Murky as a melee assassin!

Nothing in the new QM rules says anything about both teams having a Melee Assassin.

The rules are: Both teams will have 1 Tank, 1 Healer, 1 Ranged Assassin and 2 Flex.

Babysitting Murky is unfun so I ignore him
Lovin’ it.

Band-Aids? I think it’s more like they amputate the arm because if a broken nail.

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The sheer number of times I’ve seen teams just let him lane is staggering. From both sides. Kind of annoying when the support has to go deal with while the rest of the team just sits there.

The real fun, though, is when they ignore him in a team fight. And then they all simultaneously realize where all of their health is gone and desperately focus on the laughing fish.

Melee just means range, not source of damage. His slime is melee range until the talent, then it’s just long enough to kite other melees.

Also, he’s always been a criminally underestimated assassin. His power spikes are insane.

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