MVP is determined by deaths?

Had a game last night where a friend of mine had top scores in all 5 categories (I do have a SS of this). He was playing thrall, however, when MVP votes came out the li-Ming ended up winning the MVP.

The ONLY thing i can see is that Li-Ming had less deaths. So, naturally that is my conclusion. Is this an accurate representation of how MVP is decided?

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I don’t remember the quantity exactly, but you get points for kills, assists, top score in the categories like siege, hero dmg, etc. You lost some points for dying though, so might be it.

Someone will probably share here soon the exactly amount of points you get/lose.

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Deaths play a role on MVP however its algorithm does the following:

* add kills

* add assists x [LostVikings=0.75, Abathur=0.75, other=1]

* add (timeSpentDead / gameLength) x 100 x [Murky=-1, Gall=-1, Cho=-0.85, other=-0.5]

* add 1 if player has top hero damage of his team

* add 1 if player has top hero damage of the match (ignored, if both teams have the same top hero damage amount)

* add 1 if player has top siege damage of his team

* add 1 if player has top siege damage of the match (ignored, if both teams have the same top siege damage amount)

* add 1 if player has top healing of the match

* add 1 if player has top XP contribution of his team

* add 1 if player has top XP contribution of the match

* add 0.5 if player is Warrior and has top damage received of his team

* add 1 if player is Warrior and has top damage received of the match

* add 2 if player won the match

* add 2 x (siegeDamage / topSiegeDamageOfMatch) (ignored, if both teams have the same top siege damage amount)

* add 2 x (heroDamage / topHeroDamageOfMatch) (ignored, if both teams have the same top hero damage amount)

* add 2 x (xpContribution / topXpContributionOfMatch)

* add (healAmount / topHealAmountOfMatch) if player is Support

* add (damageTakenAmount / topDamageTakenAmountOfMatch) if player is Warrior

This is not entirely accurate based on the new roles as they might have changed a thing or two in it.

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How about sharing the SS to begin with so we have more information to work with?

And as Darak said, deaths reduce mvp score.

That’s what made the difference.

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Unfortunately, MVP doesn’t mean very much. A simple algorithm of stats can’t accurately represent what won that specific game.

For example, a game might have come down just to macro/map pressure, but if that ->enter what used to be called specialist here<- died a couple times to ganks, they aren’t going to be MVP. Alternatively, a perfectly timed CC may have have single-handedly won the game after level 20.

Numbers aren’t everything.

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Deaths are the largest contributing factor to the MVP algorithm.

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Statistically speaking, MVP is more accurate when I won it.

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If you played an extraordinary game but have 1 death while someone else in the match (be it on your team or the enemy team) has 0 deaths, it is nearly certain they will get MVP instead.

I understand emphasizing the importance of staying alive but the MVP calculation is overdoing it.

The actual metric is time spent dead, so if you only die once, but very late game, you’re punished super hard.

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I’ve had games where I’ve overextended and died many times as warrior, even causing my team to lose teamfights because of it. Yet I still get MVP for most damage absorbed.
Seems a bit flawed

Deaths are a major contributing factor. If your stats are similar to someone else’s, but they won the category and have 5 deaths versus your 1 death? You essentially performed the same minus the deaths.

I believe however that death timer matters more than actual deaths. So being out of the game for 3 minutes could be a good reason to remove the MVP status.

Despite what people are saying here i think it’s not death

its time spent died

For example: 3 deaths at the start vs 1 late game deaths

About 50 secs each

This is why when i get MVP Leoric i can have more deaths than most of my team, because its less time dead despite having more deaths

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How do Vikings death timers work lol, do they stack up as x3 when all 3 die in a fight to AoE or sth ?:stuck_out_tongue:

Thrall has 7,5+18,5+1+1+1=29 MVP points. Additional 3 MVP points possibly for being top stat of the match so at most 32. Amount tanked or healed do not count.

Ming has 14,75+18=32,75 MVP points.

Based on that alone Ming has more points. Thrall died a lot more too so odds are heavily that he got much more penalty from time spent dead. As such it would be expected that Ming got MVP.

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Who care about mvp lol

your mate died double digits. That is not deserving of mvp unfortunately. If he had like three deaths on top of earning all those stats then yes MVP for him

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Disagree

Basically EVERY SINGLE STAT screams MVP (except hero damage which was kinda close) was hugely in favor of Thrall

And it’s also super easy to not die as Li Ming

If anything I’d say the MVP formula should be changed to be something like each stat divided number by Deaths or something (ofcourse, Vikings, Abathur, Murky, those guys should have slight different calculation)

They’ve basically put all those TOP X STAT be a 1 extra point ?, meaning 1 more kill = top DPS, 1 more kill = top Siege, and the one that’s also most absurd = 1 more kill = top EXP ?

Kinda absurd if u ask me

Just throw D.Va or Rexxar who both have death mechanics but can still maintain staying alive afterwards.

Like for real I got MVP when I had about 7 deaths and being the most in my team, the only reason I got it because I never truly died once and spent amount of time dead.

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How can you say that? Ming literally had twice as many kills… kills and assists matter a lot

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