I think you might be a good example of the Dunning Kruger effect.
I’ve done it too, it was more out of luck than it was because of me carrying. I just had the luck to enter a win-streak that made me break out of the leauge.
I’ve done exactly that too and im still saying the MM punishes more than it rewards good play. Because everyone has to eat from that cake.
There are legit gold skilled players in diamond. You going to diamond is mostly luck.
I felt I don’t belong below Diamond and so I climbed to Diamond (and there is a possiblity I can climb to Master, I dunno if I’m skillful enough for that or not). So no, it was not luck. I’m just better than Plat and below.
Wait, is this a confirmed system in place? For real? Is this across all game modes?
majority of players play QM and QM mm is just god awful bad again now that they referred the tank/healer change.
You just suddenly felt, and won all the way to diamond. If it didn’t take time then you got lucky with the MM matching you with more than okay allies.
If it DID take time then you eventually got luck with allies and climbed.
It’s all about wether or not you’re lucky about what kinds of allies you get. Since the mental institute exists within Plat 3-5 i doubt that you had any control over where most if any matches at all were heading.
at the end of the day the design team were absolute failures who ran the game into the ground.
Now it’s dead. There won’t be new features, There won’t be fixes, There will be nothing but mild tweaks to data values for hero’s and that’s it.
The current state of the game is how it will stay. It’s too late to voice your conerns to the design team, they likely don’t care.
The csuite’s have already expressed dissatisfaction with the hots team, which means the hots team doesn’t have much opportunity left at blizzard. They are probably already planning their exit from blizz. If not atvi is probably eyeing to continue downsizing
I think the only thing that is really sad is the system has no ability to do any sort of real matchmaking other than … you win too much so put you with lesser skilled team mates. That’s isn’t a system designed with fun in mind nor… giving you a real competitive match. Call it or dont call it forced by something is definitely amiss with a system that actually needs to mismatch in order to handicap… I guess its just the severe lack of players and stability that HOTS has always suffered from.
Dude…dude…first find my reply read all mine ideas ( in mine old topics,replys) then again think is not exist such system,mechanics…of course exist…this year would be different! I promise you!
Rank is pretty useless. When we will see those hidden MMR, if it ever happens, we will know if the system is fair.
My bet is that we will never see them.
Purely anecdotal, and it’s just as easy to say you’re under the Dunning-Kruger effect that you’re trying to throw at others.
HotS is so hyper-dependent on your teammates that it’s nearly impossible to make a MMer that gives totally “fair” matches. And that’s partially on MMing, but a lot more is just on the core design of this game to be oriented towards objectives and not carries.
So my own anecdote to counter yours: I felt so frustrated by HL and stopped playing b/c my own actions just didn’t matter enough. I would continually be top in stats, have the least number of deaths on my team, soak lanes, rotate to objectives, play smart, hit my skill shots, avoid enemy skill shots, blah blah blah… but inevitably the game was decided by the potato who died 12 times, or refused to come to objectives. I’m not a shot-caller, I’m not a carry, but I’m a solid player. That doesn’t make a difference in HotS. If I have bad teammates, I don’t fare well. So for me, a normal and competent player, the experience in ranked is terrible, and feels extremely dependent on teammates. You shouldn’t have to be a hyper-carry or team-leader to be able to move ranks. And the farther you fall in rank, the worse it gets… the harder it gets to climb out of the hole.
I was a solid Plat for the majority of my HL experience, usually sitting at about a 50% win-rate and not really moving up or down more than a couple ranks. Then, in the last two seasons I played, I fell to Gold and then Silver mostly via placement matches. I’d have some bad luck in placements, get put down a league, and then never be able to climb out b/c I hovered right around 50% win-rate wherever I was.
The 2nd-to-last season I played, which I think was the season where a bunch of players placed WAY outside their intended league, I had a bad run in placements (maybe 4-6), and placed down in mid-Gold from mid-Plat the season before. I must have lost some games that the MMer thought I should win or something. Then I ended up hitting a losing streak and going down a couple more ranks, but then sat at 50% rest of the season and just hovered at low Gold. Next season, I had a bad placement again (I think 3-7) and placed into Silver. I never left Silver the entire season, just sitting at 50% most of the time.
After that, I just couldn’t bring myself to play HL anymore. The general difference in ability between Plat and Silver is incredibly discouraging. You consistently get very toxic players, and it feels like scratching your way out is entirely determined by if you get one of those toxic players or not.
So the concept that if you’re at 50%, it means you’re at the “right” rank doesn’t hold true for me. I easily kept a 50% win-rate at Plat for the vast majority of my HL “career.” A slate of bad luck and the asinine concept of placement matches dropped me into Silver, where I also sat at 50%.