Multiple afk's in multiple games in a row

and yup…we still have to play it out unless we also receive penalties.
nvm one that is purposefully named something offensive, comes, leaves, comes, leaves, comes, dies, leaves, and then calls people fs. ns, tells everyone to kill themselves. etc.

this is what you think is fun, and healthy for the game. this is nothing but purposeful griefing by a company that cannot build an ai that doesnt just suicide itself, in a day where people are worried about ai taking over their jobs…

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Not Blizzard’s fault that player is a jerk. The company has a lot of faults but this isn’t one of them :thinking:

Report the players for abusive chat and move on.

The game isn’t actively maintained at this point, so using the Abusive Chat category is the best way to get rid of those players, as the penalties for that are automated once they get a couple dozen reports from different folk.

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Ya, they weren’t smart enough to put in an option where it required all 5 people, or all remaining human players to agree to concede.

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I disagree. There is no evidence that a surrender option that requires all five players to agree to concede, would solve the problem of AFK players. In my experience if someone is deliberately AFK, doing the minimal inputs so as not to be automatically kicked, that player would be very unlikely to agree to a surrender. Even if a player has disconnected, I don’t think players would magically be of the same mind to surrender simply because they have a bot.

I’m not saying a surrender feature would be all bad, but with confidence I can say it wouldn’t be all “good” and would open up other avenues for player discord.

When you consider players often can’t agree on simple game strategies such as when to take an objective, mercenary camp timing, or when to push an advantage, I don’t see how those players would magically be more agreeable and of like mind when it comes to the decision to surrender a match.

There are so many comeback mechanics in Hots and I’ve won countless games with AI replacing a player. I’ve even won matches where a player was intentionally dying to towers or not participating, so speaking for myself, it would be difficult for any team to convince me to surrender a match.

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for someone who claims to have 20 experience in competitive games, spent 5 something years with this crap, and have apparently uninstalled to reinstall this game later, you seem to have issues discerning the magic that “free will” has on the world.

But instead of actually improving your perspective and understanding, you’ve now found something else to fearmonger in the blame-cycle.

This gonna be yet another topic that turns out to be complaining that there are leavers in the leaver-queue?

They decided not to add it when it first came out because powercreep and game lenght is not that high.

But if you want to see how trash surrender mode is then just go look at the games that has it. Weak minded people/trolls will always spam it if they dont get thier will. Even games that are perfectly balanced they spam it cause if its not an easy win then they wont play it. Devs were clever enough not to add it so trolls could spam it here.

If you dont got time to play a game that only last 16 min on average then you are playing the wrong game.

They don’t think it’s fun or healthy, that’s why the report function exist. Not much else to do against humans who are actually the ones at fault here.

It actually exist in the game. If an entire party leaves, the match automatically ends in that instant.
And since Leaver Penalty is seemingly report-based (and forgiving if it’s rare), you are free to Surrender… as a team.

Now ppl stop asking for dumb things you already have or blame the wrong targets!

Game needs an option for people to choose while still in game due to no faith the others will all leave as well and penalties still exist, so…no, rofl.

Lotta words to expound on the fact that there’s no evidence for a solution they never implemented, including an admission it wouldn’t be all bad. lol that’s true but you’re not saying anything.

You can just see how bad surrender mode works in other games and you will quickly find out how it will end up being here. People will spam it until people give up and click it. And if they dont get thier will they will afk in base and flame.

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It’s not like people don’t afk in base and flame anyways. Most matches people just afk 99% of the time or ignore obj for the fun of it cause they enjoy annoying people and making them lose.

Where you expended very few words to state with certainly your unsubstantiated claim that a surrender feature would reduce the number of AFK’s and would be a net positive.

As you noted, I freely acknowledge the issue is not black and white, absolutes though is very much your mode of “discussing” things on this forum.

That’s a good point, one which I brought up already. Those players who want to AFK in base to make the team “suffer” will have more power under a surrender option. They can keep a whole team from surrendering by not conceding and doing the minimum inputs required so as not to be kicked.

As noted, a Surrender feature might alleviate some problems, but bring with it new problems and there is zero guarantee it would help the OP’s complaint with AFK players, or reduce player toxicity.

There are two competitive games that blizzard owns under the same moniker. Starcraft. Both can be played in team environments (up to 4v4). Ya know what. That game has allowed people to leave for over 20 yrs, take the loss and move on. The allied time does get a split of resources if the one that left has any workers mining as a small offset. Giving the allied team a compensated xp would even be better than current…though it would cause a lot of issues if not done well.

They only lifted a finger once people had a small riot with Leo deaths under a tower.

They penalize people for hurting someone’s feelings more than ruining the other 9 peoples’ experience of a game.

They have done virtually nothing over the entire lifetime of the game to even bother to address the issue.
Any changes to the AI have been worse. Eventually, after parading a biologist as the one to fix it…they just turned it off unless pinged.

So tell me. What have they ever done to improve anything on this issue? You think they are not totally fine, and therefore happy with it? The status quo says otherwise.

Hell, they still have the dumb*%^$ poll. They don’t even gd listen or do anything with them. They just leave it there as an insult.

Come back after 6 months. 6-7 fine games. won some lost some. then the stupid hits. someone says something. other someone sits in town. game over. yup. great stuff.

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So the problem is actually the players and not the game. Those games you was fine with properly had players that join to play the game and not troll around on his 20th alt account. The last was games that had unmature adults acting like kids and trolls on thier 20th troll account tower feeding and insulting your team so he can report you.

Nothing Blizzard can do about cause those people cant be helped.

I would also wish I could just get a game with people that dont get angry when you tell them what to do or act like a Karen and go afk in base and spam pings people that dies.
Thats sadly human nature these days in this game.

Some people only play this game to make others quit cause they hate Blizzard and tries to troll as much as possible and they dont care.

Properly also why alot of solo players now look after groupes to play with with normal people. Then the chances of getting a full team of trolls is lower and you will enjoy the game more.

No, the problem is the system. Punishing 9 players and wasting all their time for 1’s action that is bound to happen is the problem.

Why people in moba’s have such a thing for suffering for no reason, when there is nothing to be left to learn from that game is beyond me.

Chess is supposed to be played til the king is dead, right. No excuses. SC1, SC2, AoE, DoW all require all building to be lost to lose the game. It should last until then, every single game right? No excuses.

The point is you will never curtail people’s griefing a game. Therefore you make a system that doesn’t make every other player in the game suffer for longer than it has to be.

people that keep using this are the ones that don’t want ‘reasons’.

Starcraft is a game that has an insurmountable power gap: after a major clash, there is rarely a way to recover (at higher skill levels) because the acquisition of resources is the same, and it takes time.

Your fixation on surrender is largely based on a false equivalence; a skirmish in starcraft only takes so long, and then the power loop starts again. In many game context skilled players are against surrender options, and even those that allow it usually do so in situations that are a ‘best of’ series where the players will have several games in the same set.

Having a ‘surrender’ system to ‘go next’ largely empowers the ones that ‘ruining’ the game anyway and curtails much of the context of where other games allow a ‘shortcut’ to the next match. “Moba” games take considerably longer that other dueling versus games and generally do not have an insurmountable power gap: you tend to get less skilled players that don;'t want to play the game whining about how they aren’t playing the game.

“No excuses” is dropping context in favor of a strawman: you’re pretty much ‘surrendering’ on your argument and trying to call it otherwise. Having people ‘suffer’ a troll, an afk, a whiney cuss isn’t offset by just surrendering as any circumstance, at present, would just put them in the next game to do the same. The problem is the players that do not want to play the same game as other people. The “system” is flawed, but typical ‘skilled’ games are made by those that are actually wanting to play the game, so many matching systems that try to allow a mass of casuals are prone to problems of kids that don’t want to actually play the game.

That’s part of why they make a stink in the first place: they feel they have more power to do so. The problem with this game is that it doesn’t go a good job of teaching people how to actually play it, learn how to recognize ‘skill’ and strive to improve. If people think they ‘can’t learn any more’ then they cycle through whoever they can blame instead of actually having the skill they claim to posses.

That’s part of why they loop the same complaints over and over again instead of improving what they ‘want’ to better convey the ‘problem’. You’ve found something to blame, and now anyone else has to fix the ‘issue’ but you.

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I apprecciate at actual reasonable argument in favor of the system in place.

In team games in SC, your point about a large power shift is simply not always true. In 1v1, I would tend to agree with you. But we aren’t talking about 1v1, we are talking about the team dynamic.

I would argue that it is MUCH MUCH less toxic in SC compared to Hots, not just do to this, but largely.

You also hacve failed to really address how it is ok that 1 person gets to ruin 9 people’s experience, and keep them there. Are you really going to try to stand by and accept that they perpetually get to waste your time at length, with no way to just move on lest you be penalized.

I am sure that you know that if 4 leave, you still are penalized for doing so as the last one there.
There are a very unhealthy percentage of games at lower levels that you just get afk repeatedly. It doesn’t matter if it is aram, qm or draft play.

What are the odds of winning a 4v5 in this game, either with someone is just avoiding being kicked, or their wholly useless AI (minus like 3 heroes)? Do you not think this is a massive power gap? I kinda do.

Again, I appreciate what you say, but I simply disagree in many ways.

playing with them or surrendering because of them still means that 1 person is dictating the particulars of the match. That’s an element that game systems cannot fix, so either the game teaches them to not throw a fit, or we rely on the magical fancies that “free will” exists.

What you’re claiming I “didn’t address” is in my post, but you have to read the whole of thesis of what I wrote, and not tl;dr lines that people usually do these days.

Low rank player has nothing to win so it wont effect them much over someone who actually want to climb to higher ranks. In this case those quitters are the problem.

Sure, but they get to waste orders of magnitude more time. Aka, getting to actually enjoy trolling.
Curious, how many games in a row would you play through with multiple afks in your games?

This is simply a load of crap.