LVL 100 Lucio AMA šŸø

Love that skin for Lucio.

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thanks,

I use the red and gold version :grimacing:

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Ephraim Iā€™m going to need you to calm down.

Yeah me too, since it was the only one that dropped for me.

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I understood that reference : )

that is all

Are you vegetarian?
Beer or cider?
Do you own a bike?
What other blizzard games do you play?

If i was i wouldnā€™t stop talking about it.

Donā€™t drink Alcohol anymore so i guess cider.

Sadly no.

Just this.

Tried starcraft, didnā€™t like it. I prefer turn based strategy as compared to RTS.

I played through the story of Diablo 3 one time with a friend, it was pretty boring for how easy it was while playing on master difficulty. I would have increased the difficulty if the game had let me

I used to Play a lot of Overwatch both casually and seriously but once i made it into masters i saw how deeply flawed the game was to its very core that i slowly began to stop playing it and i have stopped playing it all together now for almost a year. I stopped playing around Hammonds release.

I donā€™t like card games so iā€™m not touching hearthstone.

I donā€™t like fantasy games/fantasy themes so iā€™m not touching WoW.

Can you elaborate? I still play it every now and then with friends but mostly arcade and QM, just some good fun in the evening.

yes.

There really is a lot to say about it so iā€™ll go in a random order.

The game has to much of an emphasis on team coordination. The 6v6 format gives very little breathing room for your team if you end up having 1 person on your team who isnā€™t as good as the rest/is a troll. If 1 person messes up you all suffer from it.

Oh i see how the enemy team has 2 tanks, 2 healers and 2 DPS. When your team has 5 dps characters and then mercy.

Widowmaker and sniping in general breaks the game.

The power that widow/snipers in general bring to the game is way to good. Since the game is 6v6 and extremely team reliant the moment that widow kills you across the map your team has to stop its push and wait for you to respawn. A good widowmaker brings the game to a stall and turns it into ā€œkill the sniperā€.

lets say you are going from point A to point B and lets say there is a widowmaker watching your path. Now the smart people would just draft dive but that doesnā€™t work all the time because the enemy team will be baby sitting this widow so for this situation you need to walk across to get where you are going. so you will hide behind your rein shield. If you accidentally peak out of it for a split second then:

Another problem with snipers is that they have no weaknesses/little weaknesses.

In TF2 Sniper is just as powerful as widowmaker (maybe even stronger) and to compensate for this he has 0 mobility. meanwhile in Overwatch Hazno can just climb over a wall to run away from dive or just spam storm arrows at you. And widowmaker has her grappling hook to escape or venom mine to let her know that people are coming.
Ashe is a pretty balanced sniper because she canā€™t one shot you and doesnā€™t have some dumb escape mechanic/something to kill you extremely quickly while in close range to her.

There are various other issues like Stun mechanics do not belong in an FPS and only exist because the devs canā€™t balance around hyper mobility. Stuns are good on any character and hurt immobile ones more than mobile ones because if you donā€™t kill that tracer in that small timeframe of a mccree stun than she will recall. meanwhile if you stun 76 and miss he isnā€™t going anywhere so you can just shot him again.

The game has to many hard counters which the game will heavily focus on making you swap off the character you like to make you play the one you donā€™t like as much.

Lets say you are playing Symmetra and there is a Pharah. You are basically never going to kill that Pharah in any reasonable encounter with her or let alone damage her consistently so if you donā€™t swap off the character you like to play than you are throwing the match.

When the devs say that they never expected anyone to have mains in the game than it really shows that they were not thinking far at all when making the game.

Is it the team format alone? Sometimes I feel the maps are too narrow or force fights too much. Rarely is flanking a good option.

I see your point from a competitive perspective.
I can add that the two main snipers are also horrible from casual standpoint. Either they suck and are dead weight or they are gods and the enemy canā€™t even play the video game. So polarizing. Adding to that, I am still convinced that half of Hanzoā€™s kills are random hits, because he was aiming roughly to where the red outlines were.

Stuns I find not as bad, as the duration is pretty minor.

Tassadar has no music anyways so.

how can mirrors be real, if our eyes arenā€™t real? :thinking:

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maps are also a big issue as well that i thought i mentioned, but i guess it slipped past my mind. but like you said they are to narrow and they force you to fight where the game wants you to fight with obligatory high ground areas. And with how the maps are Characters like widowmker need that grappling hook to gt into position for better shots but that also makes her unbalanced at the same time for trying to counter her.

while the duration of most of them are small itā€™s the amount of them that are cancerous.

This clip is a good example by what i mean.

thanks Jaden.

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