Hey all, I’m looking for everyone’s opinion on the most mutable hero.
Clickbait title aside, mutable = fluid or variable.
Aside from the “multiclass” BS because playing Varian puts me to sleep… Which hero do you guys consider, due to potential talent choices throughout a game, to have the most overlap between role combinations? Either that, or the hero with the ability to play drastically different even if I’m stuck in one certain build from the very start at level 1, but that build is far different than any other potential builds for that hero.
I’m kind of looking for an interesting hero to master with the talent potential/utility(ish) to play the most differently within the same hero, of all the heroes if that makes sense?
Probably either Kharazim or Uther. Kharazim can be an assassin, a healer, a jungler, a boss stealer, and provides a decent amount of utility. Uther may as well just be labeled a tank who can put out a few heals and make it easier on everyone drafting him.
Hey man, thanks for the input. I’ve found your advice either hits the nail on the head or is really close to it.
Like now for example, actually playing a fair amount of Khara is what made me interested in this idea. He’s incredibly flexible with his choice of ults, his ability to main support (particularly for melee heavy teams, just gotta be careful when you decide to engage), he can solo camps like a boss, his spirit-thingers don’t add a ton of utility but it’s a nice bonus, he can talent damage while still providing healing + movement speed in case he isn’t main support, I love destroying those Chogall scrubs that think they’re funny when they pick him xD, he’s got solid movement with dash…
Oh yeah and he triggers my “sjw” friends when he starts talking about “the patriarchy” hahahaha. That is such a great bonus, it gets counted as 2. That’s what you get when you try to impose your politics on a magical monk that beats down demons with his bare hands, from another universe tbh.
All kidding aside he is really great and I far prefer him to Uther, but you’re right about Uther too.
Thanks man
I actually never thought of Yrel, I’ve kind of had hatred for space goats ingrained in me from my WoW days (space goats are the cause of all demon based problems in WoW, and those are a fair amount of the problems in WoW lore… WHY DOESNT ANYONE ELSE SEE THIS??? Stupid space goats are more trouble than they’re worth as allies!!! lol I hate you Velen.) I guess on reflection I’ve never given her a fair chance…
Thanks man I’ll give her a shot and experiment with some builds, but I kinda see her along the same lines of like Zarya yknow? I think Yrel is a less damage Zarya + better peel-ability.
While not ‘variable’ as in “can do several roles if necessary” but
Nazeebo has 3 different talent paths that all do one particularly thing very well.
Spiders – Very high single target damage. Improved self sustain and mana regain in fights from the level 4 talent.
Toads – Very high AoE damage / zoning. Strongest siege damage on forts/towers.
Zombies — Zoning, blocking, capturing enemy heroes for combo wombo’ing and has the best waveclear compared to spiders or toads. Also a bit more safe due to increased range, which can also make it easier to hit spiders. (Since it has more range, it can throw people who expect it to be normal range).
Lunara has multiple play styles depending on her talents.
She can go Single target burst mage build and also able to shave off a lot HP from the enemy to make the targets even more vulnerable to burst.
She has a “dmg support” poison build that can enable the 2nd assassin/finisher on the team to effectively kill the enemy.
And she also has a nasty but not very commonly used AA build than can work and also can be varied 2 different way latter in the game.
Also players really under estimate her, and most only thinks she’s just a DoT char and not very usefull…
But she is like a Jack of all trades in Hots imo.
You forgot mage, anti-healing, high CC with slows, push, decently durable and has good initiation with just the root. It’s on par with an arthas root except slightly slower and if he needs to slow people near him he just pops his trait that he can CDR.
yes i would say Nazeebo and Guldan.
all 3 of naz builds are viable choices for what you say they are.
Guldan’s 3 talent paths run along similar ideas.
Fel Flame is the low CD spamable sustain damage
Corruption is the late game over time damage
Life Drain is a higher single target damage with lots of self sustain
Must say I love threads like these, most have covered the heroes I would have mentioned like Naz, Gul’dan, Kharazim, Uther, Abathur.
You could also add Li-Ming to the mix, she can go full orb build for very long range burst/poke (not a build I’m fond of), there is her more aggressive teleport semi dive calamity build with Wave of Force, or a more single target build with strong AA’s and pve potential with fireflies, seeker vs a heavy front line, etc…
This is a great thread, it really highlights how flexible many heroes are, it reflects the good work the Devs have been doing in regards to balance and build diversity.
Not his “arrahh!” scream with smash, that’s about the only sound in the game that gets on my nerves! That’s a sound I wish I could mute.
Has noone mentioned Zuljin? Literally all his talents are viable. He can be a mage, he can be an AAer, he can burst down, he can wear down, he can burst, he can poke, he can hard commit…