Winrate of this hero on average -
Master - 65%
Diamond - 60%
Plat - 65%
Gold - 53% (highest winrate hero)
Silver- 50% (Almost all heroes seem to be around 50%)
bronze - 40% (every hero in bronze seems to be around 40%)
Total for Ranked - 56% winrate highest winrate hero in the game.
Quick match - 58% (highest winrate hero in QM)
As for pickrate there are 26 heroes picked less them TLV.
They are the second most banned hero in the game behind chogall.
Someone explain this to me, because in my experience the team with TLV seems to decide the game.
It should be notiest that they are only picked 3% of the time and 8% populariy so vikings having high winrate is mostly becasue Viking mains are boosting thier winrate. If they were that op they would be picked in games way more then just 3% of the time. in all leagues.
They are a niche hero so having high winrate with low pick rate is ok.
They are picked 4% in QM (sixth lowest pick rate in QM but still have the highest winrate)
They are picked 6% in Ranked (26 other heroes are picked less then them)
So either these 26 other heroes are nowhere near that winrate because the mains are bad or TLV Mains are just all super good . . . .
I also disagree that they are a niche hero. As i have seen in many QM they can fit into any comp. The EXP soak, siege damage, and after 16 they can do very good hero damage. You only have to have one of them survive battle to use their ult bring them back to any fight.
I think how the Vikings are playing now are close to where we want them, and that they’re just more effective than they should be. Our next step is going to be pretty bland; we’re just reducing the impact of the buff they received back at the introduction of experience globes.
It basically boils down to experience leads are amazing. Even if its just one level. Then come late games they have the option to become a powerful auto attacker.
The reason for the winrate discrepancy between ranks is just because they are both wierd and difficult to play.
Imo, vikings are secretly the best hero in the game and have been for a while.
I wouldn’t really call them niche anymore ever since their talent rework. Sure some maps they’re stronger than others, but that can be said about any hero.
The main difficulties with TLV tends to be teamfighting, but ever since their talent rework they’re even good at this. The only issue with team fighting with TLV is how difficult it is, I’d even go and say it’s the biggest challenge to overcome if you’re trying to main TLV.
Thats part of where their difficulty comes in. You’ve gotta make alot of important macro decisions as vikings. A really good Vikings won’t do that for the whole game.
Good thing some players have an idea of rotations and timings.
You only need like 1 person taking camps anyway, and at objectives if they go into it 4v5, then you either take it quickly if it is a short objective, or you 4v4 and have someone take 2 lanes on certain maps, or the players at objective rotate between objective and lanes on other maps.
You should pretty much never be abandoning lanes to grab mercs when there are 3 (or 2) lanes and 5 heroes.
Nah, the team with TLV will then generate a building/push lead due to 4 ppl shoving 1 lane. Even if you do a 3/1/1 split, you are still behind in that lane.
In a way I’m sad to read that but also glad. I dread seeing them in higher MMR games at the moment, one good TLV player has the same impact as the enemy practically having one more permanent hero vs your 5 heroes (though they are 3, I mean metaphorically).
Their impact is just too good at the moment. I’m overjoyed when a teammate picks TLV as I know it’s going to be a smooth ride if they have an idea how to play them.
Let me offer you simple explanation: most of those 26 are boring and not worth onetricking or just weak in current meta.
Also i believe TLV mains are more likely to use hotslogs/heroesprofile, which shifts the winrate a lot given their popularity. The devs should have full picture though and maybe it is not that unbalanced
The problem is the QM MM algoritm. Most of the counters TLV will face are other supports, and not offlaners. This gives TLV a significant advantage in gathering XP compared to the other team, as even if they got abathur, they are often enough still forced to offlane.
In draft, the moment the vikings show up, the enemy is either going to provide a very strong counter pusher, or someone who can easily destroy the vikings (and potentialy even gain quest benefits).
TLV is for most people also quite boring since you arent realy doing a lot of combat, and even for general laning they are difficult. This means that bad players are very likely going to avoid the vikings. Again inflating his winrate.
So yes, TLV is niche, but there are plenty of players dedicated to that niche, just like abathur. Luckily those 2 at least have some capabilities at competing with each other in QM. But as abathur is easier for players to start with, you will see more bad abathurs than you will see bad vikings.
Dont always just fall over winrates without knowing why a winrate can be like that. Just look at medivh in QM, medivh in draft, and medivh in tournaments. In QM medivh is far less powerful than in draft, and in tournaments medivh is common ban material.
This, I was level 10 in Vikings before I even tried them against humans. The deciding factor seems to be if the team covers the Vikings and helps them get globes until the 1st objective. Then we’re off.
Simple - 75-85%+ of playerbase have no clue how to play vs TLV.
They are good at soaking entire map, doing a lot things in the same time across the map.
They got some good changes after Exp globes Anomaly (1 lvl buffs, Spin to Win Buff mostly, stats buffs).
TLV mains actually know what to do (at least 90% of them).
They became more playable while grouped.