Map Bans? (15 characters)

What about Map bans for all modes, put all the maps back into SL, but you can ban 1 map from being selected. Use the same map ban for QM and Unranked as well. Have it be zero effect on MM, but once teams are made, the MM can then check to see the banned maps, and select from the remaining maps which map will be used for the game. Some players absolutely despise a map or 2.

The HotS Dev team can actually use this data to determine which maps need to be tweaked if the overwhelming majority of players ban one particular map.

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How would such ban system work in ranked ? Who decide which map to ban.

In HGC it made sense you could ban maps casue its a tournement where you play best out of 5. Then both teams have a chance to ban maps away each game.

In ranked you only play againts the team once. Then it does not really matter which map the system gives you.

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The only way I see to make this work it’s for QM or Unranked, if they can choose maps before they go into queue. It could be a checklist, you decrease your queue time when all maps are active, but you will increase it when you have only one map (your favorite one) in queue times.

I made a similar idea about duplicate heroes for unranked. People should be able to choose, if they like them in unranked or qm or any other modification to their match. That could revive unranked for example, because it would be different enough to SL.

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until you face a full team of aba XD

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Such feature require way too much hard work. When you found a game after (long) queue the map is already decided from the map pool.

Now off topic question. Is it only me that spotted frequently free to play heroes rotations and compared to the last balance patch the incoming balance patch and bug fix came faster compared to previous balances?

Previous balance was 20 August (6 Weeks ago). While everyone pointed that everyday is Christmas day. Sure we wish more frequently balances and updates but it’s a good sign Heroes of The Storm is not fully abandoned.

By far the best event video was this:

Then you misunderstood my idea. People should be able to make a checklist before they queue. For example the default setting is where all maps have an and are available in the pool, but the players can remove the mark for specific maps and then start the queue.

How is that too hard? And yes I know that this would mean people have to wait longer, if they want a certain map only, because they exclude all other maps, but people should know this since it’s the logical conclusion (less maps, longer queue).

I agree on that. That’s why I would like to see that Blizzard adds an shop like Dota 2, where people can create skin/hats that would means this game would get ‘free content’ and Blizzard would get a small benefit of it. Skins should be premium stuff for buyers, period.

What I posted was the current system decides a map from the map pool. Didn’t said I’m against it. What you suggest is the old feature that Warcraft III have while queue for ladder game.

I guess nostalgic feeling :sunglasses:

Not really, because WC3 don’t have a ladder at all, but it’s basically working like custom mode in Hots, where players creates lobbys and you can join to the lobby you want.

In my idea the system in QM or Unranked would still work the same, where you can press the Play button to the join the queue with the difference that you can made more options for your queue like removing certain maps from your queue (checklist).

My apologies it was actually Arranged Team in Warcraft III(Not Reforged) although it was for party members who join then disable maps from the map list they don’t want to play and press the start button and queue for a match.

It’s very similar but I’m guessing you want it for solo and party players.

It’s only a good idea in ranked. It’s a good idea though that will never see the light of day as HoTa has only 1 intern working on it.

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