why is he still in the game if, his win rate must be trash… why did they even nerf him, seems like the old malfurion would be fine now, in the current meta.
inb4 incoming (n+1)th rework.
“n” the amount of reworks he already got so far. I forgot lel
Malf is really good… like really good you just have to know how to play him.
You mean pre-rework? Yes, he was so brainded to play he would work in every meta. Why he was always the most popular support.
Or you mean post-rework? Yes, he was so broken he would work in every meta. Why he completely ruined competition in following months.
Current Malf is fine. I disagreed with Ice Block removal, but he is still totally viable. Just far more difficult to play. L2p issue.
He may be harder to play than some other healer or his old verisions but he is still strong pick when played properly.
He has good heals, roots, some dmg and can give mana to allies. Pretty damm good IMO.
Malf is one of the strongest healers in the game. That is a learn to play issue.
they didnt have all the healing reductions back when he was a regen healer
Actually Malfurion is one of my highest WR heroes in QM. A consistent 70% winrate over 50+ games. I always went damage build.
One game vs Samuro I stacked my treant to about 90 stacks, meaning almost 700 damage AA`s from a cute small treant every second
Malfurion is the sustain/poke healer, not burst. Never picking him against such burst like Jaina, Li Min, KTZ, Alarak for example, as solo healer, at least without supporting of Tassadar or Zarya.
For those, who maybe do not believe me:
Link for picture 1:
https://i.ibb.co/nmB6K9p/Malf-stacks-treant-dmg.jpg
Link for picture 2:
https://i.ibb.co/6s1zgVS/Malf-wr.jpg
(Silly how we cannot embed pictures, while we can videos)
Love Malfurion as he is, though the Silence damage nerf and Ice Block remove were unnecessary, especially since he does not have an escape or burst heal to save himself.
I will say Malfurion is a difficult hero to play well. At times it feels like you are doing a lot of work for not a lot of return.
However, I do recognize his power and realize that I’m just not that good with him and he’s not for me. And that’s ok.
His winrate is sitting at a perfect 50% on hotslogs.
Don’t be mad because you’re bad. Malf is fine. He has plenty of strengths and plenty of weaknesses but he’s a solid support and DEADLY in the right hands.
Meh. Malf might be good in the right hands now but I find it incredibly dissatisfying playing him. Mostly because of the changes with ammunition, the fact his roots don’t damage minions, have to find an enemy hero to allow moonfire to add some burst…
I would enjoy playing him more if it were less annoying managing regrowths. I don’t understand why it needs a 5 second cooldown. What is spamming regrowth going to do that’s so OP? Even then, why would being able to get regrowth on all your people and be able to finally step up and engage a bit more a bad thing? I mean yeah Wild Growth is a thing but when do you ever get to actually make use of it in a meaningful way? Nothing is more irritating than trying to keep up a healing rotation and one or two people getting displaced derails the entire thing.
I’m probably in the minority there but just some immediate thoughts that frustrate me playing him now. I want to be able to focus more on what’s going on, not however many seconds are left on so and so’s regrowth while trying to be in range to heal and get a moonfire in. I have a very similar frustration with Whitemane but it’s much easier to get a meaningful combo with her imo.
that’s one scary treant
I really want to try stacking up that high now. I don’t play the archdruid very often.
Malfurion sux when you play with people who go full frontal without giving you time to even Q them and expect you to burst heal them like whitemane would.
He’s not easy to play as, but he is strong.
It’s kind of like why Whitemane has to pay a boat load of mana to apply Zeal to her whole team, outside of her heroic.
If you could apply regrowth with no cooldown and only had to worry about Moonfire you could potentially heal 780 health, per enemy hit, per ally for 60 mana over those 20 seconds regrowth is up.
Last match I was frequently having to decide to use Regrowth on an ally, or on myself. But taking Rejuvenation made that choice a bit easier, and saved some mana.
I almost feel like Entangling Roots alone is almost enough to make him strong.
Also nothing is stopping you from taking a second healer and having either (or both) of them build for damage.
Good points.
I just figured at least a shorter cooldown would give you a little more breathing room to make better decisions. If it had no cooldown, the penalty is always wasting mana because in a lot of cases, you don’t need to apply another regrowth on someone.
I just wanted the ability to prepare for a team fight a bit more without feeling like I can’t heal a team mate when I need to. Too often I’ll have one regrowth out and a team mate dives in so I’m automatically shifting for better placement so that I can 1) Get another regrowth out on someone and 2) be in range to moonfire so whoever dived isn’t insta-melted. Then of course missing a moonfire is straight up disastrous.
Sounds like at some point you stopped summoning Treants and started summoning Ancient Protectors.
Malfurion really doesnt suck. Even before he was nerf his skill set and talents were great. Its just a matter of L2P. A perfect combo with AoE like Jaina, Butch’s Fire, Diablo’s breath or Apoc, Alot of things. And not only that if u have all your allies with regen and got the moonfire talent where increase healing or reduce cd man i get scared for malf comps