Malthael needs a full rework!, ESPEICALLY FOR QM!

LAST rites cost 100mana heroes are like 690 mana at lvl 20 lol! not very well designed blizzard, when malthael is forced to spam his Q since its the only thing that keeps him alive and do damage without his trait on top of last rites getting an cd reduction if your going to even have enough mana to cast it again in a fight which is a weird design not really thought out well.

old malthael that was damage had an actual PURPOSE in this game and especially IN QM!!! which is what most people play quickmatch. the change design to malthael to lower his damage on higher targets and only get a small amout of hp in return!!! while nerfing alot of his survival talents like tormented souls for armor and other talents! that helped keep him alive is just soo freaking bad!!!, i could play varian, qhira and alrack etc… other assasin in this game and stay in the fight or get out of the fight and return and last alot longer.

qm has go to be fix malthael! he shouldn’t be put vs a bunch of low hp range heroes. malthael has no way to catch heroes unless he uses death shroud on heroes which is EXTREMLY EASY to dodge vs the better players of this game or average.

this hero NEEDS ALOT OF TALENTS given to him basekit. and the % damage needs to be changed to actual DAMAGE and reworked so that this hero can be played in QM vs all heroes. if not just make it so when malthael usues tormented souls his dot turnes into % for the duration or other reason alot of things you can do to fix this broken design hero!, i would have to say out of all the heroes malthael is broken and not playable in most matches in QM which really makes this hero useless and one less hero people will pick that often.

LAST rites cost 100mana heroes are like 690 mana at lvl 20 lol!

Assuming this is correct without checking, as i recall the cost of abilities does not go up, so you can use Q more and more often as the game goes on. Also resource management is part of the game.

is forced to spam his Q since its the only thing that keeps him alive

It´s helpful but if this is the only thing that keeps you alive (e.g. no healer game), then play less aggressive and pick when to go in and especially when to go out. W does not only exists for engaging.

old malthael that was damage had an actual PURPOSE in this game and especially IN
QM!!!

Well, he still has as a laner/camp taker. I agree though they should defnitely move him back to a tank-melter and restrict (not remove) laning capabilities. Thats way more fun. Or at least offer distinct laning/melting builds via talents.

qm has go to be fix malthael! he shouldn’t be put vs a bunch of low hp range heroes

The fun of QM is to be put up against random stuff and deal with it. While i agree there should be some very basic rules for matchup, this is definitely a step to far. You might want to check a draft mode and specifically use him against tank-heavy comps then.

and the % damage needs to be changed to actual DAMAG

Hell no, that´s Malthael´s entire purpose and point. If at all they should strengthen that aspect and revert some of the nerfs this got over time (see previous point about his role).

2 Likes

Tell me you’re a QM player who count as a Basic IA bot or as a “0.2 Player” in ranked whitout using those words…

Absolutely. 2% dps is hillariously low. Maybe if tychus and malthael switched passives, it would make some sense, as a ranged assassin might have a way to reliably apply the passive without needing to commit. Or if malthael was a tank, and his whole thing was lifeleeching and keeping the mark on enemies, while they struggle to kill him. Or maybe if his ranged “poke” wasn’t likely one of the slowest skillshots in game.

As far as I know, he’s got a sort of a duelist build, and a burst % dmg build for teamfights (which ironically does better damage than building into his “tank killer” passive). He’s dead or useless after eating any form of CC. Surprisingly he has a low cd unstoppable at 13, but I wouldn’t say that’s enough reason to pick him.

Malthael, ilidan and samuro all fill the same role. The general buffs and nerfs will always have 1 of them being the optimal pick in every match. For Malthael to be worth a dime without killing the other 2 heroes, I’d personally buff his ults. His % dmg one is seemingly easy to counter, so maybe a quicker cast time or an instakill threshold (say, <10% hp enemies) would be nice. For his other ult, I’d probably put a constant lifeleech effect on the damage done by the ult itself, or increase the % dmg of his passive while the ult lasts. Can’t help but compare him to swain from LoL (1 of my favourite champs back when I played, as a support main). Would be nice if his aoe ult made him tankier.

From my experience, most of Malthael’s struggles (in QM at least) comes more from the nature of QM team comps than his innate strengths & weaknesses. I’ve attempted to pick up Malthael in the past since I enjoy the solo lane, enjoy his waveclear, and a fallen angel with dual sickles is too cool for me to pass up. However, when most games are ranged assassin clustertrucks, Malthael’s weaknesses really pull you down. He’s INSANELY vulnerable to kiting from my experience, and if you’re fighting 3-4 ranged assassins as the only melee character, odds are you’ll be chunked down to half health by the time you reach the enemy team. Going in/engaging is exceptionally difficult without a tank by your side, which you’re not guaranteed to come by in QM. Malthael’s relative squishiness for a bruiser also works to his detriment in these cases, it’s kind of like Ragnaros - you could be matched against a bruiser who’s far better at playing a solo frontline if they need to, and the two teams just have a frontline diff, comp-wise. Heroes in this game are just designed and balanced around an environment you’re not likely to find in QM.

I could be wrong about all of this, though. Malthael experts in the chat do speak up.

2 Likes

I feel the most common struggles with malthael come from wanting his kit to play one way, when it has to be played another. Hes not like illidan who wants to stick right next to you and survive off of amazing life steal and evasion. Instead, hes more like tracer in that he wants to get his mark on you and then hang just out of melee range while spamming Q to whittle you down.

Or at least, that’s the Epiphany I had when learning to play him.

1 Like

No, that’s about the short of it. Playing Malthael in QM is usually a bad time. His only way of applying his trait is auto attacking or hitting with E. But you’re never going to AA a ranged asssassin, or hit them with the game’s slowest moving skillshot.

And he has NO siege, so you have to count on minions to do damage to buildings for you, but all ranged dps but 3 have good wave clear, so that’s almost never going to happen. You can try to take camps, but if anyone finds you while you’re doing it, you’re dead.

Ironically, he’s one of the slowest hero at taking a siege camp. And if there’s a bruiser camp on the map, the minute you don’t see him for a while you just go there and steal it from him. All assassins will die from two Q’s once they’re in Last rites range. So you’re not even getting value there, you actually save mana by not using it.

2 Likes

The worst part is that I feel like Throwing Shade rarely fixes this. It’s still incredibly easy to dodge, and taking Throwing Shade means you’re not taking Die Alone, which makes Malthael an excellent duelist and enables him to be such an effective solo laner vs other melee solo laners anyways in the first place. Maybe Malthael would benefit from an active talent at L1 that can reliably place his trait on a distant-ish target, but on a long enough cooldown to where it doesn’t have constant uptime, just something to give him a fighting chance at gap closing vs several ranged assassins. I don’t know if this would make him OP vs more traditional comps, but I imagine you’d likely take one of his other L1s in scenarios like that where poke poke and more poke is less of an issue.

1 Like

Oh, one thing I didn’t mention (He sure does have a lot of downsides lol) during pushes, Malth provides very little value to his team since he contributes pretty much nothing to the siege.

I was once the sole survivor of a fight as Malthael when we were going for the enemy core. And the enemy got to respawn because I had the one character who can only tickle the core. Throwing paper planes at it would probably would have been more effective. None of his abilities affect structures (except W, Yay, 61 damage).

He is just overreliant on minions. I need minions to do siege damage for me, I need minions to heal off, I need a minion to mark to use as escape.

And yeah, without “Die alone” he’s playing with one arm behind his back.

But another thing that bothers me is how Tormented Souls is so much worse if you don’t pick the talents along with it. Don’t pick Massacre and Mortality? Then all it does is apply your trait. I can’t think of any other hero who’s heroic sucks unless you took talents to go with it.

Never thought of that. It certainly would help with kill secure, which seems to be what they want him to do with “Last Rites”, though in teamfights you would end up in the middle of the enemy team afterwards, so beter hope your allies don’t suddenly leave lol.

1 Like

To quote Bill and Ted’s Grim Reaper:

You may be a king or a little street sweeper but sooner or later you dance with the reaper

Old Malthae did 0.5% more DPS and could heal little more per target but was downright useless with how many costly he was, he had to literally throw shade per rotation.

New Malthae fixed his trait spread tremendously and his shade now acts to gap closer with enemies especially from very far range.

I think where he stands right now, he contest pretty much the solo lane without issues, just stand in minions and hit the hero against you and watch them fall apart slowly and painfully.

You play Malthael for the soaking rather than the pure DPS which, where it stands right now is pretty good if you know how to position or engage with him, provided you have a team behind you.

The moment people play Malthael as a soaker and not just DPS tank shred bot they will realize how respectfully strong he is in pretty much the majority of situations except with some certain match ups like Follow Through + Echo of the Elements Thrall.

Also Last Rite mana isn’t an issue honestly, if you are level 20 spamming your CDs especially W for no reason you will over shoot and over spend more than Last Rite will ever be the issue and that’s a situation exist in all scenarios from level 1 to 20, dude has resource managements.

Only time it becomes relevant when you are super fed to cast a second last rite in combat, which is kinda silly if this happens the enemy team is hella throwing in this case to stack it hard.

I don’t find any problem with Malfael at the moment and don’t know what or if any thing should be changed personally.

I just don’t personally enjoy playing him at the moment.

Sonya has zero mana but I think she should get at least 5 mana from using whirlwind on the minions because she has magic blades and they should absorb the magic from her enemies.