This post is purely about QM – suggestions.
So last night I had games with 2 tanks vs 1 and we lacked damage. Tanks were in need at that point to so how we got 2 lol?
Were there only 3 tank players within my skill level on last night?
You’d think it would make 1 player wait a little longer or make a team with 1 tank and no tank.
I might add we lacked damage as the other 3 were not ‘that damaging’ in all these games, or there damage was late game. Not all tanks can get good damage.
The good old unbalanced QM, I often had games where if you just swapped 2 players the game would have ended up balanced.
I’m not sure how the matching system managed this and there MMR was the same going by hots logs most of the time – although that is a different system. A quick after pick check would have solved that issue easily as a patch to the existing system and id still recommend Blizzard consider doing this.
But I have other suggestions. But keep in mind I do not have access to the mountains of data Blizzard probably have on game generations and player picks. It would be interesting to analyse that data and come up with a solution.
I suspect what we need to accept is that we may need to embrace balanced yet wonky match ups.
5 assassins vs 5 assassins might not be what the game is going for, but hey it’s balanced right!
Priority should be given to ‘the desired match up’ however, but if you want to play the popular thing then it’s just something you have to get use to.
I also think that bruisers could take the tank slot a lot of the time depending on skill level and what the rest of the teams are.
So simplified an idea for a ‘goal’ might be…
Slot 1: Tank or Bruiser
Slot 2: Bruiser or ‘assassin’
Slot 3: Healer or other or assassin
Slot 4 assassin
Slot 5 other or assassin
- Slots should be identical for both team tank for tank Bruiser for Bruiser.
- No slot should directly counter its partner. So Slot 1 should not be a strong counter of what’s in the other teams slot 1.
- Ideally the skill level of the players should also be matched in slot positions. So both tanks are of the same skill level, or both healers. When there is a tank or healer skill imbalance it’s often obvious, assassins tends to be less of a problem as there are more of them in the game.
Note: Assassin I would break down into different types and abilities, range or melee? Do they have AOE, poke, dive, self-sustain, stealth, something else or not.
I would also give each hero a CC rating and try to balance this on both teams. It’s really annoying when all you have is a single Murdin skill shot stun, vs Malganis, Deckard, Jaina…
Then finally once it’s found a match up, check that match as I said before. This will make balanced teams, solong as there isn’t literally 1 person online willing to play healer lol. But indeed no data to actually work with so I can only guess. I do not know what the problems are that need to be dealt with, so I cannot find solutions.
And that’s perhaps Blizzards biggest flaw. ‘The players don’t know.’
Let’s say you want a quick game, you’re not too sure what you want to play… Now if there was some thing to tell you the number of available players for each “slot position” for your skill level perhaps players would think. Hmmm well they really need slot 1 and 3 filling, more so slot 3… So I could play tank but might not get a healer, or I could just go healer and be more likely to get a tank. Or perhaps it may influence the choice of assassin to one that is required.
And lastly something that would also help players is actually telling us what roles thing are and perhaps why?
I mean seriously just when dose a tank become a bruiser? No one has managed to give me an answer where there is no exception to the rule lol. “Oh its damage” … yet some tanks can do a lot of damage. “Well a bruiser can’t take burst damage” … yet you can bust a Murdin or Diablo down. And then when dose a bruiser become a Melee assassin?
Nothing is clear, just look at Yrel! I’m not sure if it’s changed in an update yet but you call her a tank in her description, yet do not class her as a tank. If you’re describing something as something it’s not then it’s no wonder I see a lot of confused players.
If Sylvan was re-classed as an assassin and not a specialist, then it wouldn’t have taken youtube videos for people to work out not to play her and die a lot in the solo lane. The game changed literally overnight when one well known hots youtuber uploaded to show people how to play her as an assassin. It has nothing to do with the buff you gave her, how many people actually read the patch notes vs just want to play? Right now she is so OP its insane lol but that’s another story.
It’s a little abstract but classifications effect matching times by altering peoples picking, mood, expectations and satisfaction.
And the most last, last thing I’m gona mention, some psychology game developers should know about already.
Once you have your perfectly balanced matching system, make sure to add in some matches where players are stomped, or do the stomping. From time to time, an unbalanced match can be a good thing!
Why? Because if anything lacks a random element, it becomes boring. Melting the other team sometimes is fun! And being melted reminds us there is always someone better than us. It’s not fun to play well balanced games over and over.
Personally I didn’t mind the old unbalanced QM system, if I wanted balance I would have been playing unranked draft lol. Call of the nexus was a great idea tho.