistics confirmed my personal opinion and experience.

Basing your opinion around the best and widest source of information is a strength, not a flaw.

You are claiming that talents are weak or underused. How have you come to that conclusion? What do you have backing up your statements? You haven’t actually backed up your claims with anything.

Is it personal experience? That’s a start, but the game is not balanced simply around one person. And your experiences don’t take precedence over anyone else’s. Those statistics you are calling him a slave to? That’s a bunch of people’s experiences. Which gives us less skewed data.
I mean, what if you are just bad at Nazeebo or not playing him properly? That would badly skew your experience and perspective. There’s plenty of heroes I’m bad at that a majority find far greater success with and heroes that I wreck face with that other people find terrible. Yet if we balanced around that, the heroes I’m bad with would be incredibly overpowered and those I’m good with would become generally useless.

If the talent is weak and/or never used, the aggregate would show that. Because if it’s weak, then people would lose more and it would be recorded. And if it’s never used, well, that’s self explanatory.

Your rework buffs Nazeebo pretty heavily. The Ice Block replacement, for instance, directly mitigates his greatest weakness: not having an escape. That’s huge, especially for someone who can get so beefy.
The issue is: Naz isn’t weak. He isn’t the best, by any means, but by basic definition not everyone is the best. And the primary goal of balance is, frankly, balance. Buffing someone to be the head of the pack is the opposite of balance, we want everyone to be in the middle. 50% winrate is the ideal, not a call for buffs.

I mean, Planar’s opinion is based on personal experience. However he then provides objective evidence to support that. Relying on personal experience alone is intellectually lazy and fairly egocentric.

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:potato:

I hate seeing this hero on my team. its like :zzz: till level 20. Thanks for Z walling me so that I die. Might as we be 4 v 6 with a guy that makes weird sound effects that feeds every game just to piss me off more.

Nazeebo already has a reason to Auto Attack.

For Minions, it spreads his trait. You’re going to want to do this often if you don’t want to run out of mana.
For Heroes, it deals damage. Nazeebo doesn’t have the greatest DPS in the world, but every little bit helps.

Also, you haven’t answered this fundamental question yet:

I would just add to your re-work give him 20% increased speed while not mounted and halve his respawn time.

If you dont already know theres no point explaining

If your comment says nothing, there’s no point replaying…

Here’s the thing. I like Nazeebo, and I like to think that I’m pretty good at him.

Given that he’s at level 70 and I have over a 50% winrate with him, I feel it’s fair to say that I know what I’m talking about when it comes to playing Nazeebo. Overall, I have three complaints about him, ordered from most important to least important:

  • I miss the original Spider Colony
  • I wish that Vile Infection gave you a damage bonus based on your Voodoo Ritual stacks instead of having a flat requirement and a flat bonus
  • Ice Block, while fantastic, is thematically very boring

Your rework has addressed one of those three complaints, and it’s the least important one. Everything else in your rework seems suspiciously like you’re making changes for the sake of making changes, which is not great.

However, I believe in assuming the best intent of any design, so I’m inviting you to prove those suspicions wrong - if you share your thoughts on the changes that you’ve dictated, we can discuss your goals and maybe come to an agreement on what should and should not be done to Nazeebo.

Please do not waste this chance. I would hate for you to come off as a callous individual who is only interested in telling others that you’re right instead of participating in honest discussion.

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