
After many weeks of playing Orphia, I finally reached my conclusions to balance her. I believe her base numbers are good but she had some problematic talents.
Ancestral Strength is considered an OP talent but, to be honest, is the only good talent at level 1 right now because it grants extra damage and slows while En Pointe is damage just for Q and Growing Nightmare suffers from the same illness and in order to increase the slows you need to hit 3 heroes wich is just too hard to compete with ol’ reliable Ancestral Strength.
Now, without Ancestral Strength, Orphia just sucks and is not the fault of the talent, the other 2 talents need to be buffed.
Here, my suggestions are:
- En Pointe: now grants an extra charge of Overflowing Chaos when hits with the tip.
- Growing Nightmare: the base bonus now includes the increase in the slow amount of the eruption and the new bonus after hitting 3 heroes, the eruption stuns each hero caught by 0.5 secs.
En Pointe in theory is good but it just doesn’t fit with Abyssal Symbiosis later at 13, meaning Orphia lack enough charges of Overflowing Chaos, and with this change that wouldn’t be an issue anymore.
Now for Growing Nightmare, the talent feels like an actual talent when you complete the quest, but only after you complete it, meaning the talent needs a buff for both, base and complete. I thought in to remove the quest but the quest is just too fun to complete so I think the new reward makes the talent scarier when completed, which should be rare but rewarding when you manage to complete it.
At level 4 all talents feel good but since I’m thinking in nerf Insatiable, a small buff for Backbiter would be great a small buff to Allegrissimo would be well welcomed in order to make it more relevant.
- Backbiter: now grants 10% of speed and armor for 1.5 seconds after Chomp hits an enemy hero.
- Allegrissimo: the tip now deals 30% more damage to non-heroic enemies.
Backbiter is only useful with Insatiable and in order to make it more attractive, I just thought in adding more power to the talent. The talent is still good with Insatiable but now is also more versatile when you need more defensive options.
The small buff for Allegrissimo is just to add some extra power to Q build, which lacks good PvE.
Now is time to nerf that broken talent called Insatiable and also make a complete overhaul to Ravenous Hunger.
- Insatiable: increase Cd from 1.5 seconds to 2.5 seconds.
- Ravenous Hunger: A whole new effect to the talent. The talent is now a quest talent similar to Varian’s High King’s Quest. The talent now has 3 different quests and when you complete all of them it increases Chomps power and those quests are:
1-Gather 15 Regeneration Globes.
2-Kill 20 minions with Chomp.
3-Kill 1 hero.
After complete, all quest the power of Chomp is increased by 40%, and the Cooldown is reduced in 4 seconds for a total of 6 seconds.
Currently, if you don’t pick Insatiable, Orphia becomes an ok hero, nothing really special, not bad but not better than other mages, that’s why I think a solid nerf to this talent is needed and I think an extra second is fair enough to don’t kill the talent.
The current Ravenous Hunger is just plain bad in both effect and functionality. Orphia is not super good at wave clearing and that talent encourages Orphia players to stay on the lane. The new effect requires Orphia to stay in the lane just for a couple of waves and not the entire game while also now can compete with Insatiable.
These were the most complicated tiers and hopefully, this would help the rest of the talent tree but some talents need some buffs and nerfs like:
- Eternal Feast: reduce the time it takes the heroic to start from 1.5 seconds to 0.75 seconds. The first attack does 50% more damage.
- Abyssal Symbiosis: Chomp no longer increases Overflowing Chaos to the maximum and now just grants and extra charge of Overflowing Chaos. increase the shield from 170 to 195.
- Invasive Miasma: The time of the activation is reduced from 2 seconds to 0.5 seconds. The healing amount is increased from 182 to 200 as well as the damage that is increased from 150 to 180.
- Bond of Anguish: the percentage damage is increased from 3% to 4% and the healing from 50% to 70%.
- Lurking Terror: Now the Chomp cast with the key 1 has 30% more area, with an area similar to D’va’s W.
- Eldritch Conduit reduce the amount of each Overflowing Chaos consumed from 3% to 2% for a maximum of 2% and the bonus after reaching the maximum bonus is decreased from 30% to 20%.
- Final Toccata Now has the passive effect of increase Shadow Waltz damage in 15% that increases to 30% when the effect of Final Toccata is active.
Well, these were my ideas. Share your opinion in the comments and now enjoy a cute drawing of Orphia.