March 30 PTR Patch in a nutshell

Haunted Mines.: Game hasn’t been getting much bugs lately so it’s back in QM.

Warhead Junction : Taking damage now cancels the nuke channel. Because games weren’t long enough.

Arthas: 12 year overdue rework to make him not terrible, and maybe a real tank. Baseline quest on D because we didn’t have enough quests.

Chen: Now has a mythic quest. nerfed breath of fire damage but made it last longer so you can stack more. (But you still won’t complete the mythic)

Deathwing: Lolnerfed. But best build is still best build.

Falstad: Make beleive changes. Nothing to see.

Garrosh: nerfed E range. Rework probably coming.

Gazlowe: More HP for turrets. But they don’t hit any harder.

Mal’Ganis: Nobody knows what the hell is going on with him. He got changes.

Medivh : Still cheats.

Muradin: Changes to try and get players not to pointlessly spam Q. Also Lvl 20 Moutain King got nerfed to nobody’s suprise but the devs.

Thrall: Crash Lightning less frustrating to stack.

Tyrande: Same as Muradin, trying to prevent pointless waste of CC.

Bug fixes: Nobody looks at that. (But some changes for bots)

Oh, also, Respawn timers have been reduce mid and late game. Y’ know, because players didn’t have enough trouble ending games.

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Game has never been more buggy.

They actually weren’t.

Too me the Chen mythic looks crazy easy to stack.

Seems like a quest you stack pre 10.
Maybe even around lvl 7.
Not a Chen player though, but it just seems like you would giga stack it during laning.

Bots would go “oh look a butterfly!” mid coing channeling to then wander off.

Now they just need to fix their targeting, or lackthereof, against chests when following the player. Lucio and in rare occasions Valla with AA chests when following the player. Imperious and some others will use their skills against chests, but that is it.

They do some similar nonsense when roaming. If the player enters a lane with them or tries and help with a merc camp they’ll just wander away to go somewhere else.

Each stack gives 1/4 of a damage. You need 75 dmg to complete it, so 300 stacks. That seems like alot to me, even if you’re on Braxis.

Yeah, I tried it in the PTR. But unfortunately, that’s nothing new. I can’t see how anyone could ever lose Towers of Doom against any A.I. difficulty seeing as they ignore the objective. Bots WILL defend bot tower after converting it though. I think that’s new.

Yeah, they’re kind of antisocial. Either that or they just don’t want to spoil your fun.

Yea i read it completely wrong, i was discussing it with a friend earlier, and said how easy it would be to stack it.
And he said “It’s 0.25 per stack” and that’s when i realized… it will take 4 times as slow as i thought originally x)
Now it just seems crazy hard to stack

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You have friends who know what HotS is? That’s wild!

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I have a a whole Norwegian community of friends, we hold a Norwegian tournament about 2 times a year.

Usually 20-30 people show up.

Called Norweaklings Cup, match once a week.
One tournament ongoing now during the group stages.
Most likely match this Sunday prob around 19:00 CET/CEST

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I’ve seen them go after towers but it was just in a regular match that turned into a farming one with other players. The stars aligned where we all had the daily experience bonus while also being disgruntled that it was Towers; a five minute map usually.

Never tried farming it to see if they just ignore the objectives. May try today for funsies.

It’s frustrating on heroes with little to no wave clear with the bots forcing you to snag one or more to allow you deal with minions.

In addition to those, bots get goofy with sewers (at least on Warhead) where if the player wanders to far after sliding through they’ll run all the way down.

They sometimes do anyways. Sometimes one gets stuck on the edge of the tube.

So there are still some minor things they can iron out with the bots and just the game in general. Perhaps maybe fix the mount bug/glitch that Tyrande has.

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