My short guide for Ragnaros

Because Ragnaros gets really bad players, he often underperforms - but not due to him being a weak hero. Therefore I decided to throw few tips here. To clarify, I am plat/diax player on EU and Ragnaros is one of my favourite heroes (tbh nowadays I play Stukov/Ragnaros/Zul’jin if I can pick one of these, due to their impact on the game). I reach 60-70% win rate with Ragnaros on draft, so I think it is fair from me to say I am at least decent :wink:

1. General playstyle and drafting

Ragnaros is a melee damager that performs best with multiple tank/bruiser compositions (ie. 1 tank 1 bruiser OR 2 tank OR 2 bruiser), since he is quite squishy and vulnerable to crowd control. Most times he should wait for another character to engage OR if he can do that safely, use his trait if enemies are dumb enough to get in the trait Q range, as Q+W+sulfuras smash+E if cast fast enough can delte most damager and healer heroes.

Great power of Ragnaros is that he can clear waves fast, often allowing him to roam between 2 lanes and soak both of them, especially when his 4 man is pushing top or bot lane, leaving enemies a dillema: either get punished by 4 man or getting someone to either depush Rag or kill him, which is not exactly an easy task for most heroes.

Do not pick lava wave vs zerg on Braxis, it deals nearly none damage nowadays (it was nerfed specially for this map since Rag was too op on it). If you can hit sulfuras smash, dont pick lava wave. it is nearly always better to have huge damage + stun ult that has quite short CD than to pick a lava wave that will destroy minions and damage mercs a bit (and maybe some noobs if you happen to play vs them)

2. Different skills and how to use them

Q is one of the strongest spells in game when picked at lvl 1, 7, 13 and 16. It grants you insane aoe damage with the build and if you manage to hit 2 heroes with it, it returns half cooldown and mana. Basic Q has decent healing as well.

Even if you are not using Q build, remember to click Q in moment you see Ragnaros doing auto attack animation. Why? Because Q resets auto attack timer (auto attack speed is just a cooldown and Q resets that). Since Q animation is slower than basic auto, perfectly you’d like to cast Q when animation is already starting, as the auto attack will become Q AND next auto will be nearly instant.

W known as the meteor is a long cooldown spell that, due to recent lvl 7 W buff became a decent build, allowing crazy range damage with relatively short CD to happen - if you hit enemies of course. Since W doesn’t change its direction until upgraded (and even if upgraded, it can be done only once) you want to impact enemy movement with it. If they are chasing you, force them to run in the hitbox of W. If they want to escape, cast it such way, that they have to dodge it or lose tons of hp. And if they dodge, you get closer to them.

E is a tricky skill, that should be used differently in different situations (and with E build it is quite different). Base E has quite low aoe damage, but speeds a character significantly, so you can use it for a Garosh to let him catch an enemy OR give it to ally that is trying to escape.

E build however grants this skill another way of use, since it deals decent aoe damage, explodes twice (so speeds you twice too) and shields you for each enemy hero hit, which can be insanely strong if enemies are grouping a lot.

Sulfuras smash ® or as I call it “Mjolnir” is one of the best ultimates in game in my opinion. It has quite low cooldown and if hit well, its centre will secure a kill or make ETC regret using his mosh pit. It can be dodged by a mobile character easily (unless you time it well in Tracer’s recall so she returns exactly into the epicentre), but heroes with low mobility or on CD have hard time with it. It also allows you to solo most of characters that would normally beat you 1v1.

Lava wave ® - sieging ult, that kills minions instantly and sometimes can kill noobs and hurt mercs a bit. What you need to know about it, is that if enemy tries to escape from it by retreating to their nexus direction, they get massive damage. HOWEVER, if they decide to run straight into it, they receive minimal damage below 10% of their hp (unless they are hella squishy). It has long cooldown and is nearly useless at teamfights (or totally useless at teamfights) and grants Ragnaros possibility of clearing waves, which could perhaps be nice if he wouldn’t be able to clear two lanes at same time with basic skills just by roaming between them.

Trait (D) - it can be used on allied fort/keep or on “skeleton” of any fort/keep, no matter was it yours or enemy’s. It is actually quite decent due to stun on Q and large range and aoe damage. You can also cast ultimate ® when using trait which is good to remember.

You shouldn’t use your trait to tank objectives or bosses most times, cause it gets deleted nearly instantly and gets no value. It is very good at finishing off enemies or stopping them from diving for kills under structures. Ideally, you should use quickcast/fast use/whatever you call it for Q, E and R and hold the line damage skill of trait (W) on normal cast.

Trait Q needs a bit of time to activate, but is huge aoe stun that allows you to cast all your spells and ult on stunned enemies.

Trait W and E are used mostly to damage enemies.

Lvl 20 stasis - must have pick most games, as it allows you not only to become unkillable for a moment, but you cooldowns are still counting AND you are healing yourself for a decent ammount of HP. Use it wisely!

3. Builds

Q build:

Lvl 1 Q
Lvl 4 globe stacking
Lvl 7 Q
Lvl 10 Sulfuras smash
Lvl 13 Q
Lvl 16 Q
Lvl 20 stasis

This build requires you to hit your Q’s on multiple enemies at once and time it well with auto attacks in order to deal great number of damage. You also need to stack on minions early game which can be a pain with dumbass teammates not allowing you to lost hit minions, but even then, you should have it stacked before 8th minute (I usually finish it before 3:20 with my team paying attention to me last hitting or before 6:00 with them trolling me XD )

E build

  1. E
  2. E
  3. Auto attack
  4. Sulfuras
  5. E
  6. E
  7. Stasis

I personally perceive E build as most noobish one, due to low skill needed to use it. With this build you want to burst down low hp tragets whenever you can do it safely. You also get decent shield value from lvl 16 when enemies group up.

W build

  1. W
  2. W (can also use globe gathering if enemies have no decent damage spells, but even then I’d still pick it)
  3. W
  4. Sulfuras
  5. Any you find suitable for the situation
  6. W
  7. Stasis

With this build you need to hit heroes in order to increase W damage and reduce its timing. As said before, use it to interrupt enemy’s movement, especially good when someone tries to gank you (and his name is not Genji :slight_smile: )

4. Counters

Q build is countered by blinds and stuns like BW or Uther. W is not a wise build vs. high skill enemies or vs lots of mobile heroes. All builds suck vs heavy stunlock. Heroes like Sonya or Imperius can solo Ragnaros easily (also good Stukov if he manages to hit stunlocks on you or you lack sulfuras smash atm). Greymane can hurt you, but most times you can outplay him. In general, Ragnaros is one of the most flexible heroes and therefore you don’t have to worry much for enemy teamcomp, but don’t pick him when you miss healer or tank (unless you are going multiple bruiser teamcomp).

5. Maps and level

Two lane maps are bad for you most times, especially when you are forced to solo on Braxis, early game is a nightmare. You are able to do camps on most maps quite fast tho (other than bosses) and if there are 2 lanes close to each other you can soak both at once (Sky Temple, Garden of Terror, Volskaya, Dragon Shrines and so on, these maps are really good for you).

As you gain talents, it changes, as Ragnaros after lvl 7 gets decent values and after 20 is one of the strongest damagers in the game.

2 Likes

I dont want to discredit your guide but I still like lava wave on braxis
It gives you a couple of seconds of a free push when used offensive

Which bruiser counters rag the best?

I’d say Sonya since she has ton of damage and is really tanky + she is actually easierst bruiser out there (or I am forgetting someone, but dont think so). Also haymaker Muradin is painful or Butcher/Alarak/ZJ if they are stacked and know how to play a bit.

I salute you for picking Q build and Smash, as it requires more braincells than E.

Two things to note, tho. You could swap Hand of Ragnaros for Blistering Attacks and you’d probably have good results for 2 reasons.

  1. His W and E procs Blistering Attacks’s CDR on non enemy heroes.
  2. You only get 66.66% of Giant Scorcher’s maximum value with Hand of Ragnaros because the % dmg DoT doesn’t stacks.

An other thing, Lava Wave is generally good with Q build, otherwise you’ll lack waveclear vs hard camps. Although both Q build and E build do around the same damage at 16 and after Q quest is done, E build covers 52% more surface.

calc:
Q build: (191+120) * 9/4 + 104 = 803.75 per 9 sec
E build: 191 * 9/4 + 104 * 1.75 * 2 = 793.75 per 9 sec

Q : pi * 3.5^2 = 58.43
E lvl 1: pi * (3.75 * 1.15)^2 = 38.48
58.43/38.48 - 58.43 = 51.8% more area coverage.

Your stats shows that you deal an average of 13% more hero dmg, but lack 33.5% of XP gained and a whopping 52% in lack of siege camp clear comparing to average master Rag.

4 Likes

I have not tried the new W build but I originally really liked the W build so I might try that some day.

I wanted to comment on your analysis of Lavawave. Smash is a good ult really always has been. The issue though is that if you are picking Rag you are gunning to be a XP gaining machine even on 2 lane maps. Having Lavawave allows Rag to be not exactly two places at once but Lavawave is a waveclear mechanism and participate meaningfully in teamfights. Lavawave also almost single handily forces the other team to siege or they gain no ground which can be particularly effective against a teamcomp with no siege.

Your Analysis of Lavawave on Braxis is also incorrect. Again not saying Smash is bad but clearing out minions in a ZERG opponent push is damn helpful and while it does not hurt the big Zerg minions too much it does clear up the little guys and bombs which saves siege damage and tower shots on little guys that it can spend on the bigger minions. And if timed right you can clear half or more of the wave before the enemy team has time to actually push with the wave.

One thing you didn’t touch on was the E build is the better build if the other team has a lot of CC. Rag is vulnerable to CC like every hero but once you cast your E it stays up if you are CC’ed which can helpful to know. You also have the Resilient Flame talent that gives 40 armor when stunned which can be a life saver for you to be able to get off your Stasis.

Other than that I agree with the rest. Especially the Imperius and Rag matchup. Very bad for Rag but less bad if you pick up the Resilient Flame talent. I personally just avoid him knowing he has terrible waveclear and camp taking potential.

1 Like

New Q? Did I miss something? :stuck_out_tongue:
W talent got buffed right?

FRESH INSECT

3 Likes

You are correct. W build. Meatballs of Fire build. :grin:

One thing I want to mention above all is that utilizing Molten Core well sets apart a good Ragnaros from someone who just spams Q during fights.
He has a much stronger body than most players give him credit for but the fact remains that he takes a few hits in the stats department in return for having a baseline ultimate.

I strongly disagree with this. Braxis is my best winrate map with Rag and all I do is spam Lava Wave.
While it doesn’t do much against the Ultras or Guardians, it deletes the rest of the wave, which is where a significant amount of damage comes from. Those banelings can often be most the damage done by a wave and handling them before they get to your structures can make a huge difference in how well your towers hold up.

Also it being a two lane map means the pressure provided by Wave is enormous when you have a 5 man pushing in the other lane.
Now they either have to split up to continue soaking or lose out on a large portion of XP over the next minute in order to defend structures.
Losing structures on a 2-lane map is a major setback and getting a fort taken early on can make it miserable trying to keep up soak and lane presence because there are no structures to hide underneath if the enemy team is roaming. Fountain sniping is still very common on Braxis simply because it drastically limits the enemy team’s staying power since rotating to tap fountain takes forever and it’s faster and more productive to just hearth since you won’t get much done while going between top and bottom lane, just waste time traveling.

It’s nice to see someone recommending Smash for once, it’s a strong ult, but I cannot understate just how game defining Lava Wave is.
Macro is King, you push lanes and soak while simply existing but unlike Murky or TLV you can provide good manpower to the teampush simultaneously, which is what makes Rag really dangerous.

I can’t bring myself to like E build. It’s numbers lack significant impact and it doesn’t get any real value until 16. Even moreso than his other abilities E talents are very linear and nearly require you to pick all of them together.
While aiming for a W or Q build you can still comfortably flex at 4, 13 and 16, sometimes even 7 (people already tend to underestimate your AA, blistering attacks is amazing at amping your single target burst)
The % damage isn’t always necessary with Q build because the reduced cooldown is counter productive to the burn duration you get out of it. Same goes for Meteor Bomb for W build, it’s nice burst against squishies but you can easily flex % damage to help deal with frontlines instead.

Meanwhile Blast Echo feels miserable if you don’t have any other E talents. The movespeed is nice, but I feel like Blast Wave as a whole on Rag is more of a position correction button than it is a panic or chase button. Movespeed is purely utility, and while it’s nice to have it baseline forsaking actual numbers for it can end up hurting you a lot if you’re not a support hero.

It’s strong but I wouldn’t call it a must pick.
I usually flex it against burst comps, it’s value against sustained damage isn’t as noticable, namely with Q build.
I’ve used it plenty to buy me time to reset my cooldowns but ultimately it doesn’t make too much of a difference since I often die anyways without getting any more kills in.
Heroic Difficulty is really good if you know how to get value out of it. Very strong during any kind of core push and for turning around late game objectives. But it can be a huge risk because it’s not guaranteed to aide in every fight.
2 charges of lava wave is insane and very easy to make use of, can’t go wrong with braindead macro.

You forgot Infernal Shrines. The minions are amazing at supplementing your Q healing and you basically get free objective progress while fighting on it.
And the nature of Molten Core makes you very strong after punisher has been summoned.

All of them :expressionless:
Rag’s like Kerrigan in that he desperately needs levels before he starts trading with anyone. You can win lane early but it’s vastly dependent on the skill matchup. Baseline Rag lacks any significant form of burst damage if the enemy laner doesn’t lack the awareness to not walk with Meteor.
Bruisers especially so because they’re built for trading, if you just walk straight up to them and fight you’re gonna have a bad time.

My most common tactic is to trade autos with them while standing in their minion wave so I can get value out of Q healing. If they don’t fall for that then you just have to do your best to poke them with W or hit and run with Q. You do have psuedo-burst with your attack combo. Like Vran already said Q resets your AA cooldown, so you run up to them, swing then press Q for a one-two punch, then you can either back off with E or bait them into chasing you but lay down a W to get in some damage while running away.
Against ranged laners like Fenix and Raynor I just settle for sitting under towers and clearing waves fast enough that they don’t get free structure damage in.
It’s boring but it gets the job done.

2 Likes

i dont have anything to say. you summed up everything ive been saying for the past forever. everything ur saying is correct.

( i do think lava wave can be picked sometimes when the map is massive, so its not always build-related to pick sulfuras, its just if u want more global or not )