Mephisto is a lowskill hero

I play him a lot still, but this is very easy with him to be mvp at the end of the game, he is very easy to do well.

His globe regeneration is x2, his ultimate is soon back at 16, at 20 you can kill a whole team just by a press on the ultimate, Killing one guys, will launch it one more time.

I like him but i feel like his gameplay is very poor, you just teleport, try to hit the more you can, launch a skull, do it once again, launch ultimate when someone tell you someone left at 10% or need to slow down everyone or Something, profit.

Low risk, great profit :thinking:

What did you think about it ? I am the only who would like to see his kit better than what he is now ?

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He isn’t particular hard, but playing against people who actually know how to play against Mephisto is when you need to be very, very skilled.

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Just wanted to chime in and say getting maximized value from his level 16 Skull Missile talent differentiates good Mephisto’s from average ones. The missile detonates multiple times if it comes in repeated contact with Lightning Nova, so you can actually deal insane amounts of AoE burst damage with this combo with proper positioning, but I rarely see people pull it off. I would say when done properly this combo of abilities is far deadlier than either of his ults.

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He’s indeed a very “get in and get out, rince and repeat” hero but he has his fair deal of counters, and the player has to build up some skill to play around them.
His Consume Souls ultimate used to be extremely frustrating for me (and kinda still is because of the team-wide slow) but I got used to stack up spell armor and/or stasis effects to minimize its effect on me, but I must admit I hardly stand it when my squishier mates don’t pick defensive talents and end up causing a second wave that could have been avoided (mostly Lunara, she has a damn 75 spell armor talent no one picks)

Also playing him I felt like I did a lot of AoE damage but the fact my damage was spread out on multiple enemies made it feel a little weak (when it was not but still), so I didn’t quite like the hero even though I still play him here and there.

Chromie has a few tricks against him especially since the rework, you can Temporal Loop him when he swoops in the middle of your team; he will vanish then come back for the slaughter. After the second time you pull this out he will usually teleport away from you. After the third time some will not teleport at all anymore, this is kinda fun to see :smile:
Also now you can time trap your mates to make them invulnerable to his heroic, which is always a good move to pull out especially on low health heroes that didn’t pick spell armor :roll_eyes:

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So what?

It doesn’t matter if it’s easy to do well with a hero, not every needs to be perfect timed combo execution, like a KTZ.

Just as long as it’s reasonably balanced.

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I heard nothing requires skill when you face bronze 7 opponents.
Then you may fight people who can dodge shots and punish shade and you may sing another tune.

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i play him a lot in QM, and you can do ravage with him :sob:

Whelp, since Mephisto has nothing but dmg, ofc he won’t be in the hardest-to-play group, but he isn’t easy, because ppl can adept to your kit easily and you need to get value (cdr) even in that case.
Also positioning is important because you don’t have an escape and your dive ability (E) can be punished without too much effort.

This is a little bit offtopic, but is it a bug when diablo toss me in the moment, when I port or port back and then pull me to him?


Even Mephisto players hate to play him.

Haters gonna hate hate HATE

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Maybe not. Diablo’s E is a displacement and if you teleport before the effect it might be normal to teleport back. Dunno, open a thread in the Bug section.

I would say he is easy to just start playing, but he is definitely really hard to master. If the enemy team knows what they are doing, you should have a hard time playing him. Also, if you are getting value out of consume souls you are either playing QM with no counters or the enemy team doesn’t know what they are doing.

I don’t understand why people go with the global slap. It’s so meh when compared to a good mephisto killing the entire enemy team momentum every 50 seconds. I’ve had so many good self wombo’s with that ult it’s actually pretty silly.

Sure I’ve also had that “Let me eat this starburst in spawn and then I’ll press R” multikill but honestly, if they have a healer that’s good at shrugging off that kind of poke, it’s not worth it until 20, but then you have what’s basically half an ult for teamfights until level 20. That’s not solid.

Oh lord yes. I love it when that happens. The thing is that you usually need a focal point for that to happen, root, stun, something, it’s just nearly impossible to line up on a competent player, but baby when it does happen, I love hearing the pop.

But how do you know when YOU ARE TOO LATE. MUAHAHAHYAHAHAAH!

80% of mages are like that mate. All you really need is a tank in front of you. A good tank for some maybe.

If it’s timed perfectly, he will flip you through space and time.

Yes, that’s a thing that happens.

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When Mephisto was released, I just spammed queued with Ming in QM and just kept interrupting every consume souls :joy: I’m pretty sure people were mad at me :rofl:

If someone is doing that then they are using that ult wrong. Using it from the spawn is a waste of a huge cooldown unless you can see an enemy on the map that’s low on health. I did that a few times and it sucked. The way to use it is with the + spell damage talents especially the level 1 talent. Warp in from somewhere safe, lightning nova, skull, a few basic attacks, then just as you’re about to teleport back that’s when you hit R so the odds of being interrupted are low. If the enemy team is still at a decent health after the warp → nova → skull thing can be repeated relatively quickly before doing the ult. If you’re able to get the skull hit quickly then Abhorred Skull gives a huge boost too. The counters of big AOE heals or protection are easy enough to play around and the slow helps keep people out of range of stuff like Alex’s circle. In most cases though the other counters are ults (lucio’s shield or whitemane) so I can just wait them out.

That said I play almost exclusively in QM where you can reasonably expect not many counters and an ult that counts on teammates following up on crowd control is rarely going to work out. In that setup it’s almost always better to go with the guaranteed extra damage.

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Yeah the ultimate at 20 is a game changer :sob:

Someone tell you SOMEONE IS LOW HP NOW !! :blush:

one down, and the ultimate is launch again, Killing two other guys, great you killed 3 guys while you was at the other side of the map :blush:

No, that’s a joke. I picked the ult as the enemy had no healers and it was brawl. I respawned, knowing the enemy was outside their spawn, ate a starburst then pressed R.

I wouldn’t say it’s a game changer, but more of a “winmore” ult. You only get value if you are already winning. Idk why people think this is really op. You’re also giving up the other 3 options that are far better at winning the actual fight for you.

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It staggers deaths in the late game and that is huge. If it triggers it means at least one enemy died and it will probably kill or result in the death of at least 1-2 more heroes. That puts the enemy team in an awkward situation where they can be picked off if they don’t play very passively for almost a minute. It doesn’t immediately help win a team fight but it goes a long way towards winning the game instead

Funnily enough, durance of hate is almost always picked over consume souls at pro level.

Consume souls can feel frustrating, but overall its pretty easy to counter.

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