Match making is a joke in HOTS

I know this game has a small user base but why are 5 stacks being matched against five randos. I ran into the same 5 stack 2x games in row, obviously they are on comms, while being paired with randoms myself. Additionally, according to heroes profile, their team was also 300 mmr above ours (on average). How embarrassing that HOTS can’t put together similarly skilled players in even groups? This should be a basic part of making a game like this.

This is another reason I don’t recommend this game to people. This is a fun game but when you can’t put together decent matches, what’s the point?

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Topics been done to death, it happens about once in thousands of games that a full solo group goes vs a 5 stack. And some forum people have resorted to straight out lying about their matches while not admitting their team actually had a party of 2 on their side too.

As the stats show the matchmaker really tries to avoid those games as much as possible, they will only happen in extreme circumstances if no other match is creatable.

Over the course of 8410 recorded games, it happened 5 times. 5.

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Unfortunately those stats don’t take into account many things.

  • Games that aren’t uploaded
  • Smaller pop realms
  • Hours of the days etc…

I had the same 5 people take on the same 5 stack 3 games in a row last night. Does that mean for the next say month no more 5 stacks will play against 5 solos?

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10,000 is a pretty huge sample. Drothvader is also running a simulation like that and he will post the results soon™.

Obviously on Australia and Singapore all kind of stat analysis is impossible because the player base is so little.
Heck as people know even a bronze can be matched with a master in ANZ… in SL. It’s awful.

After I moved to US server I haven’t had a single game against full stacks, yes I check either heroesprofile or the end screen by hovering my mouse over enemy names.

I do sometimes meet 3 stacks or 4 stacks, but then usually my team has a duo or trio too.

I would play a lot more in full stacks but it’s hard to find 4 people to play with.

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What I am getting at is that between the 2 of us the 5 games where 5 stacks take on all solos are already done for the next 8000 matches. Have fun everyone…

Stats can be manipulated. The media does it all the time (and I should know I used to help do it). And to just put your head in the sand and say their is nothing wrong is just as wrong IMO.

This doesn’t happen anymore. I’d prefer it did TBH, what happens these days is the queues for masters in ANZ is over 1 hour until it expands the search. They have just given up and all play multiple smurfs.

Ahhh the dream!

Rum, overall stats do very little to justify how things currently work. If a average player sees matchmaking as unfair or broken, he won’t continue playing another 8000 matches to prove something.

Grim does that mean you agree with me?

Personally I think the issue isn’t matchmaking directly but smurfs causing issue with matchmaking.

I can’t claim that the overall stats are are heavily skewed towards one side, but that being the case doesn’t mean that some players’ games aren’t heavily one sided, unenjoyable and ultimately completely unfair.

When you look at the ranks/skill distribution of the population, only the top 20% are what an average forum user might consider any good.

Personal experience? I’ve seen complete clown 5 man QM, I’ve seen them abuse certain compositions and heroes together and still they fail horribly against even or marginally worse teams.

However, the higher you go on the ladder, the problem becomes more apparent because the skill effect multiplies significantly. In a GM game one player below par will ruin the match so imagine what five of them can do in quick match against mostly randoms.

Read on the Pareto Principle - roughly 80% of consequences come from 20% of the causes (the “vital few”). Doesn’t apply very well to this situation but it paints a better picture of how a minority can negatively impact the gameplay experience for the majority.

Yea its a huge joke in qm. Matching my team of squicy mages and me as Lunara up againts a team full of divers with Aba ofc. Game was a huge stomp and we ofc lose after only 9 min.

When i then check thier profile 2 of them are obvious boosted master smurfs that only got to gold 1 in HL and then got master in TL.

And just to make them even more pathetic they invite another boosted smurf into thier 4 stack party right after the win so they end up having 4 master players and a unranked Aba that farm free wins in qm.

Guess some people in this world are so bad they need 4 masters just to win a simple qm game and are affraid to play againts other masters in thier own league LOL.

They’re not to blame for wanting to play with their friends. Blizzard is just too lenient with their queue times. The worst thing in this game is how it rewards group play with bonus experience/rewards while the solo players get to leave with a sour taste in their mouth.

I suppose more people would be willing to look past the inconsistencies with group-random matchmaking if the XP bonus that one side usually gets to enjoy got extended to every player in the match (the % increase from largest party would replace all smaller ones).

The realissue i see is that in a supposed chaotic mode there are people that can pick their synergies and get an overall better group setup; that should be limited to drafts.

Groups in QM should be forced to go full random.

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A lot of 5 stacks are 5 random people who joined together for extra experience. As such just because it is a 5 stack does not mean it will have an advantage.

However games that do end with the solos winning will not trigger them to go to the forums to complain how unfair it is on the 5 stacks to be matched against solos and lose. As such the entire complaint is kind of one-sided as without the full statistics it falls down to a complaint about losing rather than an inherit flaw with the system.

Why should they. They get full exp bonus each game and get to draft thier own team without matchmaker effecting it. You got full control of everything from draft to who you play with. And then the chance of losing because of a troll/afk/feeder is way smaller for stacks then it is for solos.

That highly depends on many factors and you know it.

The winning team never complains that they won, even if they win against a 5 stack.

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I am in the same boat. Premades of any sort should never be against randoms. its an unfair advantage that just isnt worth it. Mix that in with the flood of smurfs, afks and trolls. I mean games pretty unplayable…

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This Fakeddit thread is straight fake statistics. I can start with the fact that Blizz never cared about throwing players with same skill level into one match. And that pretty much covers it.
When i’ve played with and against GML while being master myself, i haven’t seen that much of “fairness” in any match, set aside any premades.

So you have your own statistical analysis that can disprove it?

Or just an “opinion” because you don’t like reddit itself?
Those stat sets are public. Anyone can examine them.

It doesn’t even say those games are evenly matched. It says when the extremely rare solo vs. full stack happens, the full stack wins 60% (though it’s a very small sample of 5 to begin with, so it happens almost never on bigger servers)

I do not need to disprove another fake calculations from some website from the Internet. It needs to be proven valid first. Heroes Profile is some non-Blizz related website. Why would I trust any info from it?

Even though, in this post on Reddit I see only a few tables with no additional information provided. How can I know these aren’t made-up? That they based on an information from some third-party website? Non-convincible. Can anyone from Blizzard verify those numbers? And I’m not saying I would trust Blizz words about matching players fair and square, taking into account the fact of hiding enemy premades.

It does not. However, the very fact of having unfair matches in addition of 5 random solo players getting matched against 5-players premade itself indicated about bad state of the game (or MOBA genre, so to speak). Which is the point of topic starter.

What bothers me far more about MM is when you get a map like immortals, your team has 2 bruisers, 2 melee dps and a tank.
The other team gets Valla, Raynor, Greymane, Abathur and Li Li.

They can burn the immortal down in about 5 seconds, so we’re stuck spending the entire game trying the D our immortal. That’s if I can even get it through the heads of the other players on my team who think we can somehow win the race (which of course they won’t).

I’d much rather have an option to have balanced teams even if that means I have to wait a few extra minutes. Tank, healer, Melee/bruiser and 2 ranged or something like that.

Also, Murky ruins QM. Seriously. Either they suck and the enemy team is just basically down a player, or someone on the team spends the ENTIRE GAME babysitting Murky because he will flat out win the game for them.