My thoughts on the PTR patch

  1. The patch notes say that Anduin’s basic attacks heal nearby ally for 44 HP, but on the PTR it says 26 HP. Uncertain if it was written wrong in the patch notes, or if they forgot to implement that change in the game.
  2. I don’t quite like Johanna’s new Eternal Retaliation. It certainly requires more effort than it did before.
  3. Stitches changes sound interesting. I’m eager to try them on the live server.

And the talent that I’m writing this post for:

  1. Valla’s Siphoning Arrows: it seems bad. Valla is one of the lowest HP heroes, and healing her for 2-4% of max HP ain’t much. Her old talent was healing for 75% of Q’s damage dealt.
    Without Q talents, on level 13, it was dealing 233 + 2 x 133 damage, or it was healing for 374,25 HP in total. With the lvl 4 talent completed, it was healing for 605,25 (on level 13 again).
    And now it’s healing for 3x89, or 267 when untalented, or 356 with the Q talent. And for additional 45 for every hero hit by Multishot. Even if you hit 5 heroes with Multishot, it’s still healing for 581 in total, which is less than before, and hitting 5 heroes with Multishot is unlikely.
    Now that Gloom is buffed, and Siphoning Arrows is nerfed, I see no reason to ever take Siphoning Arrows, regardless of my build.
    I think it’d be better off if it keeps healing, based on damage dealt. Like 15-20% of Multishot’s damage and 60-75% of Q’s damage would be healing the same amounts as it is now, but will have a better synergy with her new quests, so they’d make a decent combo.
    Otherwise, I think that 5% and 3% of max HP may yield results, that are a bit closer to Gloom’s :stuck_out_tongue:

  2. Valla’s level 16 Punishment: it doesn’t seem as good as a level 16 talent should be. It reduces her W’s cooldown to 8 seconds, but before she could get it down to 6 seconds as early as level 7. True that it wasn’t as reliable, but I think that the cdr could be increased to 75% instead for additional 1 second cd reduction. Or it can increase the recharge speed by 7% per stack instead. Or by 5% per stack, with additional 20-25% at 10 stacks.

  3. Valla’s level 16 Seething Hatred is still granting you 2 stacks of hatred per hit, despite it not being specified in the description anymore. And please, fix the tooltip rather than nerfing the talent. It’d be WAY TOO BLAND if that functionality is actually removed.

  4. Valla’s Level 7 Monster Hunter: I think it’d be nice if this talent also had a bit of PvP value. Such as “reduce Q’s cooldown by 1-2 seconds”. Or at least “reduce Q’s cooldown by 2-3 seconds if you hit a hero with the initial attack”.

  5. LULcio: if the devs truly want us to start taking Boombox, then I think that the best way to inspire us to do so would be if heroes, affected by both LULcio and the Boombox receive 30-50% amplified song effect.
    It may or may not be overpowered, but right now there is no reason to take it, if you know how to position your hero.
    I don’t think that the 5 armor will be sufficient. Perhaps if it was 10…

  6. Ooter… I don’t like the baseline nerf. As a melee hero, with no mobility, the survivability is REQUIRED. He should at least be getting 25 armor when targeting himself with his Q. I think he deserves an actual rework.

  7. I like that Uther’s Tyr Deliverance is getting buffed, but I think that it should’ve been made more reliable, rather than having bigger potential.

Example: Increase the damage and healing of Holy Radiance by 10%. Basic Attacks cause Uther’s next cast of Holy Radiance to have its damage and healing increased by an additional 2%, stacking up to 20 times. Attacks against heroes grant 5 stacks.

Finding a hero to attack isn’t always an option, so this change would’ve made the talent more generally useful.

  1. Azmodan… I do appreciate that globe is finally getting its scaling back, but I truly think that he needs a complete rework. At the very least he needs his level 1, level 10 and level 20 talents looked at. Tide of Sin is not worthy of being called a heroic ability. And his laser’s talent being tied to his Q quest makes no sense. And his Siegebreaker could’ve been changed for something completely different altogether. Something that benefits him in PvP, perhaps.
  2. The Gathering Storm buff is appreciated. I do think that it could be buffed to 0,6% and still be balanced, but I don’t mind it getting buffed little by little :stuck_out_tongue:

I would like, if it gives another benefit like 10+ extra armor aoe like Varian’s 16 talents, so it could be the defensive option compared to reverse amp, which is the offensive one.

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This patch is useless for me. It will not affect the reporting system, matchmaking, mmr, or group finder in any way.

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They added +5 armour to players affected by boombox to this patch so they’re headed in the right direction of your thinking.

I like azmo and his latest rework was great. I like the baseline quest and i like that level 1 and 7 modify how he gets stacks. Diablo got this design philosophy and i hope in time butcher gets these sorts of talents too.

I agree that level 20 army talent could have some sort of PvP benefit.

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The only good thing about his rework was the removal of dead talents that nobody was taking.
I’ll keep saying that Tide of Sin is NOT a heroic ability. It’s an upgrade of a BASIC ABILITY. It can easily be a level 16 talent, and nobody can argue with that (perhaps it could get its cooldown increased to 25-30 sec, or damage bonus reduced to 40%, but just that).

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Boombox is good in ARAM for Lucio, that’s about it though. That said you can basically cover the entire lane with healing when you do Boombox + Lvl 1 quest.

I think it would be more useful if an ally could pick up the boombox and carry it.

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The changes to Valla are more than welcome

The healing changes to hungering arrow is obviously mixed in with multishot, while the previous build forced you into purely going hungering arrow, which lessend the skill level and denabled(if that is a word) you into building more towards the current match.

Also 16% GUARANTEED healing from hungering arrow is insane, to stack that with the multishot healing is topping crazy with crazy.
The only thing that makes me abit of a sceptic about the changes is the LOAN talent, never been a fan of downsides when picking upsides.
Which is why i don’t like to play Alarak, picking something that makes you better only to have another making you worse is to me risky, and in ranked, i would never go with risky.

An argument i got to the LOAN talent was “Well you should just never engange in a combat that might get you killed”.
But i mean how likely is it to just avoid any confrontations, i can see several scenarios where Vallas either die and lose the bonus relativly fast OR they will simply play so safe that teamfights are lost to Vallas playing WAY to far in the back, rather than aggresivly going in like they should.

As a last note, the whole Q build has always felt super quirky to me, even if i play in Battlefield of eternity i would avoid it at all cost if i could, like 70% of my games there are as a fully AA Valla, most comps don’t even allow a Q build Valla, since it is a PvE heavy build and a PvP safe build that encourages you into sitting idle.

Also her new lvl 20 talents are absolutly insane.

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Thing is: Gloom is not only increasing your effective HP against spell damage by 25%, but it’s also healing you by 25 HP/sec (when you’re at full hatred stacks). Every 2 seconds you are getting healed for as much HP as you would get from each target hit by multishot. Yeah, it may require 12 seconds to heal as much as a Hungering Arrow, but not only the spell armor is present at all times, but the healing doesn’t require enemy heroes in the vicinity to work. You can just be clearing a lane, and you’d still be getting healed up.

I would’ve agreed with you, if the talent wasn’t providing other benefits on top of the lent attack speed. It also has a quest part, increasing your Hatred bonus damage. When the quest is complete, you’d be dealing 27,78% more damage than you would without the talent, even if you’ve lost the attack speed.
The current version of the talent is increasing your damage by 10% baseline and by additional (multiplicative) 11% upon completion. Or it’s increasing your dps by 22,22% in total upon completion.
With the new talent, if you manage to stay alive whole game, you’d be rocking a 53,33% bonus dps in total. But the point is, that you don’t NEED the loan for the talent to be decent. Although I think they should remove its cap. Other talents aren’t capped, so why should this one be? Getting a 7+4% damage every 50 basic attacks ain’t much. Zul’Jin is getting 10 b.a.d every 50 basic attacks, and has a talent to increase it to up to 20 on level 1. And his trait can also increase this bonus by 25%.
And Zagara is getting 8,5+4% damage every 50 attacks. Which she can also increase by 40% on level 16, although her attack speed is lower than Valla’s.

Agreed the Gloom Talent didn’t really need buffs even,
Although the healing is INCREDIBLY different, 1 matters more than the other when it comes to teamfights, depending abit on comps, but even in sustained team fights the healing from gloom is far from as effective as the hungering + multishot is.

Though everything is situational, which is one of the best things about Valla, is her versitale talents that can be buildt into tons of situations.

Saying that i would deal more dmg with a talent, than without one is kinda self explanatory :stuck_out_tongue:
Ofc without the baseline dmg the talent would be absolutte garbage, it would then potentialy be a whole tier without a single effect on the game.

My point is the downside with talents are imo boring and makes for talents to be more unstable and hard to pick from.
Much like convection is now, except that convection can be secured after a good couple of minuttes, this bonus will make you into a target dummy for the enemy team, forcing your playstyle into a non-Valla playstyle by sitting on your backfoot alot of the time.

Much like convection is now, people are seriously hammered with complaints for 25mins of a 25min match from Bronze to high diamond, even seen people get cursed out in the master league for picking it, which is just insane.

Picking downsides into upsides (or the other way around) is always gonna make you think “Am i being more of a burden to my team by risking everyones game on my first talent decision”
In this case though the impact isn’t crazy, but stil it matters, and i will never like talents like that.

Convection*

But yeah, it would’ve been nice if the Loan talents had a way to be recharged. Like staying alive for 3 minutes would replenish 1 stack. Or every 4 takedowns would do so.
It’d be closer to Danzo’s AA quest on 1, with the difference that you’d get the benefit from the get-go.

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Which typos cough cough

Agreed, that would be a better solution.
Good conve(c)sation huehue

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Whats your thoughts on trashing and making raynor the worst hero in the game with this upcoming patch notes?

Until good players test the new Raynor in practice, it is premature to draw conclusions about its effectiveness.

tbh this patch is gonna make valla a perma ban her damage is WAY to high

Raynor:

  • I like the Ace In The Hole change. The 10% to all damage was unnoticeable, but 25% to Q might be better. Although I think that that the slow could also be increased to 15% :stuck_out_tongue:
  • The Exterminator is strictly better
  • Veteran Marksman is also strictly better. Before you needed 60 stacks to have gotten better damage out of it than you would have from AitH. Although you needed just 30 stacks to start dealing more damage than you would with AitH. With this change - you’d start dealing tons of damage from the get-go. You might be stacking a bit slower, but if you don’t die more than 3 times, it’s a net positive change.
  • Behemoth Armor is strictly better
  • Heavy Slugs is kind a better. From 50% slow for 6 seconds, every 3-rd Q to 35% slow for 3,5 sec EVERY Q. Personally I like the new version better due to its consistent bonus, rather than the occasional one.
  • Fuel The Rush is strictly better.
  • Unstable Compound is strictly better.
  • Debilitating Rounds’ removal is understandable, since it was kind a covering up with the Heavy Slugs’ functionality. But the new Line 'Em Up is kind of a better version anyways, as it can provide better cdr.
  • Giddy Up is strictly better.
  • Give Me More makes more sense to be a 13 talent.
  • Rallying Cry seems to be better. It may not affect your allies, but you can keep it up for quite a long time, if you prep it.
  • Weak Spot Acquired - I wasn’t using this talent, so I don’t care about its removal.
  • Execute - I was indeed using this talent, so I’ll miss it.
  • Indomitable Resolve replaced with Cavalry’s Arrived - so basically you trade the E Unstoppable for higher Hyperion damage. I kind a like this new version better.
  • Dusk Wing is strictly better.
  • Raiders Roll - gains the functionality of the old Hyperion upgrade. This being an E talent, rather than a R1 talent makes a lot more sense. The extra potential healing is also quite nice.
  • Sergeant Peter - seems like a really good talent, especially when combined with Veteran Marksman.
  • Execute Orders - an interesting talent at the very least. The Hyperion on death is a bit lackluster, but the shortened death timer on its own is really good.

And he got some baseline nerfs to compensate for all the talent buffs.
I don’t think that he’ll be the worst hero in the game after all the buffs :stuck_out_tongue:
In fact, I think that he’ll be better than he is now.

for me i use his e build. Anything that buffs his healing and auto attack damage. So seeing this changes especially the removal of execute gives me not really high hopes :frowning:

Edit: i feel like my build wont be valid
Ace in the Hole
Fight or Flight
Fuel the Rush
(any ult really)
Rallying Cry
Give me More!
Execute.

I dont feel like i will be able to pull off a good raynor with the changes and the build i use.

I don’t quite understand you.
Fight or Flight is the same, Fuel the Rush is buffed, Rallying Cry and Give me More have swapped places, and the Cry is better. Since you like E talents, now you also have 1 of these on 20, but if you want dmg, you can take the D one, or you can upgrade your ult. In fact, all of the level 20 talents are good.

0 fixes to ranked so patch is boring and fixed nothing important.

Raynors auto attack damage is pretty low compared to other ranged assassins. But its fine as long as you can grab execute which turns it from meh to over powered. But with the removal of execute and the nerf to auto attack damage that wasn’t really high to begin with he’ll provide even less damage as a ranged assassin :frowning:

Just try out Veteran Marksman + the % damage talent on 16 + the trait talent on 20.

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